Yeah I'm a genesis ray RG, a major con is once something is holy element immune you're screwed. My workaround is a hybrid RG. I'm not complete yet to see if it works but here is my idea: if you google "stats ragnarok" and look at the breakdown of each stat, you see that int gives you about 1.5 MATK each point. Str gives you +1 ATK and 0.5% Weapon damage (I read this as if your str is 100 it'll be 100*0.005=0.5, and your base weapon is 190, it gives you 190*0.5 =95 atk. So 100 str gives you around 195 atk. 100 int gives you 1.5 matk each, so it's about 150 matk. This means strength is better than int if you only care about damage. Luck gives you 1/3 atk, matk, and hit for each point so 100 luck = 33 atk, 33 matk, 33 hit (along with crit and perfect dodge).
What I do is I have a base level of 90 str and 60 int since str is better than int, then I do 100 luck (I actually have 120 luck which = 40 atk and 40 matk), so I get around 90+45.5 str = 135.5 atk, + 40 atk from my luck =175.5 atk (compared to 234 atk if I went 120 str; remember str is better than int). For int I have 60 so its 60*1.5=90 matk + 40 from my luck = 130 matk (compared to 180 matk if I went 120 int). With my extra points I get dex (70 + 40 from my luck), vit (90) and agi (100). The difference in atk/matk would be more noticeable pre renewal, but today the cash shop items add so much atk/matk these differences are less noticeable.
So anyways basically my stats are: 90 str, 100 agi, 90 vit, 60 int, 70 dex, 120 luck. I have 50% crit (before spear quicken's 30% bonus and other physical equipment that'll likely add crit), with a old morroc shawl I have 37 perfect dodge. 500 or so hit, 515 flee, 80k+ hp after my buffs. The build allows me to switch to "physical mode" if an enemy is holy immune, where I'll use cannon spear.
I haven't completely finished yet to see how viable it is. But so far it's not bad. I'll have 193 ASPD with 80-90% crit, 1300 atk, 1200 matk (depending which equipment I have on), 500 hit, 515 flee when I am fully geared. I think a pure str/int build could probably hit 1450/1350 atk/matk but wouldn't have max aspd, have lower hit, no crit and no perfect dodge. The only bad part I've noticed is you cannot use gears for the magic/physical side that require a high base to give you maximum effects. See mob scarf + sunglasses as an example, it requires high int to give you the best effects. I use diabolus wings and diabolus boots instead. If you do genesis ray RG you can use level 1 holy cross which will halve your SP usage compared to level 10 holy cross, since all the damage is from genesis ray anyways. You can use level 10 for some time before your SP runs out using the 60 int assumption on a boss you need to maximize damage, it's not really an issue. Just for hours and hours of leveling you'll run out with all your sp draining buffs on.
As for ET I can easily solo up to Ifrit. I only went once, I think I can kill Ifrit now but it'll take a decent amount of resources. I know how to handle his earthquake now (didn't before) so it should be fine. The hard stop is Valk, where I'm waiting until I finish my physical side to see if I can solo. We'll see what a shadow spear + cannon spear can do when I finish my build in a month or two.
Edited by JPTrader604, 07 February 2022 - 03:12 PM.