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#1 LordVader

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Posted 15 May 2023 - 03:24 AM

Long time RO player that quit roughly 10 years ago. Recently, the nostalgic bug bit me and I decided to come back and give it a try. What I left and what this game have become are vastly different experiences. I'm on Chaos server. Everything is a 1 shot build dripping in OCP and MVP cards. When attempting to put together a build and comparing the gear, it was a no brainer. All of the drops in game are trash. MVP loot is trash. End game is boring 1 shot spam. PVP is a quick draw event on who can click each other first with their 1 shot ability. The counterplay and strategy of WOE is dead. God Items are trash tier and maybe 1 or 2 being desirable. The refinement system is just another mandatory p2w mechanic. If the gear being in the OCP's isn't enough, most of their effectiveness is designed around the refinement system. Partying is a thing of the past. Everyone has a pocket full of scrolls to self buff or a bevy of characters they multi-client. This is a MSORPG, Massive Single-Player Online Role Playing Game. The economy is inflated beyond my wildest imaginations. You need a full account of characters just to manage a normal amount of funds. You could spend well over 30 BILLION just to gear out a character in this game.

 

So, with all honesty and humility, what am I missing? Is there some other end game content that will be challenging and rewarding? What makes you want to keep playing? What do you enjoy the most about this game?


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#2 RaveMaster

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Posted 15 May 2023 - 04:24 AM

Wb, yes, current state of iRO in general is a 1 shot fest. Unlike WoE, PvM is still enjoyable even without OCP. We got 17.2 recently which is huge, 3 field maps for smooth leveling, somewhat decent instances, good set of cards and gears whch benefits most builds. in case of gears (automatic) they take a while to farm the tickets to craft it (and yes, you need multiple characters/accounts).

During the first 3 days after the patch you could find parties easly, now gl finding any lol and getting to 200 without p2w gears and decent supply will hurt but still doable.

And yes, economy has been a mess (like always) but a excelent money making method was farming dynites during the first weeek (i made 3b in 3 days, could have made more if i wasn't a lazy -_-er) they're still profitable although their price is 1/3 of its original price (15m each).
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#3 ChakriGuard

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Posted 15 May 2023 - 06:31 AM

Swiping and opening new OCPs and Kachues. IRO is a mini casino. And small drama here and there occasionally for fun lol

Edited by ChakriGuard, 15 May 2023 - 06:32 AM.

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#4 Rezar

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Posted 15 May 2023 - 08:09 AM

I come back every now and then to get my characters to level cap and explore new content. Like you, it's somewhat nostalgic for me so I run around places remembering all the good times I had with friends even pre-renewal.

You may have noticed that the WOE drama hasn't changed one bit lol.
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#5 therevengeofnico

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Posted 15 May 2023 - 02:22 PM

Ragnarok being a 20-year old game eventually has to adapt to the current times. With how quickly new games come out with better graphics, gameplay and frankly better management, they end up having to compete with these games the best way they know and its our nostalgia. I guess long time Ragnarok players will always love the game no matter how much we complain and how bad the management is. 

 

It is true that the game is hardly multiplayer nowadays because of OCP's, Kachua and Costume enchants. I do however understand that this is the only way servers can get players to pay to play the game. I started my Ragnarok journey with pRO in 2003 where we had to buy load cards for in-game time. Having no computer at home in a third world country meant I had to play in the shops and I could only afford to get the 8-hour card which lasted me a week (1 hour on weekdays and 3 hours on weekends). Life was simple back then, and kids didn't really have disposable income to spend in the game.

 

Fast forward to 20-years later where everyone else who played Ragnarok is an adult with a job and has disposable income to spend on the game. I guess the gacha system actually began with jRO where Gravity realized that they made the game free to play but incorporated the gambling system to get more money out of players. Thus, the same method was used on all future servers. Servers had to evolve with the times and seeing that they could get more money for the gacha system meant they had to come up with newer items to entice players to buy them. But of course, you couldn't directly buy the best gear off the cash shop, no, you had to gamble for it. Basically using FOMO as leverage to get players to spend more.

 

As the years went by and as newer updates came, the content became harder for players. This created the need for better and stronger gear which Gravity continued to formulate. They naturally created a problem for the players and presented a solution which benefited them financially and benefited the player in terms of performance. I guess this is the abomonation of what we have now. Completely overpowered gear you can use to solo dungeons and instances. Instances became a way to run it yourself and keep all the profits rather than a challenge you can do with you friends in game.

