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Tiger Cannon mechanics?


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#1 Balthronus

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Posted 28 February 2022 - 05:03 AM

Hey all, I've just been trying to read up on the mechanics for this skill this and found the line below,

 

 

Damage (ATK) = [Base_Damage × (BaseLv ÷ 100)]% + Bonus_Damage + Target_BaseLv × 40

 

 

This page seemed to be a bit out of date and i was wondering exactly what things do and dont effect the damage of Tiger cannon. Does weapon damage and cards matter and how much so if they do? There is a line on Devils Hand headgear that says it will boost all physical damage by 50%, does this buff Tiger cannon? I was under the impression from reading around that finding max hp gear was the way to go for increasing its damage the most but after reading that im questioning the importance of all the other stuff over max hp gear, eg weapon damage and cards etc. Any info would be appreciated thanks!

 


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#2 Ashuckel

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Posted 28 February 2022 - 06:00 AM

Damage(ATK)% > implies that the formula will multiply your atk by it. Your ATK is everything that can increase it, weapons, cards, etc

Base Damage > the skill multiplying value obtained based on the user max hp/sp

Bonus damage > a flat amount of damage added to the hit that doesnt scale witg anything else other than the target weight ratio(players) and level


The page isn't outdated for it's damage formula.
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#3 Balthronus

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Posted 28 February 2022 - 08:26 AM

Oh ok thanks for clearing that up. I read part of the page about the skill still costing hp and assumed the whole thing needed an update. I also misinterpreted the "damage (atk) =" part to mean it was simply the result of the rest of the formula
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