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June 10th 2021 RO1 Update Bug Report Thread


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#126 aTID2

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Posted 01 July 2021 - 12:19 AM

Investigating

 

Investigating

 

Upon testing Balloon boosts whites and the event white potions it is not intended to increase condensed. The item drop effect is on the item.

 

We have received the 4/17/17 update https://ro.gnjoy.com...q=204&curpage=1

 

We have not received the second pass on these skills which is https://ro.gnjoy.com...=7033&curpage=7

 

if that true then that studio didn't send that patch because it is after Illusion of Labyrinth dungeon patch?  :ok: 

 

 

- Skills that can be used in Magic Gear status are added

 → Available additional skills: stall opening, item appraisal, change cart, change cart 2, cart revolution,
  Mammonite, Loud Banga, Cart Boost, Weapon Repair, Meltdown, Weapon Smelting, Hammerfall, Adrenaline Rush,
  Full Adrenaline Rush, Weapon Perfection, Maximize Power, Over Trust, Over Trust Max,
  Cart Termination, Lava Eruption
 
- Illusion of Labyrinth is updated.
 → Irene (prt_maze01 97 26) in the labyrinth dungeon north of Frontera needs your help.
 
- Illusion of Labyrinth's equipment is applied as an enchantment target of the Fantasy Enhancer NPC
 → Item list: Illusion Morphish's Hood, Illusion Morphish's Shawl, Illusion Morphish's Ring, Morphish's Bracelet
 
- The preview function of the enchantment effect applied to the Illusion Luanda season disappears with the application of Labyrinth.
 
- A moving picture frame is added to the Paradise Restaurant.
 
- The phenomenon that Baby Rebellion's Rich Coin effect does not disappear is fixed.

Powered by Google translate  :heh:

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#127 bearl

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Posted 01 July 2021 - 01:19 AM

hi campitor,

will you be able to check the script for Guardian Soul again?

+18 str/luk was it suppose to be Shadow/Undead?
& is there increase damage from Holy/Ghost element ?

BDq0Lhu.png


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#128 aTID2

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Posted 01 July 2021 - 05:18 AM

hi campitor,

will you be able to check the script for Guardian Soul again?

+18 str/luk was it suppose to be Shadow/Undead?
& is there increase damage from Holy/Ghost element ?

BDq0Lhu.png

https://rotool.gungh...php?item=480045

It's shadow&undead not Shadow&holy

Also increase ghost&holy dmg received by 7%

 

but isn't this is studio rebalance? maybe isn't same as jRO original effect. Only the idea one 


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#129 YongkySH

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Posted 01 July 2021 - 05:45 AM

hi campitor,

will you be able to check the script for Guardian Soul again?

+18 str/luk was it suppose to be Shadow/Undead?
& is there increase damage from Holy/Ghost element ?

BDq0Lhu.png


So our Guardian Soul is actually buffed if we pay for it?
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#130 Daverost

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Posted 01 July 2021 - 10:31 AM

Unfortunately it looks like this change is Severe Rainstorm is tied to the lv 185 update https://ro.gnjoy.com...=6992&curpage=2

The notes previously shared by another user were in regard to dev notices about whats currently being worked on and did not reflect a patch.

 

Probably should have told the studio to hold off on this booster event they were pushing if we clearly weren't ready for it to be fair to everyone, then. Too late now, since it's half over, but I'm pretty disappointed in the result if we're going to have to wait for that patch just for me to use my booster weapon properly.


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#131 VModIceCreamCake

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Posted 01 July 2021 - 09:38 PM

Name of item/skill/NPC with issue: General Helm [1]
Type of Issue (choose): Item Description
Describe the issue: Its description currently incorrectly states "If upgrade level is +7 or higher, reduces the global delay of skills by 10.", but what happens instead at +7 is the buff of +10% ASPD is added.

The description should say either "If upgrade level is +7 or higher, increases attack speed (reduces delay after attack by 10%)." or more simply "If upgrade level is +7 or higher, Aspd +10%." to match the effect in game.

Also the effect on the hat we have now does match the versions of this hat on JRO and KRO (both give +10% Aspd at +7) which makes this just a description error.