 

OCP's, Kachua Items, Scrolls, whatever it is in any server. Those who have it love it. Those who dont hate those who have it. Its always a constant battle between F2P (Free-to-Play) and P2W (Pay-to-Win). Ragnarok now is a far cry from the Pay-to-play structure they had back then. And because they made more money with how things are currently, they'll keep doing it regardless if the community suffers. We've lost so many players over the years just because of this and I understand those who quit since it wasn't the same nostalgia that they used to experience. We also have to understand that a lot of us have full-time jobs now and can only play in certain hours of the day, sometimes we cant. Some of us have wives, husbands, kids, mistresses, side-dudes or whatever and the only times we can play are sometimes not the same as our friends who we usually party with.

 

Partying is relatively non-existent in 2023 and its been like that for years, i'd say more than a decade. The way I see it, those who spend money in the game earn the right to do so because they work and have this thing called disposable income. Those who dont spend in the game would rather spend their money elsewhere and thats also fine. Everyone has priorities but we dont really have to judge each other with what choices we make in-game. Yes F2P is hard to do alone but its the persons choice which is why partying is really necessary but isnt always available for you. And P2W players get easily bored because of how easy everything is. Its also hard to party up because its just a neverending battle of who can get to the boss and kill it first. I remember running Endless Tower with my friends who had complete OCPs and I never fired a shot in the entire instance. I was just walking behind them because by the time I get to the room all the mobs are dead and they're already in the next floor.

 

If you are an F2P player though, hope isn't lost. There's plenty of content for you to do to gear up your toons without spending a dime. Yes it will take 10 times as long compared to just swiping your credit card and spamming buttons, but its free. And occasionally you can find those OCP's you want that are selling cheap and slowly upgrade your gear. There are armor sets per class from Episode 16.1, 16.2 and 17.1 that you can get through farming the daily coins. The Noblesse, Imperial and Grace armor sets are particularly effective. You can also get armor certificates to upgrade them to +9. There's also the Nightmare Biolab Headgears that you can make, even if you buy the materials it wont cost you so much. Be warned though, most of these gears have specific skill synergies and not all of them work well with the current landscape, but you're still better off with comparable dmg.

 

There's plenty of free content to choose from, all you need is a bit of research and maybe more time than the average P2W player but you'll get there in the end. Once you're geared enough you can start farming better dungeons and better instances and that's when the big bucks come in. All it takes is one good card drop and you can go from free gears to completing all the OCPs you need by buying them from other players. I had a friend who didn't spend a cent in the game and did Geffen Magic Tournament and Faceworm everyday. After a month he got Fenrir Card, sold it for 12B and started to gear his GX. Then again the bane of P2W is that you're spoiled for choice and once you reach endgame, you get bored. He quit the game because there was nothing to do anymore. With how slow the updates come in iRO you'd expect to be waiting a long time before new content is released. 

 

Which brings me back to the whole P2W discussion where those who are buying these OCP's and Kachua's and Costumes are the ones fueling the server to go on. Its that money that pays for iRO employees salaries (even though we don't seem to see where our money is going 99% of the time). It also pays for new content. I wonder how much they had to raise to pay Gravity enough to warrant the 17.2 update but I guarantee you that money came from the number of overpowered gear that players gambled on. There's also the refine system which in itself is a requirement otherwise your gear wont work properly. I personally think that some of the refine options are completely unnecessary yet they exist.

 

I guess to end this long discussion, the server needs our money to keep going. If the P2W players dont spend money, what are the F2P players gonna play? I guess its an eco-system that Gravity has created and put itself in the middle of. 

 

Do you have to spend in the game? Absolutely not! But between F2P and P2W players, one cannot exist without the other. Such is the cycle Ragnarok has manufactured through the years.

 

Also, to answer the question. I like playing RO because I love making bad decisions lol!


Edited by therevengeofnico, 15 May 2023 - 02:45 PM.

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#6 LordVader

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Posted 16 May 2023 - 05:45 AM

Swiping and opening new OCPs and Kachues. IRO is a mini casino. And small drama here and there occasionally for fun lol

Haha short, sweet and to the point. No problem if that's what you like! Thanks for your response.

 

I come back every now and then to get my characters to level cap and explore new content. Like you, it's somewhat nostalgic for me so I run around places remembering all the good times I had with friends even pre-renewal.

