To RG players, what are the draw backs of Inspiration? (Aside from xp) - Swordsman Class - WarpPortal Community Forums

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To RG players, what are the draw backs of Inspiration? (Aside from xp)


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#1 Usurper

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Posted 05 June 2022 - 08:52 PM

I've read the wiki and know that when you cast it, it removes all buffs including FCP, so to counter this, doesn't the RG just need to cast FCP after Inspiration? Theefore making them immune to both masq and divest skills (except divest accessory).
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#2 Ashuckel

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Posted 06 June 2022 - 10:41 AM

the duration is too short to be practical for the most part. If you are coordinating for it sure, but its a bery rare thing to be used.
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