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#132 bearl

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Posted 02 July 2021 - 01:18 AM

i think u need to check with studio on this asap now. if it's not intended then something must be done. or it's will be another "spartacus"

3tQHecn.gif

rZG5ieo.png


Edited by bearl, 02 July 2021 - 01:24 AM.

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#133 aTID2

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Posted 02 July 2021 - 03:48 AM

i think u need to check with studio on this asap now. if it's not intended then something must be done. or it's will be another "spartacus"

3tQHecn.gif

rZG5ieo.png

 

seem intended?


Edited by aTID2, 02 July 2021 - 03:48 AM.

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#134 YongkySH

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Posted 02 July 2021 - 03:55 AM

Name of item/skill/NPC with issue:

Type of Issue (choose): Item Description
Describe the issue:

 

Missing their compounded item location (i put the correct location there), source https://www.divine-p...-cards-updates/

 

Pa Monk Card should have its effect written as Zen instead of Dangerous Soul Collect


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#135 AkiuNok

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Posted 02 July 2021 - 06:41 AM

hi campitor,

will you be able to check the script for Guardian Soul again?

+18 str/luk was it suppose to be Shadow/Undead?
& is there increase damage from Holy/Ghost element ?

i think u need to check with studio on this asap now. if it's not intended then something must be done. or it's will be another "spartacus"
rZG5ieo.png

so whats is the problem?? the studio "remade" the Guardian Soul script to add resistance to Holy and Shadow every 18 points of base Str and Luk, and they don't added an effect that increase damage from any element, because that's is how studio think is balanced....  I don't expect anything from a group of people who think (18651 - Ignis Cap) was what we wantet...


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#136 Orthogon

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Posted 03 July 2021 - 09:36 PM

Type of Issue (choose): Description
Describe the issue: Anti Magic Manteau description error
​Screenshots/replay of issue (if applicable):

 

This line in the description is incorrect:

 

If refine rate is 9 or higher, reduces variable casting time by 10%.

 

It's supposed to increase max HP by 10% if refined to +9, so something like this instead:

 

If refine rate is 9 or higher, increases max HP by 10%.

 

I didn't make one to +9 to see which effect actually applies in-game.


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#137 bearl

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Posted 03 July 2021 - 09:53 PM

there is 100 and 1 skills that are shadow
and probably only 5 skills that are undead.

giving holy resist is a huge plus over undead.

how come, you need me to point it out?
 

so whats is the problem?? the studio "remade" the Guardian Soul script to add resistance to Holy and Shadow every 18 points of base Str and Luk, and they don't added an effect that increase damage from any element, because that's is how studio think is balanced....  I don't expect anything from a group of people who think (18651 - Ignis Cap) was what we wantet...

 


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#138 YongkySH

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Posted 03 July 2021 - 10:25 PM

Name of item/skill/NPC with issue: https://forums.warpp...11#entry2967470

Type of Issue (choose): Item Description
Describe the issue:

 

Please take a look at that thread, many items description needs to be fixed starting from that post to the latter page

https://forums.warpp...11#entry2967470


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#139 aTID2

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Posted 03 July 2021 - 10:26 PM

there is 100 and 1 skills that are shadow
and probably only 5 skills that are undead.

giving holy resist is a huge plus over undead.

how come, you need me to point it out?

why you doubt it now?

I am posting about this garment when it come. How overpower it is. If studio already did decided then nothing can do.

Even enforcer shoes, if studio didn't sent the change then nothing we can do about it.

It doesn't mean we can't get this or just super rare mvp cards problem. It super strong just having it. Used to the meta.

Edited by aTID2, 03 July 2021 - 10:28 PM.

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#140 mildcontempt

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Posted 03 July 2021 - 11:17 PM

i think u need to check with studio on this asap now. if it's not intended then something must be done. or it's will be another "spartacus"

3tQHecn.gif

rZG5ieo.png

 

What's going on with your AB there? Some jittery fast casting animations there; like it's missing some frames yet the gif as a whole seems fine.


