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Once More Unto the Breach - Community Feedback


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#1 CMAstra

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Posted 11 August 2020 - 02:10 PM

ZBtcd54.png

 

 

Last week we put in a brand new quest, Once More Unto the Breach, adapted from one of kRO's anniversary quests! We're looking for community feedback on what you liked and disliked about the quest, or ways you think it can be better for our server! Please feel free to leave them for us down below. Thank you all!


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#2 Jard2

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Posted 11 August 2020 - 03:23 PM

What I liked:

1) The cooldown is just right to do this daily.

2) Cupet coins being vendable and tradeable.

3) The prizes are neat; though I would like to see more higher tier pets and tames.

4) The change in event map is neat. It would get too boring if the entire event was only in one map.

5) The fact that we can exchange 10 coins and probably get more coins.

 

What I disliked:

1) Nothing really in particular. Though I have some thoughts on how to improve it. See below.

 

Just my thoughts (others may disagree):

1) I don't mind the people AFKing, but I think to incentivize people to not afk and to help new people earn zenny from this event, it would be nice to have a few monsters that drop mats or consumables (e.g. auth badge, honeys, witch's starsand, royal jelly, rough oridecon/elunium, food mats, etc.) in the event area. This may encourage people to not be afk but to seek out these monsters for their drops while waiting for Varmudt.

 

2) Double the amount of tames that can be received (or maybe triple on some lower tier tames). Doing so may make it more worth our time to participate in the event. It's just not well worth the time when trading 10 coins, getting one lower tier tame, and then, that time failing.

 

3) Take out pet incubator and pet food as rewards. Doing so may increase chance to get a better prize plus we can buy these from npc anyway.

 

These are just some of my thoughts.

 

(Here are my additional thoughts: If you guys could keep in mind helping new players earn some zenny please; that would be greatly appreciated. Particularly, since they can't farm this event unlike many other older players with access to multiple characters. If we can support them as well, that would be great. And I think the suggestions I outlined above will help new players.)

 

 

 


Edited by Jard2, 11 August 2020 - 04:25 PM.

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#3 Budhiluki

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Posted 11 August 2020 - 03:48 PM

What i like
1. Every one can join with or without party
2. Priest job is important
3. The reward is awesome

What i dont like
1. The npc on prontera that is crowded and lag

My suggestion
1. Make it pvp like clan
2. Reward also can get coag spell or contamined magic
3. Make it like gramps that have level restriction for lvl 60 130 160
4. The other mvp pet like gloom and kiel. If can beelze true form. Gophinic. Detard

Edited by Budhiluki, 11 August 2020 - 04:01 PM.

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#4 ChakriGuard

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Posted 11 August 2020 - 03:54 PM

1. Reduce cooldown to 8 hours please.

2. Monsters should drop some loots.


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#5 Boyeteers

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Posted 11 August 2020 - 04:15 PM

Please consider setting the rates of rare pets higher as only few ppl had a chance to get it. And some newbies don’t have much alts to do the quest.
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#6 bearl

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Posted 11 August 2020 - 04:29 PM

Rather then having those lvl 60 novice AFK in the map. i do think that those that work for it. should be well rewarded

  • Increase the rate of getting rare stuff.
  • Decrease Cooldown time to 8hr
  • Increase level requirement to 90 or even 99
  • Decrease the interval where the NPC give out coins from 5min to 2min
  • Add drops to Dark Enforcer ,Cupet Coin

& Please advise on random monster spawn condition.
does it spawn base on no. of player in map? or
cause i've only seen Vocal & Mastering


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#7 Pyroclastic

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Posted 11 August 2020 - 05:07 PM

Maybe add an EXP reward to encourage new players


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#8 ninJedi

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Posted 11 August 2020 - 05:50 PM

