Up this.
Tbh it really takes much less effort (well at least imo if you are going to say anything) to revive the game or the scene if the GMs can implement the reward system above.
It might take months or even years for the development team to create new content (dungeons/maps, instances, quests, level ascension, etc.). And as we have observed (or if GMs check the number of monthly active players in the past few months I believe), every time you introduce something new, you have been able to make some players come back.
However, such content isn't consistent in the sense that the order in which they were introduced does not necessarily make players enjoy doing them. A good example is the recent update about Edda Fall of Glast Heim. Afaik few players run the instance on a consistent basis, and I guess one of the major reasons is that the rewards from the instance are not really appealing enough compared with OCPs (ofc) and other instances (in terms of drops). And as a result, people come and go.
Which, as you see, already shows that even when the development team spend long implementing the update, the update may not be enough to retain the player base.
WoE has been one of the most unique features about RO. It has completely different mechanics and even with good skills, players need the meta-game knowledge or awareness (like, about how to strategize the play) in a guild to win. The RWC has been hosted every year (well I didn't check every year because I am quite new; you can correct me here if I'm wrong sensei), and that's something that is really happening in the professional competitive scene. It might not be (well, ofc) comparable to The International (Dota2) or the S-Tier tourneys (League), but it is still a promising field as it involves so many people from different industries to work together to make things happen. Isn't that exciting (and profitable lol)?
Which is also why what the OP suggested here is a great point. Think of it as a weekly Hide and Seek event. The only difference is that we don't do Hide and Seek, and the GMs don't really need to do much--just distributing the abovementioned rewards to the winning guild after WoE like how you distribute 1 Day VIP to players that win Hide and Seek.
(and yes we need to define winning too lol maybe designate one castle as the fighting ground and whichever guild owns it in the end is the winner?)
iRO is still heavily pvm based and with what we have now, we might not be able to do draft WoE in the short run. But I believe it really begins with a little effort to revive the scene first.
P.S. Some players in the community also suggested including megaphones in the rewards. This sounds super fun to me lol
Edited by YuuiL, 10 November 2023 - 03:28 PM.