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#26 Ashuckel

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Posted 23 November 2021 - 02:27 AM

I'm curious tho, why did you think it would change?


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#27 Usurper

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Posted 23 November 2021 - 04:09 AM

I'm curious tho, why did you think it would change?

 

I always thought that reaching insta cast through stats was OP in some classes so it should have some kind of draw back. I maybe biased because I'm looking at these updates as a SC main, so If I can reach insta cast now, there is no more reason for me to invest more points in Dex/Int and just focus on Vit  which will make the class much tankier and harder to kill.

 

On the other hand, I guess other classes can put more in str/dex/int in their builds further increasing their damage and still OHKO everything with all the OP OCP we have. I'm also wondering how big of a deal the additional stat points we get from 175-185 is or if it could make noticeable changes.


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#28 PervySageMarty

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Posted 23 November 2021 - 07:35 AM

I always thought that reaching insta cast through stats was OP in some classes so it should have some kind of draw back. I maybe biased because I'm looking at these updates as a SC main, so If I can reach insta cast now, there is no more reason for me to invest more points in Dex/Int and just focus on Vit which will make the class much tankier and harder to kill.

On the other hand, I guess other classes can put more in str/dex/int in their builds further increasing their damage and still OHKO everything with all the OP OCP we have. I'm also wondering how big of a deal the additional stat points we get from 175-185 is or if it could make noticeable changes.


You aren't far off with that train of thought, it is indeed a powerful thing to get instant cast through stats alone, however, there is actually a huge draw back. Monsters that cast slow cast on you will increase your variable cast time, and you may think that would happen if you have 100% variable cast time reduction gears as well, but that seems not to be the case, it would appear that if you have 100% variable cast time reduction in gears, slow cast does not effect you at all.

This is probably a fine example where having instant cast through stats only are more volatile for you.

Then again I could be entirely wrong as I haven't checked it on iRO before, only on another place, but they follow kRO official exactly, so if it works there it should work here all the same.....right?
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#29 Sigma1

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Posted 23 November 2021 - 11:09 PM

Only one drastically change within recent years from KRO that impact game mechanism is elemental table.
Others are just periodically skills improvements overtime.
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#30 Ashuckel

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Posted 24 November 2021 - 02:02 AM

You aren't far off with that train of thought, it is indeed a powerful thing to get instant cast through stats alone, however, there is actually a huge draw back. Monsters that cast slow cast on you will increase your variable cast time, and you may think that would happen if you have 100% variable cast time reduction gears as well, but that seems not to be the case, it would appear that if you have 100% variable cast time reduction in gears, slow cast does not effect you at all.

This is probably a fine example where having instant cast through stats only are more volatile for you.

Then again I could be entirely wrong as I haven't checked it on iRO before, only on another place, but they follow kRO official exactly, so if it works there it should work here all the same.....right?

There are 3 types of variable cast time through which you can achieve instant cast if any of those is maxed out.

Stats
Equipment
"Skill"

The first two are what we are used to for the many years, the last one is present in specific skills that reduce cast time, such as 16th Night, Suffragium, Magic Strings, Foresight, Imp/Siroma cards etc.

For a long time, monsters Slow Cast have been increasing both equipment variable cast time and "skill" variable cast time on iRO, crippling anything not stat based instant cast.


Edited by Ashuckel, 24 November 2021 - 02:02 AM.

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#31 Masamok

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Posted 24 November 2021 - 05:21 AM

Congratulation to IRO that will receive big updates soon.

 

In this big updates. There are several contents as below.

 

185/65 expansion

 

On level expansion patch of main classes. Many skills of main classes has been adjusted as below.

 

3 Mechanic

3.1 Power Swing
- Increases max level from 5 to 10.
- From level 6. Skill delay has been reduced by half.

3.2 Arm Cannon
- Increases max level from 3 to 5.
- Increases area of effect depends on skill level. Area of effect : 3x3 (level 1~2) / 5x5 (level 3~4) / 7x7 (level 5).

 

Greetings!
Can we Mechanic players ask for this 
https://www.divine-p...ts#comment-5513
"Adds available skills for Madogear"

As indicated in 
Update History - iRO Wiki, it does have the "Class improvement - Mechanic" during "05.04.2017"
Yes we enjoyed the adjustments of Mechanic, but can please include this update for Mechanic?

It is really disappointing to see Mechanics Damage output on Madogear.
Cannon Ammunitions' Nerf + No "Original class skills"  = "Disappointment"
You are the only hope for this Mr. Sigma

I hope you can help us   :wub:
 

Truly yours,
Mechanic


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#32 Masamok

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Posted 24 November 2021 - 05:23 AM

Mechanics NEEDS HELP!


