Requiem Announcement
#1
Posted 02 December 2021 - 09:37 AM
#2
Posted 04 December 2021 - 11:15 AM
WoW after all the money time and effort put in our toons, We will just lose everything after all these years and then we have to start all over, Good luck with that
#3
Posted 04 December 2021 - 05:11 PM
Hmm let's see.
In general, the game is 32-bits which leads to addressable memory issues and max limits. The game's database has a certain limit that once reached makes the game unplayable.
Armor does not work after level 65. The calculation for damage reduction is linear and does not scale with levels. It also seems to use a needlessly complex formula that just drains resources. The benefits of some classes become moot after a certain point as a result.
Enemies in general have no magic resistance while taking very little damage from melee attacks making raids pointless for up front characters.
There are many calculations done client side rather than server side. This makes it very easy to cheat even with anti-cheat programs.
For class balance, there are several aspects of the game where certain classes have no purpose participating. In my view all classes should be viable in all aspects of the game.
I highly suggest looking at the basic rules/calculations of the game and make these aspects simple to understand and implement. This will make balancing and scalability easier.
Edited by Cleffy, 04 December 2021 - 05:15 PM.
#4
Posted 04 December 2021 - 07:51 PM
Agree with you Cleffy. The legacy aspect of game engine needs to be addressed. There are new technologies that can enhance the game play and keep hacks from occurring.
As far as the balance of the characters (seen some complaints of Mage tanks, this shows the understanding of the current calculations and made useful and having all classes have the same abilities and /or strength is the only way to assure true balance). True 64bit processing can make this unique to this game. Implementing a unique ID database for items could also solve some issues.
It is understood that any data stored client side can be manipulated to the advantage of the individual client (including calculations).
Another issue I'd like to address is the forced co-dependency (PTx4), Although it is smart to have a tank, a healer and a DPS, it should not be forced, this tactic also allows the payers to decide who goes where and the quality of the individual game play.
I'd like to see 2 servers, 1 PvP for those who think it awesome to kill low levels (what are they a better kill than Lord Wiernuman, if one can kill him how is a lower level more fun??)
And
a PvE server (referred to as the Carebear server) - I for one can spend just as much money killing Monsters as they that spend money to kill lower levels (such a challenge as that is.)
I've had my say - looking forward to the new Ethergia.
#5
Posted 05 December 2021 - 11:28 PM
Any discord for this game ? please inform us if the new server coming
#6
Posted 06 December 2021 - 03:20 AM
Is there a discord link?
#7
Posted 06 December 2021 - 04:29 AM
Welcom back Alteris,
nice to see you back (Dyshana here)
So:
- bring back PVE server
- unban european players
- balance the classes
- less pay per win content
Good luck for your new job
#8
Posted 08 December 2021 - 04:49 AM
Being a player that was part of the original beta and for the first 4 years or so until the game became unplayable... I would love to be part of the development server. There needs to be participation from the community to help shape the alpha. Honestly I think that is what you are going to need (on top of a decent future marketing campaign) to get this shipped turned back around. "You can do it!"
#9
Posted 12 December 2021 - 06:45 AM
Hello everyone!
Such a good news - i hope its not a "last words" from devps.
I agree with guyz we should test together. Give us discord server for talk.
As for fixes:
- first of all unban EU players (probably we will get a new game where unban not need)
- same priority: a lot of hackers such a speedhack, invisible etc.;
- crashing the game after loading the screen while teleporting or doing smth.
I dont wanna discuss abt balance, skills and other stuff because u can analyze yourself from backline. For example - broken arena.
The main point - destroy all ways for hacking and using exploits. This is why i left 1 year ago with last ppl who loved game so much.
May could be the helper from RU community.
Best wishes, one of the greatest Defi.