Likes:
1. It introduces a creative new mechanic for completing an event, unlike the usual "enter this instance, kill this monster".
Variety is the spice of life, so more creative stuff like this pls.
2. Big plus on giving healers the spotlight this time around, but also finding a way for non-healers to contribute.
People like feeling special lol, so when you let them strut their main builds around, they will feel better about participating.
And although tricky, making sure everyone can contribute prevents people from feeling left out.
3. Forcing players to actively cooperate with one another instead of letting them hide away in privately-booked instances.
That's one core element you ought to maintain for a true 'multiplayer' environment. Yes, solo-instances can be quite comfortable to do, but their predictability makes them boring quickly. Player interactions add another layer of randomness which makes each run slightly different (maybe one run ends really fast because more people showed up, maybe the next one gets dragged out because there's less).
3. That bonus thing with the random boss spawns (considering that they're not the event's main goal).
It encourages people to remain alert and also discourages some from going afk. Imagine if you had more of the sought-after bosses in the spawn pool (and higher encounter rates), that would encourage some hunters to consider patrolling the event maps, which also slightly boosts the participation count.
4. Being able to exchange or trade the tokens themselves.
My kafra's always full, man :,/
I like being able to organize stuff on different accounts. Making the tokens themselves tradeable (instead of just the rewards) lets me claim with a char on an account that has pet-related storage, and that feels so damn convenient.

Slight Dislikes:
None of these I actually dislike about the event. These just seem awkward imo
1. All the rewards are pet-related (which I really like btw just tbh).
I don't think there's anyone out there who hates that; even someone who's only interested in making zeny will get them just to resell. But it may make the prize-pool seem monotonous to people that are not that interested in it. Also feels odd that the usual event buffs aren't there
2. All the rewards are lottery/luck-based.
Again, not entirely bad. But it helps to have an option where players can feel like they're always slightly making progress with each run (the 30 essence for Phree egg is an example of that, despite the abysmal rate).
A sense of progression or change will make the grind feel less dragged out and also provides some slight motivation to log-in every time.
3. The weird lack of difficulty.
Doesn't the event seem... too easy?
I thought that since there doesn't seem to be a limit on how many can enter the instance together then the contents would be scaled to match, but it looks like that only applied to the stones.
The weird part is that the monsters do have really high max hp (around 6-7 digits) but spawn with only less than 1k hp ._.
I understand that maybe some stuff had to be nerfed to ensure smaller groups don't get overwhelmed, but this rebalancing could definitely get worked on some more.

Dislikes:
1. I need to enter the event map twice to claim the reward (or talk to him twice). It's a minor bug with the npc dialogue's scripting but it gets inconvenient over time. Pront's long loading times doesn't help

Edited by ninJedi, 12 August 2020 - 08:23 AM.

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#9 Refire

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Posted 11 August 2020 - 08:40 PM

reduce stone hp to healing. B)

thanks


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#10 YongkySH

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Posted 11 August 2020 - 09:19 PM

Please add stone location on mini map
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#11 aTID2

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Posted 11 August 2020 - 09:46 PM

event is pretty good, but lacking of excitement.

1.Add something that player need to co-op and defeat it, monster is too weak and no reward for killing it.

2.Full rng reward is really bad, add some mid tier reward to be exchangeable and lets high tier reward for rng (Essence can be exchange from cupid coin but Mvp egg still rng)

3.If possible, add special mob on high level map that strong and give us cupid coin, this event is like forcing us to only play event to get reward instead of playing the game. Player that doesnt have alt char can still playing the event.
(remove cooldown isnt a key, It is fine to limit for a day per char)
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#12 Shinjin6

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Posted 12 August 2020 - 04:59 AM

On balance, everything about the event is solid except actually completing the quest, which I'm really NOT a fan of.

 

I am a big fan of the quest cooldown, the prizes, and that they're vendable and tradable.

 

I am not a fan of this being so mind-numbing for priests and everyone else being so useless.

  • The best part of the TLAP event is that everyone could contribute something.
  • Here, 95% of people idle, 4% of people kill a quick monster every now and then because they're bored, and 1% are priests healing (and they're usually the ones killing the monsters, too). 
  • Effectively, there's no group accomplishment here. There are priests and there are not-priests. It's not even fun for the priests, since they just have to spam the same healing skills for 10 minutes.
 