You may have noticed that the WOE drama hasn't changed one bit lol.

I do enjoy remembering those moments, but I prefer to relive those moments and create new ones. I don't see the potential for me to create those new ones. Walking alone through an instance 1 bopping everything seems empty and without substance for what I want to experience.

 

Also, to answer the question. I like playing RO because I love making bad decisions lol!

At the end of the day, I'm afraid that's what most people will feel like. Playing iRO was a bad decision. There are all kinds of people that walk this Earth. Many with varied thoughts and ideas, I am just curious if there is some angle I may have missed. Maybe some content I didn't notice. However, I don't think that's the case.

 

For those that don't know what it was like to group up and take down Beelzebub with friends, have those awesome Variant shoes drop, and help each one kill it time and again to gear out the group; I wish you had known it. Even in solo moments of being able to perfect your strategy to overcome MVP mechanics in a 1v1 scenario, I wish you had known it. Epic WOE battles that were waged back and forth between whole alliances striving to obtain the most sought after of gears, I wish you had known it.

 

It's not that I don't/won't support iRO by buying KP. On the contrary, I've recently bought over 40 of the OCP 47 boxes and several other's along the way. The fundamental problem I have with the structure of iRO now is that OCP were meant to be a tool to foster a better journey. Now it feels the only journey is the OCP itself. You don't buy OCP's in hopes of performing better in the game to get items/equips from ingame content. You buy OCP's to get the best ingame gear from the OCP itself.

 

I watched a video on YT of someone killing 350 BB. They didn't pick up 98% of the drops at all. Just OCA and Ygg Items, not even all of the OCA's either, and a sporadic OPB here and there.

My fear is that nostalgia won't last forever. I'm 41 now. Many of us are aging more yet and still. I doubt I will be around playing this game at 61. At this rate, I doubt the game itself will be around. You can only distill the player base of cash whales down so far before even they fade off into something else. If this is the end game design of the management team, iRO is in hospice. Being squeezed until it draws it's last gasp.


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#7 Rezar

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Posted 16 May 2023 - 07:07 AM

Oh man you took me down memory lane...

For me it was leveling in Geffen High Orcs and running into OH -> Had to call in the guild at that point since my +7 double bloody double boned pike and +4 gears was just not cutting it!

Epic Woe Battles - Dont know which server you came from but on Sakray I remember we had an antire alliance using UPS as their guild emblem and the other alliance decided to put up FEDEX for theirs. Classic battle that day! and 1000 times less WOE drama back then.

I am not far from your age so I do know what you mean. My step daughter is in her teens saw me playing one day and asked "Omg is that like a 2D game? Why are you playing that?"

To your point RO is not what it once was and the current business model is, I hate to say it, a band-aid. Is is a matter of time but hey, we had our fun, our memories and like you said, we will make new ones elsewhere.
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#8 Chorvaqueen

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Posted 16 May 2023 - 07:11 AM

I'm too stupid to play other modern MMOs.

 

also this


started my Ragnarok journey with pRO in 2003 where we had to buy load cards for in-game time. Having no computer at home in a third world country meant I had to play in the shops and I could only afford to get the 8-hour card which lasted me a week (1 hour on weekdays and 3 hours on weekends). Life was simple back then, and kids didn't really have disposable income to spend in the game.

 

and finally be able to do those stupid build ideas I came up with when I was 15 while studying the physical guidebook pRO used to have.


Edited by Chorvaqueen, 16 May 2023 - 07:12 AM.

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#9 Agonizing

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Posted 16 May 2023 - 07:44 AM

We play for the drama!!!
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#10 PIayboy

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Posted 16 May 2023 - 08:42 AM



We play for the drama!!!

 


get-it-thoughts.gif


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#11 Vladdin

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Posted 16 May 2023 - 08:53 AM

To AFK :D


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#12 Rezar

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Posted 16 May 2023 - 09:00 AM

I'm too stupid to play other modern MMOs.

 

also this

 

and finally be able to do those stupid build ideas I came up with when I was 15 while studying the physical guidebook pRO used to have.

 

 

Wow. And I thought having to use gamefgaqs was bad back in the day. 


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#13 JittersSilverpaw

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Posted 16 May 2023 - 09:14 AM

I play RO to be a nuisance.