#10
Posted 12 December 2021 - 02:57 PM
Hi CERAN here, I'm also a beta player, I have no problems restarting from the ground up but I feel like a reward for playing so long would be awesome, something cosmetic with no advantage, like a weapon skin or character skin? Idk something that says thanks for playing so long!
Hi CERAN here, I'm also a beta player, I have no problems restarting from the ground up but I feel like a reward for playing so long would be awesome, something cosmetic with no advantage, like a weapon skin or character skin? Idk something that says thanks for playing so long!
Hi CERAN here, I'm also a beta player, I have no problems restarting from the ground up but I feel like a reward for playing so long would be awesome, something cosmetic with no advantage, like a weapon skin or character skin? Idk something that says thanks for playing so long!
#11
Posted 13 December 2021 - 12:39 AM
if you take away the time ppl have invested into the current version of the game....expect them to invest more. u are a a fool.
i started 2008 valentines event.
the only thing i expect is events to rake in money....addressing broken forge system until u decide to take away 10 years players time.
Edited by sonemere, 16 January 2022 - 07:54 PM.
#12
Posted 15 December 2021 - 11:20 AM
Hmm let's see.
In general, the game is 32-bits which leads to addressable memory issues and max limits. The game's database has a certain limit that once reached makes the game unplayable.
Armor does not work after level 65. The calculation for damage reduction is linear and does not scale with levels. It also seems to use a needlessly complex formula that just drains resources. The benefits of some classes become moot after a certain point as a result.
Enemies in general have no magic resistance while taking very little damage from melee attacks making raids pointless for up front characters.
There are many calculations done client side rather than server side. This makes it very easy to cheat even with anti-cheat programs.
For class balance, there are several aspects of the game where certain classes have no purpose participating. In my view all classes should be viable in all aspects of the game.
I highly suggest looking at the basic rules/calculations of the game and make these aspects simple to understand and implement. This will make balancing and scalability easier.
All the things you just pointed out are very true. Many of these are on very high in our list of priorities, if not the top.
#13
Posted 15 December 2021 - 11:24 AM
Welcom back Alteris,
nice to see you back (Dyshana here)
So:
- bring back PVE server
- unban european players
- balance the classes
- less pay per win content
Good luck for your new job
Thank you it's good to be back.
We are currently working with the legal team to get Europe back into the game.
The others on your list is definitely things we are looking deeply into.
#14
Posted 16 December 2021 - 12:57 PM
i don't disagree with the reset because of the duping, i think the malls should be returned to the players in the format of malls, i don't expect to get my money back but i would like to see my malls returned to my account, how do i know that if i buy more malls you wont do another reset and make me start over again?
#15
Posted 17 December 2021 - 12:09 PM
#16
Posted 17 December 2021 - 01:18 PM
i agree with ravenhart. just add steam req server downloadable?
then ur hands arent tied to it anymore.
#17
Posted 19 December 2021 - 12:04 PM
So you're deleting everyone's time and money invested making their characters no point sticking around for the re-release.
#18
Posted 19 December 2021 - 01:30 PM
About deleting... well it was what happened to all european players, and those who continued to play ehm... let's say "moving out" of Europe had to re-start from 0 (I'm from Europe, and old PVE player), and resetting now again would mean restart for the 3rd time, but it's ok. It would be interesting to know what will happen to mall points (after all the choice of the server is after the login, so they could keep your not-yet-used mall points).
I will lose everything for the 2nd time, but if it will make the game better, welcome to the new server. And by the way, we know Alteris, he is a good guy, that always put great effort in trying to make Requiem better (listening to the players). Let's trust him.
So welcome new server, welcome Alteris, welcome a new better Requiem
#19
Posted 19 December 2021 - 02:59 PM
Hi,
(Excuse my English, I'm trying my best.)
These are really good news, looking forward to the Requiem re-launch.
Here's the list of suggestions I made for the new version:
-Return any remaining mall points to our warp portal accounts. That should be a common sense.
Horror and gore:
-Keep dismemberment (rag doll physics) if possible.