Edited by mildcontempt, 03 July 2021 - 11:18 PM.

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#141 bearl

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Posted 03 July 2021 - 11:34 PM

no i dont think anyone ever talk about the comparison and guardian soul being holy.

there needs to be a clarification on this, rather then WP dropping the bomb suddenly 


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#142 PervySageMarty

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Posted 04 July 2021 - 01:24 AM

Name of item/skill/NPC with issue: Singing Ferre and Playing Ferre card combo
Type of Issue (choose): The combo is suppose to work with both cards together.
Describe the issue: The card combo which gives 50% extra reverb damage is working so long as only the accessory with the singing ferre card is equipped but you do not need to equip the accessory with the playing ferre card, merely having it in the inventory is all that's needed for the combo to be working. This is after testing on ominous solider at turtle Illusion. The singing ferre 20% extra magic damage to neutral targets is mute in this case.

Edited by PervySageMarty, 04 July 2021 - 01:33 AM.

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#143 6250140829153758463

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Posted 06 July 2021 - 01:25 PM

Name of item/skill/NPC with issue: ​Dungeon Teleporter
Location (if applicable): Eden Group lobby (moc_para01 13/28)
Type of Issue (choose): Function
Describe the issue: Booking a dungeon for the entire party doesn't work

  • Behavior before the June 10 update: When all party members are in the lobby, I could book a dungeon with the party leader, and the entire party (including the party leader) would have that dungeon booked
  • Behavior after the June 10 update: For the same scenario, the dungeon is only booked for the party leader. The dungeon can still be booked for every other party members, as though each were in a party of one (though they're all in the same party). They each need to talk with the NPC and (if not VIP) pay the zeny fee.

I first observed the issue last week (didn't book a different dungeon before then and after the June 10 update) with Booster Event-created characters. I've not yet tested with non-Booster Event characters.


Edited by 6250140829153758463, 06 July 2021 - 01:28 PM.

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#144 FaizArdi

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Posted 07 July 2021 - 08:31 PM

Name of item/skill/NPC with issue: ​Lauda Agnus & Lauda Ramus
Location (if applicable): any
Type of Issue (choose): Function
Describe the issue: Skill timer is not visible in the right side of screen, but when change map (ex: through portal), we can see the timer but no skill icon

 


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#145 TTMJ

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Posted 10 July 2021 - 03:44 AM

Name of item/skill/NPC with issue: Beelzebub.
Location (if applicable): Endless Tower.
Type of Issue (choose): Function
Describe the issue: Beelzebub going to full hp repeatedly.

I know this was discussed earlier, but seeing as it was only partially confirmed I decided to post this. Beelze is 100% going back to full hp, it's not a sprite error. I sent a ticket in with a 5 minute replay of my gene fighting Beelze showing the bug happening over and over, and the response was "nothing is wrong, go get some friends to deal more damage. Beelze is using its normal heal skill."

​Screenshots/replay of issue (if applicable):
QIcTYRJ.gif

o3xwZhO.gif


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#146 yamasakai90

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Posted 11 July 2021 - 02:39 AM

Name of item/skill/NPC with issue: Beelzebub.
Location (if applicable): Endless Tower.
Type of Issue (choose): Function
Describe the issue: Beelzebub going to full hp repeatedly.

I know this was discussed earlier, but seeing as it was only partially confirmed I decided to post this. Beelze is 100% going back to full hp, it's not a sprite error. I sent a ticket in with a 5 minute replay of my gene fighting Beelze showing the bug happening over and over, and the response was "nothing is wrong, go get some friends to deal more damage. Beelze is using its normal heal skill."
 

 

We need to know when is this getting fix. 


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#147 Mookie46

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Posted 23 July 2021 - 11:29 PM

its not a bug... but a need. im a wanderer and i need to be able to put my signing ferre card and playing ferre card into any accessory... not only BoosterL or R. i want to use into my Emeralds ringsif we cannot can u specify next time i bought the both card and now im stock without. and cost me alot . also helmet Wing Headphone+11 should be giving 30% damage and it wont .and why i seen someone with both cards in emrald ring once?!? something happen?


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