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#14 havocstopper

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Posted 16 May 2023 - 09:18 AM

1. Ease and Openness: I dislike most story quests in mmorpgs, and like that RO lets you level however you want even if its inefficient. Along those lines, being able to play wonky builds is very fun to me, especially since modern mmos have very guided, hand-holdy systems in place making everyone the same.

 

2. Personal Goals: Closely tied to #1. I don't play competitively anymore for many of the issues mentioned. I just like making characters and deleting all the evil hordes while having a built in AIM Messenger to use between mobs. I also enjoy seeing how much money I can amass and helping new/returning players acclimate to things. iRO is pretty much a "solved" game in that everyone knows what gear they need to gamble/save up for, so I make up my own missions.

 

3. Sprites: I love sprite animation. It's timeless and it's beautiful. Nuff said.

 

4. Familiarity: iRO has changed a lot since I started in 04 on Loki, but the world itself is the same. The maps, the music and the monsters are an unchanging home even when a lot personally has shifted over the years. Whether I'm here or somewhere else, I can sit in South Prontera and afk to Streamside or sit side-by-side and chat with guildmates while Geffen's theme plays.

 

I don't expect ANYTHING from the GMs anymore. They do occasional things that I really like, and I'll try to encourage them in forums or DMs to keep going in a certain direction, but that's it. iRO is a tragically flawed game that requires acceptance with the powers-that-be and oneself to enjoy.


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#15 JittersSilverpaw

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Posted 16 May 2023 - 09:57 AM

I love it when I'm high on the game so does everyone else but I can never get it iRL the smokeages. 

 

Anyway I agree with you I love the sprites and everything. Pretty much everything you said.


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#16 therevengeofnico

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Posted 16 May 2023 - 11:30 AM

At the end of the day, I'm afraid that's what most people will feel like. Playing iRO was a bad decision. There are all kinds of people that walk this Earth. Many with varied thoughts and ideas, I am just curious if there is some angle I may have missed. Maybe some content I didn't notice. However, I don't think that's the case.

 

For those that don't know what it was like to group up and take down Beelzebub with friends, have those awesome Variant shoes drop, and help each one kill it time and again to gear out the group; I wish you had known it. Even in solo moments of being able to perfect your strategy to overcome MVP mechanics in a 1v1 scenario, I wish you had known it. Epic WOE battles that were waged back and forth between whole alliances striving to obtain the most sought after of gears, I wish you had known it.

 

It's not that I don't/won't support iRO by buying KP. On the contrary, I've recently bought over 40 of the OCP 47 boxes and several other's along the way. The fundamental problem I have with the structure of iRO now is that OCP were meant to be a tool to foster a better journey. Now it feels the only journey is the OCP itself. You don't buy OCP's in hopes of performing better in the game to get items/equips from ingame content. You buy OCP's to get the best ingame gear from the OCP itself.

 

I watched a video on YT of someone killing 350 BB. They didn't pick up 98% of the drops at all. Just OCA and Ygg Items, not even all of the OCA's either, and a sporadic OPB here and there.

My fear is that nostalgia won't last forever. I'm 41 now. Many of us are aging more yet and still. I doubt I will be around playing this game at 61. At this rate, I doubt the game itself will be around. You can only distill the player base of cash whales down so far before even they fade off into something else. If this is the end game design of the management team, iRO is in hospice. Being squeezed until it draws it's last gasp.

 

Ah yes, the constant power creep that will inevitably be the downfall of the game.

 

Going on adventures alone or with your friends/party used to mean something. You get excited with every MVP drop regardless if it was good or not (mostly not). When you get good drops, theres always that designated vendor in the guild/party that will sell it then split the profits evenly. There was a sense of pride when you and your friends knew you got something good and cant wait to get the payout. 

 

I guess old gravity lived long enough to become the villain.

 

and finally be able to do those stupid build ideas I came up with when I was 15 while studying the physical guidebook pRO used to have.

 

Remember the days when Level Up Games did local events? You don't see that anymore. Nowadays its a once or twice a year thing. Ragnarok used to mean something back in the day. Where you would go to your local shops and the most popular ones usually get sponsored for events. This happened from city to city, that was the real hype. 

 

I remember coming to my local computer shop on the weekend to get free copies of the game. They'd release a new cd per expansion which didn't really make sense because you can basically patch it online. I didn't have a pc at home but I went to the events and got the cds as a way to support the community.

 

Now its just a bunch of dudes tryna out-measure the other dudes D.