-Add more blood and gore, we are M rated after all.
-Add more environmental effects, more scary visual effects and scary sounds, mobs crawling out from shadows and holes.
-Make Requiem much harder and 'run for your life' when nightmare time kicks in, maybe by adding 'Shock&Panic' debuff globally.
-Give all mobs more skill attacks and effects, like fire breathing, acid spitting, stuns, debuffs.
-Make game feel harder but also rewarding.
Game world/Gameplay:
-Add in-game crafting recipe book.
-Make crafting accessible for all, by having a few possible ways of obtaining certain key ingredients.
-Make all mobs drop some material used in crafting gear, so that all mobs and locations become more visited.
-Add professions with success chance bonus for armor, weapon or potion crafting.
-Add a new map, make better use of existing maps, use all those empty locations, spread out/relocate mobs, raise terrain texture resolution.
-Make raids more engaging with waves of mobs spawning at 100,75,50,25,5% of bosses HP.
-Make raids only be able to start through party/alliance search window.
-Give us more bags, bag tabs, and make tabs weapons only, armor only,materials only and so on.
-Get rid of premium dungeons and make daily open world quests for all levels, maybe have them as premium unlimited quests.
-Make guild wars more rewarding, like, give the winning guild to control a map and set forge fees and taxes, have guild war every weekend.
-Adjust neglected weapons so they all become usable, like claws, axes, bludgeons, both 1H and 2h.
-Make game world feel more alive, add NPCs fighting off mobs, nightmare mobs attacking bivouacs, have NPC trading caravans on every road.
-Keep support for win 7/dx9 please.
Skills/Balance:
-Get rid of auto attack and attack speed altogether, keep 3 skill queue.
-Put skills and their dna on the same page.
-Create 2 or 3 skill/dna build tabs, and add mall item that enables switching between builds with 5min cool down to prevent PvP abuse.
(Requiem Bloodymare had a ton of skills and possible builds, just get rid of prerequisites for all skills).
-Reduce the range of all cast and ranged skills to 25m max, reduce cast time.
-Cap AOE dmg and stun to max 4 targets for all classes.
-Give all melee classes 4 target AOE on all attack/stun skills.
-Make no stun last more than 3 seconds, and lower the cool down on it.
(Yes, OP classes need to go, and all classes should be equally desirable in any raid or grind party, no privileges.)
Wishfull thinking:
-Unreal engine.
-Make requiem last forever.
Open world pvp/pve raid suggestion:
-Point A to point B, caravan/pedler escort scenario.
(Let's say NovaLux to Rozen HQ on Parness, or Trifri to Trasse on South Hammerine.)
-Each map can have set player level requirement.
-Raid starts after all defenders join in, that sets attacker alliance gear cap, it can be adjusted for balancing purposes.
-Votekick can be implemented to prevent abuse on each side.
-There is a joining fee between let's say 100k and 500k that is set by defenders for both sides,
-If your side wins each winning participant gets x3 their initial investment,
-Each side can be capped to 1 alliance.
-Both sides can only attack each other, and no player outside those 2 factions can attack them before the quest is finished. Other players can only lurk and cheer.
Reward:
-Investment x3, 1 day buffs, crafting materials, 1 day title.
So it's like betting on your team. Lurkers can bet on either side too.
There, maybe I'll add some more later
Edit:
Gameplay:
-Create global loot table, where we could tick boxes for lant, weapon, armor, materials, pots, ornaments, bound items, event items.
Skills:
-Change all skill formula to +% or +X times DMG so they all become scalable to level cap.
Edited by spider333, 20 December 2021 - 02:22 AM.