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#13 Asukirin

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Posted 12 August 2020 - 06:31 AM

What i like 

You Can finish the quest without a priest healing it.
You Can finish it without any help from other player because the mob is weak
the best event after monster token


Please dont chance anything only weak player complain !

 


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#14 MsNais

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Posted 12 August 2020 - 09:43 AM

1. Make some monster stronger (Dark Enforcer) and make it drop some cupit coins (random 1-5)

2. Increase some rare pet egg rewards to the table. For the Grand Prize, can you add MVP Moonlight.


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#15 Zander

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Posted 12 August 2020 - 11:14 AM

My only suggestion would be to change the rate a lil bit higher of getting the top tier reward.. Its a lil too low according to the people ive seen. the rest like timer is good and its nice to see AB being a big part of this event. :)


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#16 Shinjin6

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Posted 13 August 2020 - 06:03 AM

What i like 

You Can finish the quest without a priest healing it.
You Can finish it without any help from other player because the mob is weak
the best event after monster token


Please dont chance anything only weak player complain !

 

 

Only weak players complain? Does anyone actually think the process of completing the event is fun? You probably afk in the center and wait for priests to wrap it up without you.


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#17 Asukirin

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Posted 13 August 2020 - 06:46 AM

Only weak players complain? Does anyone actually think the process of completing the event is fun? You probably afk in the center and wait for priests to wrap it up without you.

i can finish the quest using none 3rd job account in just 10 minute without help with Priest. if you want the tips i will tell you how, the priest can only heal they cant fast kill the mob that help alot in finishing the quest faster unless ur a AB with good item, you have to be smart to guest it, the quest is 7 days now if you are not smart enough that priest dont help that much . 


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#18 ChakriGuard

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Posted 13 August 2020 - 08:25 AM

Only weak players complain? Does anyone actually think the process of completing the event is fun? You probably afk in the center and wait for priests to wrap it up without you.

 

You aint wrong. That's what me and 96.69% people do hahaha ... go in to afk until it's ready  xD


Edited by ChakriGuard, 13 August 2020 - 08:26 AM.

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#19 ninJedi

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Posted 13 August 2020 - 08:54 AM

A priest with magnus can just about heal the stone and keep the area clear at the same time with relative ease though ._.
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#20 mildcontempt

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Posted 13 August 2020 - 12:07 PM

Honestly I think it's fine.

 

Only changes I'd suggest are fixes, not modifications:

 

1) give people a way to exit the special map without logging-out or using a b-wing. 

 

2) fix it so you don't have to talk to varmundt, exit the dialog, talk to him again to remove the cooldown + regain the quest if you're repeating it. 


Edited by mildcontempt, 13 August 2020 - 12:07 PM.

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#21 aznspikey

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Posted 13 August 2020 - 02:42 PM

I would want either reduce the cooldown or increase the rates for high tier reward.

Using 30+ chars, I haven't gotten Essence once. Phreeoni Egg is pretty much what most of us want.

Also, get rid of Pet Food and Incubator as reward. Players can get those from NPC.
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#22 ninJedi

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Posted 13 August 2020 - 09:43 PM

Some of the monsters in the event map can teleport away.

You oughtta remove that so they won't warp to unreachable areas

Edited by ninJedi, 13 August 2020 - 09:44 PM.

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#23 3505170703074552307

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Posted 14 August 2020 - 04:07 AM

1. increase variety & interval of mvp & mini boss spawn

2. make the stone drop coins across the map when its fully healed


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#24 Boyeteers

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Posted 14 August 2020 - 06:17 PM

I hope to see some utilization of our VIPs such as double coin rewards.


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#25 Asukirin

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Posted 15 August 2020 - 03:35 AM

i always wish that i would get a Phreooni Egg if not just power Essence, i got the best for me i got a Lady Tanee Card from the MVP Spawn thank i think it the best Quest ever.


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