Cannon balls you need to equip, everything else needs to be on your inventory, not cart.
Hang on a minute, I need to EQUIP Cannonballs? How does that make any sense? LOL!!
Posted 29 November 2024 - 04:51 PM
Cannon balls you need to equip, everything else needs to be on your inventory, not cart.
Hang on a minute, I need to EQUIP Cannonballs? How does that make any sense? LOL!!
Posted 29 November 2024 - 07:35 PM
Posted 30 November 2024 - 05:21 AM
Cannon balls are more like archer's arrow ammunition.
Ooooooooh, that makes alot more sense now LOL!!
Posted 01 December 2024 - 08:48 AM
Ok I was curious on the items needed for the Madogear and now I'm a bit confused. There are items like the repair kit which are accessories, so like do I need to actually equip them in order to use the skills? Does that mean I'll have to switch my equipment whenever I want to use certain skills?
Posted 01 December 2024 - 09:51 AM
Edited by EdwardEG, 01 December 2024 - 09:51 AM.
Posted 01 December 2024 - 04:05 PM
Just have them in your inventory. Be careful some of them have large weights.
https://irowiki.org/wiki/Madogear
Strangely, hover needs you to equip hovering booster but you can switch back to your main accessory once you used the skill
So more weight management, got it. Thanks alot.
Posted 03 December 2024 - 11:22 AM
Mechanic > Meister has 2 builds to focus on: Arm Cannon [AC] and Axe Tornado [AT]. However, (unless something has changed) I think Arm Cannon is still the only real viable endgame build as Axe Tornado struggles to keep up with damage numbers needed in 200+ areas. I used Axe Tornado up until 170 when I could create the Biolabs headgear and switched to Arm Cannon to my (currently) 230 Meister. Strangely, perhaps due to rarity or maybe ease to bot/macro with lol, AT endgame gear is more expensive than AC. Either way, I can list out my stats/gear/thoughts to help but note that everything is hugely dependent on your budget and I won't list anything crazy like MVP Cards or 10b+ super gear.
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AXE TORNADO
I found this easier to start with but was lucky enough to be given some solid gear so experiences may differ. It's nice in mobby maps like Gramps to just warp > hit one key (two if Greed) > repeat and stats are built for survivability due to VIT being a key factor. The biggest issue is the hard plateau you hit in 160+ in terms of damage output but maybe I didn't have enough great gear in the end.
STATS: 125 STR, 125 VIT, 80-100 DEX, 60+ AGI, rest as needed.
ENDGAME GEAR:
Upper Headgear -- Mountain Helm [Bungisngis Card for HP, Purple Ferus for damage]
Middle Headgear -- Ear of Spirit / Crow Tengu Mask [1] (the new one, 120 STR) / Star Eyepatch [Best with Orc Hero Card for damage (MVP though), Firm Air Deleter Card for HP]
Lower Headgear -- Mysterious Red Plate / Tyrant of Earth or Old Camo Scarf
Body -- Flexible options here but I prefer Evil Dragon Armor [Marc Card for Turtle Dungeon, Restless Dead Card otherwise] for survivability or one of the many ATK-focused armors for damage, such as Abyss Lake Roaring Armor or Screaming Ghost Party... can switch to Mistress of Shelter Card for combo at 200+
Weapon -- Illusion War Axe [2x True Howard Alt-Eisen Cards, but haven't tested compared to using Polluted Wander Man or White Knight+Khalitz Knight combo for comparison]
Shield -- God-devouring Demonic Shield / Excelion Shield / Feather Shield [Khalitzburg Knight Card (especially with White Knight Card) but this can be flexible)]
Garment -- Magma Manteau [Rockridge Cramp Card (or Happiness Giver Card at 200+)]
Shoes -- Illusion Military Boots
Accessories -- 2x Military Glove [Gold Scaraba Card, or specialized race type cards as needed]
Shadow Gear -- Tornado Shadow Armor+Shield+Shoes
Costume Enchant -- Mechanic Stone [Garment] + Mastersmith Stones [Up, Mid, Low] (there might be better random combos for min-maxing but probably a lot more expensive)
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ARM CANNON
Pretty much the endgame for Meister, especially with the Dual Cannon skill doubling AC damage. I know with my build I hit over 10m using Dual Cannon which covers all PvM content right now. You'll just need to switch over to Ranged Physical if you were melee or AT before but stat resets are cheap to do.