#20
Posted 21 December 2021 - 08:21 PM
very interesting
#21
Posted 21 December 2021 - 08:48 PM
Alteris, it's good to see you back on here, been too long! As glad as I am to see that new and better things are coming to the game, I was wondering if it would be possible to have a server added for the current characters/mall items/as is game, or as an alternative, a downloadable local server/single player version for the current characters/mall items/game state. Many of us have come and gone and came back since beta. We've had our characters since season 1, and some of the items since then too. We've purchased premium and mall items, and attempted to create the best versions of our characters that we could get. We've made friends from various parts of the world that we never would have met because of this game, some of which that have become like family. These past few years have been rough for many of us, and if anything, have shown the brokenness and flaws that is humankind, but this game, as broken as it is, has been something that we can turn to and reconnect with. I think our characters, our attempts, and over a decade's worth of time deserve a better end than an erasure into nonexistence. I don't mind starting over on a new character for a reborn game, but would appreciate being able to keep what we created over the last decade as well. Having access to a single player/local server/private server or even an alternate server would also allow us to have something from this game to enjoy while we wait on you guys to hopefully recreate this game into what it should have become...the best, bloodiest horror MMORPG out there.
A player some years ago tried to create a private server, but I believe he was threatened with a lawsuit?
#22
Posted 21 December 2021 - 11:11 PM
ravenhart is asking for invested time. players have been investing their time and in some cases hundreds & thousands of dollars. asking for a playable downloadable server, where we could transfer our invested time into, through steam is just a gesture that our time has not been wasted.
all characters on all accounts transferred to one with global shared bags.
Edited by sonemere, 21 December 2021 - 11:20 PM.
#23
Posted 22 December 2021 - 06:05 PM
REQUIEM
From a player that has been playing requiem since 2008, you may know me as NATO, BioElesis, Carlitos, Aoki.
Unnecessary Items
Item Level Jump
This item distort the balance and kills the adventure spirit
Item HP +20/40%
Should never exist, this breaks the balance in many ways
Item Stat +10/20%
Should never exist, this breaks the balance in many ways
Item PB instant Recovery
Never implement an item like this again.. pls.
Fixes needed
Physical skills C/D
None should have more than 10sec C/D
Dash
Fix the bug that made the character fly all around
AoE skills
Max time should be 10sec with possibility for Evasion
Element/ Absorbing Energy
When used with 1h sword, this skill ignores Defense
Element/Flaming Sword Cntr
When used with 1h sword, this skill ignores Defense
Element/Spreading Chill
When used with 1h sword, this skill ignores Defense
Skills Nerf needed
Commander
Adamant Mind
shouldn't be more than 20-30sec
Druid
Inferno
Remove Anti Stun
Druid
Inferno/Storm Slash
Remove Stun
Druid
Inferno/Heavy Blow
Remove Stun
Druid
Approach
Remove Skill
Element
Phobia Skills
Max debuff shouldn’t be more than 30%
Element
Invisible Arrow
Stun effect should be 1sec and not 3sec
Element
Approach
C/D should be 20 to 30sec – No DNA
Radiant
Divine Cleansing
Remove the skill or make it 5sec duration
Radiant
Hush
Remove skill or Remove DNA for instant cast
Radiant
Mana Shield
Remove skill or make it last 10 to 15sec
Radiant
Defense Buff
Remove all Defense buff or reduce them -60%
Class Re-Valance
For this topic I’ll be including some of my observations.
Stats
The stat are what make each class different apart from skills, but with the current system the mages took the upper hand by just focusing on 2 stats;
CON = HP
INT = Magic Damage and Skill Critical Adicional Damage.
Observation:
When a physical class focus on the same stats.. lets say STR and CON, the final outcome isn’t even half close to what the mages can reach.
You can do this test yourself.
There are 2 issues that nerf physical class when we compare those Stats build.
1- For some reason, Mages always get 100% Critical chance without any extra enchant.
2- Even if INT and STR both give damage + Critial Aditional Damag, Physical shield does not reduce the Magic Critial Aditional Damag.. But Magic shield does reduce the Physical Critial Aditional Damage.