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#33 Sigma1

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Posted 24 November 2021 - 07:39 AM

Greetings!
Can we Mechanic players ask for this 
https://www.divine-p...ts#comment-5513
"Adds available skills for Madogear"

As indicated in 
Update History - iRO Wiki, it does have the "Class improvement - Mechanic" during "05.04.2017"
Yes we enjoyed the adjustments of Mechanic, but can please include this update for Mechanic?

It is really disappointing to see Mechanics Damage output on Madogear.
Cannon Ammunitions' Nerf + No "Original class skills"  = "Disappointment"
You are the only hope for this Mr. Sigma

I hope you can help us   :wub:
 

Truly yours,
Mechanic

 

Sorry I can't do anything on patch update. Just contact the staffs.

In addition. the 185/65 patch isn't a good patch for MC especially Mado MC.

Though Arm Cannon gains max level increasing and AoE scales with skill level.

But the painful drawback is adding cooldown to the skill by 0.15/0.2/0.3/0.45/0.65 seconds (level 1~5). So with cooldown I'm pretty sure dps of Arm Cannon will be dropped drastically.


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#34 T1tanG3l

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Posted 24 November 2021 - 05:36 PM

Adoramus is nerf hard....lower damage+ 2.5sec fix CD +0.5s fix cast


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#35 Ashuckel

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Posted 24 November 2021 - 05:56 PM

yeah, and it's aoe is almost as large as Arrow Storm now, completely unplayable


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#36 nazhioozh

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Posted 25 November 2021 - 06:40 AM

Adoramus is nerf hard....lower damage+ 2.5sec fix CD +0.5s fix cast

 

This update is suppose to be played with Box stone 11 (AB shadow stones).

 

 

 

 

@Sigma should be changed the exp tables with max lvl 185?


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#37 awesomegeek

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Posted 25 November 2021 - 06:46 AM

create problems and sell the solutions. kRO never disappoints. don't get me wrong i like this update. what kRO -_- up is the reworks after this.


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#38 4853121207141913140

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Posted 25 November 2021 - 11:03 AM

You aren't far off with that train of thought, it is indeed a powerful thing to get instant cast through stats alone, however, there is actually a huge draw back. Monsters that cast slow cast on you will increase your variable cast time, and you may think that would happen if you have 100% variable cast time reduction gears as well, but that seems not to be the case, it would appear that if you have 100% variable cast time reduction in gears, slow cast does not effect you at all.

This is probably a fine example where having instant cast through stats only are more volatile for you.

Then again I could be entirely wrong as I haven't checked it on iRO before, only on another place, but they follow kRO official exactly, so if it works there it should work here all the same.....right?

I thought it was the other way around.

Quagmire reduces stats so cast time from stat is slowed down.

Slow cast does not affect instacast from stat, but affects variable %cast time through gears

edit: oh was already clarified by ash above, whoops.


Edited by 4853121207141913140, 25 November 2021 - 11:06 AM.

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#39 Sigma1

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Posted 26 November 2021 - 02:59 AM

This update is suppose to be played with Box stone 11 (AB shadow stones).

 

 

 

 

@Sigma should be changed the exp tables with max lvl 185?

 

It should.

 

This is the new exp table when 185/65 arrived KRO.

 

img_pop2.jpg


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#40 aTID2

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Posted 26 November 2021 - 03:50 AM

Greetings!
Can we Mechanic players ask for this 
https://www.divine-p...ts#comment-5513
"Adds available skills for Madogear"

As indicated in 
Update History - iRO Wiki, it does have the "Class improvement - Mechanic" during "05.04.2017"
Yes we enjoyed the adjustments of Mechanic, but can please include this update for Mechanic?

It is really disappointing to see Mechanics Damage output on Madogear.
Cannon Ammunitions' Nerf + No "Original class skills"  = "Disappointment"
You are the only hope for this Mr. Sigma

I hope you can help us   :wub:
 

Truly yours,
Mechanic

I rmb camp said we not get this update yet.

 

That update come with Illusion labyrinth (aka Illusion baphomet), So we can hope that next 2 illusion we will get that one(or hope that we get submarine patch that enable this).


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#41 YongkySH

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Posted 26 November 2021 - 03:58 AM

we probably still missing the first experience chart change (trans job experience reduced)

 

https://ro.gnjoy.com...iew.asp?seq=162

 

tab1_img2.jpg

tab1_img3.jpg


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