STATS: I went 125 DEX, 120 STR, 120 INT, 80+ VIT, 60+ AGI, rest as needed (I was using Seraphim Coronet for mid but could go 125 LUK instead for Little Garden or 120 AGI for Imperial Feather if easier to share gear with other characters).
Upper Headgear -- Old Driver Band (Yellow) with Master Archer Lv.5 enchant [Purple Ferus Card]
Middle Headgear -- Crow Tengu Mask [1] (the new one, 120 STR) / Seraphim Coronet (120 INT) / Imperial Feather (120 AGI) / Little Garden (125 LUK)
Lower Headgear -- Tyrant of Earth or Old Camo Scarf / Portable Support System
Body -- Imp Powered Suit (can use Succubus Pet or Malicious Shadow Set for leech)
Weapon -- BiS would be Scythe of Ice Flame but that's a bit lux, so Awakened Meteor Striker should be a solid option still [Rock Step Card or PWM / WK for Shield combo]
Shield -- God-devouring Demonic Shield / Excelion Shield / Feather Shield [Khalitzburg Knight Card (especially with White Knight Card)]
Garment -- Powered Wing
Shoes -- Ancient Mechanic Greaves (BiS but most expensive and even more pricey to Grade) / Starry Sky Twin Prime (still pricey/hard to get to +14) / Silent Stylish Shoes / Peeptoe Sandals [Blut Hase Card or maybe Vicious Cookie if on budget] ... Can also go +12 Booster Shoes with right stats
Accessories -- 2x Supplemental Chip OR Dimensional Linkage Stone + Supp. Chip / Record of Merchant Vol. 1 + 2 (I believe this is cheaper now due to Kachua Coupons!) [Gold Scaraba Card, or specialized race type cards as needed]
Shadow Gear -- Arm Shadow Weapon+Earring+Pendant
Costume Enchant -- Mechanic Stone II [Garment] + Mastersmith Stones [Up, Mid, Low] (there might be better random combos for min-maxing but probably a lot more expensive)
-----
Hope this helps you or any new Mechs out there!
Geez, I tried looking for these items and see how much they're being sold by players and OMG there's no way I can afford them. Yet, when I tried looking for them via the iro wiki sometimes they don't show where they're dropped though I'm guessing that most of these items are from MVPs right?
Posted 03 December 2024 - 11:44 AM
most of them are from cash shop
https://irowiki.org/...ua's_Secret_Key
https://irowiki.org/...as_Care_Package
https://renewal.play...spx?id=1763&p=1
Posted 03 December 2024 - 12:20 PM
most of them are from cash shop
https://irowiki.org/...ua's_Secret_Key
https://irowiki.org/...as_Care_Package
Oooof that just made things more annoying hahahaha
Posted 05 December 2024 - 06:10 AM
Quick question for the Costume Enchantment stones, say a 1 costume for the head covers all part (upper, middle and lower) does that mean I can place 3 stone on that 1 costume? If yes, does that make it more risky when placing the stones? Like say I succeed in 1, when I try to place another one will there be a chance of loosing the previous tone or the costume?
This is more out of curiosity since it makes more sense to have multiple costumes to have more slots and such.
Edited by Unsan_Musho23, 05 December 2024 - 06:12 AM.
Posted 05 December 2024 - 04:01 PM
Quick question for the Costume Enchantment stones, say a 1 costume for the head covers all part (upper, middle and lower) does that mean I can place 3 stone on that 1 costume? If yes, does that make it more risky when placing the stones? Like say I succeed in 1, when I try to place another one will there be a chance of loosing the previous tone or the costume?
This is more out of curiosity since it makes more sense to have multiple costumes to have more slots and such.
If a Costume is Upper, Middle, Lower then you can place all 3 types of stone into the same costume. There is also no risk of losing Slot 1's enchant if failing on Slot 2, etc., so no more risky than normal
Posted 06 December 2024 - 01:10 PM
If a Costume is Upper, Middle, Lower then you can place all 3 types of stone into the same costume. There is also no risk of losing Slot 1's enchant if failing on Slot 2, etc., so no more risky than normal
Roger that, thanks.
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