See the difference?
Example: PCAD/Physical Critial Aditional Damag.. SCAD/Magic Critial Aditional Damag
Mage damage 100 + 100 SCAD = 200 Total damage
Physical damage 100+100 PCAD = 200 Total damage
That should be the right Total of each hit right??
But in real game its not.. you see, ingame the shields have a stat called “Block Defense”
What Block Defense does is: Reduce the PCAD
Lets say, Shield has 50 Block Defense, if we apply the previous damage calculation to this shield the final result is:
Physical damage 100+100 PCAD = 200 Total damage
-50 from Block Defense = 150 Total damage
-Block Defense only reduce the PCAD and not the SCAD
So, even if the physical class has a shield with 1000 Block Defense, mage will still hit = 200
100 from normal damage + 100 from SCAD
To solve this issue, I say that the only class with Block Defense should be the Protector.
Block Defense should be an exclusive treat for Protector, This will ensure that the only class with Tank Capabilities will be the Protector.
Also, Block Defense for Prot, shoud affect both Physical and Magic Damage as well.
Class Re-Valance
Stat
DEX. Any class that’s his main stat is DEX, is super underpower as DEX does not provide damage or Aditional Damage as STR or INT.
DEX Main usage was suppose to be for Evasion, but since day 1 this didn’t work.
Your Accuracy and Evasion rate does not mach each other, or dont work at all.
Just 1 level difference is enough to make the opponent miss 1 out of 3 hits
10 level difference makes you miss 50%
over 10 level difference makes you miss 80/100% regardless of your Accuracy.
So please fix this, as there are 2 classes that focus on DEX as Main stat.
Defense
Each class should have its own CAP Defense.
Mages and physical should never have the same Defense.
First of all, there should be a clear Cap Defense for each class, with Protector being at the Top.
Defense Table
Protector
3000
Commander
2000
Warlord
1500
Berserker
1300
Assasin/Shadow Runner
1400
Druid Doom form
2,000 – 2,500
All Mages
1000
Physical Damage
When talking about physical damage, we all agree that if the chosen class has the lowest HP/DEF it deserve the top damage, and thinking about this principle here are my observations:
1rst – Physical damage should be 1.5 stronger than magic with the same stat
So if:
1000 INT = 200 Magic Damage and 200 SCAD
1000 STR should be = 300 Physical Damage and 300 PCAD
Damage Table
Berserker
3000 – Normal Auto Attack – High HP
Assasin
2800 – Faster Auto Attack – Normal HP + Poison
Shadow Runner
2500 - Faster Auto Attack – Normal HP + Poison
Warlord
2000 – Several Area Skills – High HP
Commander
2000 - Several Area Skills – Normal HP
Protector
1800 - Several Area Skills – High HP
Physical/Magic Critial Adicional Damage should only be provided by set/armor bonus.
Magic Damage
For Mages the table is simple as melee…
Higher the Damage – Lower the Heal or not healing at all
Not all mages need healing skills, Only Radiant should have healing skills, mystic totem should have Fixed Healing with no extra heals.
All other none Support classes should not have Heal, Dash, Stun, Bind, Etc.
Example: Tempest
x3 AoE Skills 20sec each, Sleep, Teleport every 3sec, 2 Healing skills
Mystic
x2 AoE Skills 20sec each, 20m stun, 3 healing skills including a Totem that last for around 25sec healing over 1k per sec, not to mention the instant AoE cast with DNA.
Note: When you make an AoE instant Cast, you totally kill the oportunity for melee classes to counter attack.
AoE instant cast should never be implemented.
Poison
Back in Season 1, Bloody Mare, Shadow Runner was a good character to play with, but this came to an end the moment you implemented “Poison Cure” into Mystic Healing Totem, This move totally killed the class, leaving SR with just 1 useful skill “Silence”
Solution - Healing totem shouldn’t be able to cure Poison from pvp skills.