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#17 Nagaame

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Posted 16 May 2023 - 04:58 PM

Honestly the things that kept me going for a while were the desire to handle the content I wasn't strong enough to do 20 years ago and then subsequently sunk cost fallacy for the time investment I had spent.

 

Yes, I think it's valid to mourn the death of partying and meeting new people in this game, but there are better game options for that. What drew me and probably quite a few other people back for a bit was just wanting a low commitment way to pass a global pandemic lockdown. Game's free and has become well-suited to solo leveling so you can play as much or as little as you want without spending the overhead trying to coordinate.

 

Endgame might be monotonous but as a f2p player getting to that point is nontrivial, and the progression is a bit exciting as you become able to handle harder and harder content. That said I'm about 2 years in restarting from zero and I've just about hit the point where I've run out of stuff I actually want to try.


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#18 Chorvaqueen

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Posted 16 May 2023 - 07:11 PM

Wow. And I thought having to use gamefgaqs was bad back in the day. 

 

Internet access in the Philippines back in the day was slow and expensive and so were the PC cafe rentals+RO game time.

 


Remember the days when Level Up Games did local events? You don't see that anymore. Nowadays its a once or twice a year thing. Ragnarok used to mean something back in the day. Where you would go to your local shops and the most popular ones usually get sponsored for events. This happened from city to city, that was the real hype. 

 

I remember coming to my local computer shop on the weekend to get free copies of the game. They'd release a new cd per expansion which didn't really make sense because you can basically patch it online. I didn't have a pc at home but I went to the events and got the cds as a way to support the community.

 

Now its just a bunch of dudes tryna out-measure the other dudes D.

I tried attending LU Live whenever I could afford to since I live really far from WTC. Didn't attend the last one before LU went poof but I heard it was an embarrassing dumpster fire. I did attend the 2017 pRO 2.0 event by EXE but it was incredibly underwhelming and they probably didn't realise how many people showed up vs the small venue they offered. Was cool to see Imago though. :heh:

 

@topic why look at that, i'm logging in frequently lately and back to my junk farming bs. I guess I really hate myself and I unironically like the grindy aspect of RO.


Edited by Chorvaqueen, 16 May 2023 - 07:13 PM.

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#19 clizie

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Posted 17 May 2023 - 02:52 AM

i just finished my project Twice Accounts cosplay. 9 dancers/accounts in total feel free to visit Twice at juno sometimes. as of now im too busy to log in them. next project is Blackpink 4 dancer accounts.

trying to make One piece characters but hard to find the some headgears look alike on characters based on anime
i.e
Zorro : with dual sword wield assassin class green haired i guess pirate bandana and zoro mask is good and pirate dagger for the mouth sword.
etc etc.
Son Gokou : a Shura class with white peonix Hair and activating always the Fury state.

Edited by clizie, 17 May 2023 - 02:53 AM.

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#20 Biosphia

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Posted 17 May 2023 - 05:20 AM

I play it because i like the journey and the way i'm able to make the most stupid build instead to follow a predetermined path of skills/attributes, not to mention that i'm free to go to basically any place without being forced to do a boring quest, luckly Royal Banquet and the subsequent quests are cool (at least this gravity is doing right). Can't think of other modern mmo that let me be this free and with an aestetich this good as our beloved/hated ragnarok. 

 

 

Btw i'm not focusing on 1 hit kill everything neither get max level. I play on iRO since 2013 and i never get max level in any character. I just log in select a character that i feel the mood to play and go kill something, switch character, kill some mobs, do some bounty and instances, all with low end/free gear because most ocp is absurdly op and kills the fun imo.

 

TL;DR it's a familiar place where i can spend time whitout worries doing whatever i want, a place that i can always go back when i get bored of other games.


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#21 DDQuidam

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Posted 19 May 2023 - 08:04 PM

Joke's on you bc i do no such thing


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#22 lorenz1375

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Posted 19 May 2023 - 09:56 PM

its for the friends we meet along the way to party and interact with

*proceeds to do instances, leveling and quests solo*


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#23 6773131031232342973

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Posted 21 May 2023 - 08:55 AM

Woe, but here woe is getting boring with all those cheaters.


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#24 yamasakai90

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Posted 23 May 2023 - 12:42 PM

I play to pretend its 2002/2003 again. 


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#25 Kuurus

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Posted 23 May 2023 - 02:52 PM

I play because I am in competition with people. Who can afk more in town? Me or Them.


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