Poison effect should be Powered up, and should be feared by everyone regardless the class.
Make Poison Build possible for Assasin and Shadow Runner.
Critical Chance %
Many players took advantage of this valuable stat, making possible to reach 100% crit chance with every class, this value also killed the valance of the game, doing it impossible to play unless you also have 100% crit chance.
Solution – Max Critical Chance% available should be around 60-70%, Being the Assasin the one with the Highest chance to reach max with his own skills/buff “Skill Fortitude”
Stun Lock
Stun lock shouldn’t be possible, after each stun, there should be at least 2sec immunity, This will avoid the disaster you made when you gave Druid 5 Stuns...
I’m not against the Druid class.. but wow man, 5 stuns to a magic class? +AoE Stun 6sec? +4sec Dash? +Perma Anti stun? +20sec AoE?… This must be avoided at all cost.
Graphic
This game may have the top visual graphic back in 2007, but now in 2021 you need to invest in visual effects, music Etc.
Maybe upgrade to Unreal Engine 2-4, as those are cheaper and still work great.
Just as Reference, you may take a look at the mobile game Black Desert,
Low resource and great performance.
#24
Posted 23 December 2021 - 12:15 PM
#25
Posted 23 December 2021 - 01:29 PM
Hi all,
Balance should be like this:
Top Damage dps:
Berzerker - Top Damage
Assasin - Close to top damage but faster attack speed
Ranger - Close to top damage but faster attack speed
Shadow Runner - Close to top damage but faster attack speed
Top Defense:
Protector
Commander
Avenger
Warlord
Less AoE = more 1v1 damage
No AoE at all = Top damage
For mages:
Cap Defense at half the physical players max
Mages should never be able to overpower melee classes at Defense.
Unnecessary Items
Item Level Jump
This item distort the balance and kills the adventure spirit
Item HP +20/40%
Should never exist, this breaks the balance in many ways
Item Stat +10/20%
Should never exist, this breaks the balance in many ways
Item PB instant Recovery
Never implement an item like this again.. pls.
Fixes needed
Physical skills C/D
None should have more than 10sec C/D
Dash
Fix the bug that made the character fly all around
AoE skills
Max time should be 10sec with possibility for Evasion
Element/ Absorbing Energy
When used with 1h sword, this skill ignores Defense
Element/Flaming Sword Cntr
When used with 1h sword, this skill ignores Defense
Element/Spreading Chill
When used with 1h sword, this skill ignores Defense
Skills Nerf
Commander
Adamant Mind
shouldn't be more than 30-40sec
Druid
Inferno
Remove Anti Stun or add 5-10sec form duration
Druid
Inferno/Storm Slash
Remove Stun
Druid
Inferno/Heavy Blow
Remove Stun
Druid
Approach
Remove Skill
Element
Phobia Skills
Max debuff shouldn’t be more than 30%
Element
Invisible Arrow
Stun effect should be 1sec and not 3sec
Element
Approach
C/D should be 20 to 30sec – No DNA
Radiant
Divine Cleansing
Remove the skill or make it 5sec duration
Radiant
Hush
Remove skill or Remove DNA for instant cast
Radiant
Mana Shield
Remove skill or make it last 10 to 15sec
Radiant
Defense Buff
Remove all Defense buff or reduce them -60%
Class Re-Valance
For this topic I’ll be including some of my observations.
Stats
The stat are what make each class different apart from skills, but with the current system the mages took the upper hand by just focusing on 2 stats;
CON = HP
INT = Magic Damage and Skill Critical Adicional Damage.
Observation:
When a physical class focus on the same stats.. lets say STR and CON, the final outcome isn’t even half close to what the mages can reach.
You can do this test yourself.
There are 2 issues that nerf physical class when we compare those Stats build.
1- For some reason, Mages always get 100% Critical chance without any extra enchant.
2- Even if INT and STR both give damage + Critial Aditional Damag, Physical shield does not reduce the Magic Critial Aditional Damag.. But Magic shield does reduce the Physical Critial Aditional Damage.
See the difference?
Example: PCAD/Physical Critial Aditional Damag.. SCAD/Magic Critial Aditional Damag
Mage damage 100 + 100 SCAD = 200 Total damage
Physical damage 100+100 PCAD = 200 Total damage
That should be the right Total of each hit right??
But in real game its not.. you see, ingame the shields have a stat called “Block Defense”
What Block Defense does is: Reduce the PCAD
Lets say, Shield has 50 Block Defense, if we apply the previous damage calculation to this shield the final result is:
Physical damage 100+100 PCAD = 200 Total damage
-50 from Block Defense = 150 Total damage
-Block Defense only reduce the PCAD and not the SCAD
So, even if the physical class has a shield with 1000 Block Defense, mage will still hit = 200
100 from normal damage + 100 from SCAD
To solve this issue, I say that the only class with Block Defense should be the Protector.
Block Defense should be an exclusive treat for Protector, This will ensure that the only class with Tank Capabilities will be the Protector.
Also, Block Defense for Prot, shoud affect both Physical and Magic Damage as well.
Class Re-Valance
Stat
DEX. Any class that’s his main stat is DEX, is super underpower as DEX does not provide damage or Aditional Damage as STR or INT.
DEX Main usage was suppose to be for Evasion, but since day 1 this didn’t work.
Your Accuracy and Evasion rate does not mach each other, or dont work at all.
Just 1 level difference is enough to make the opponent miss 1 out of 3 hits
10 level difference makes you miss 50%
over 10 level difference makes you miss 80/100% regardless of your Accuracy.
So please fix this, as there are 2 classes that focus on DEX as Main stat.
Defense
Each class should have its own CAP Defense.
Mages and physical should never have the same Defense.
First of all, there should be a clear Cap Defense for each class, with Protector being at the Top.
Defense Table
Protector
3000
Commander
2000
Warlord
1500
Berserker
1300
Assasin/Shadow Runner
1400
Druid Doom form
2,000 – 2,500
All Mages
1000
Physical Damage
When talking about physical damage, we all agree that if the chosen class has the lowest HP/DEF it deserve the top damage,
Physical damage should be x1.5 to x2 stronger than magic damage, use your own calculation method.
AoE instant cast should never be implemented.
Poison
Back in Season 1, Bloody Mare, Shadow Runner was a good character to play with, but this came to an end the moment you implemented “Poison Cure” into Mystic Healing Totem, This move totally killed the class, leaving SR with just 1 useful skill “Silence”
Solution - Healing totem shouldn’t be able to cure Poison from pvp skills.
Poison effect should be Powered up, and should be feared by everyone regardless the class.
Make Poison Build possible for Assasin and Shadow Runner.
Critical Chance %
Many players took advantage of this valuable stat, making possible to reach 100% crit chance with every class, this value also killed the valance of the game, doing it impossible to play unless you also have 100% crit chance.
Solution – Max Critical Chance% available should be around 60-70%, Being the Assasin the one with the Highest chance to reach max with his own skills/buff “Skill Fortitude”
Stun Lock
Stun lock shouldn’t be possible, after each stun, there should be at least 2sec immunity, This will avoid the disaster you made when you gave Druid 5 Stuns...
I’m not against the Druid class.. but wow man, 5 stuns to a magic class? +AoE Stun 6sec? +4sec Dash? +Perma Anti stun? +20sec AoE?… This must be avoided at all cost.
Graphic
64 bit + Unreal Engine
Add Class personal treats, like:
Assasin - Double damage when HP reach 10%
Berzerker - Increases damage the lower his HP (max 100% dmg at 10% hp)
Protector - Attack Mode - sacrifice healing and defense for power (5-10sec duration)
Equip each class with somethig different and unique.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users