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[Resolved] ATTACK_MOTION_TIME_TERM is misconfigured


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#26 Zayaan

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Posted 05 July 2024 - 12:30 AM

Hello,

Confirmed by HQ its patched to our server and the setting was changed from 100 --> 70,
I will investigate this,

Anyone have tried it on Thor or Freya server?


*Note the delay on 2nd July MA was because we are fixing the MD disconnection issue , not the attack motion


*i apologize if my English is not good :(

 

Perhaps it was typoed or added under the wrong section? The server looks for the exact string "ATTACK_MOTION_TIME_TERM" under the [ETC] section of RO.inf and assigns 100 by default if it isn't present.

Like so:

[ETC]
ATTACK_MOTION_TIME_TERM = 70

At this point that's the only explanation I can think of.

Edit: or a duplicate key was created instead of editing the existing one...

[ETC]
ATTACK_MOTION_TIME_TERM = 100 <- this will be used
ATTACK_MOTION_TIME_TERM = 70 <- this will be ignored

Edited by Zayaan, 05 July 2024 - 02:37 AM.

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#27 JiayiZhou

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Posted 05 July 2024 - 01:09 AM

Hello,

Confirmed by HQ its patched to our server and the setting was changed from 100 --> 70,
I will investigate this,

Anyone have tried it on Thor or Freya server?


*Note the delay on 2nd July MA was because we are fixing the MD disconnection issue , not the attack motion


*i apologize if my English is not good :(


thank you for ur efforts!

i think you need to test before ma finished.
pls do it next maintenance and make sure the problem solved :)
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#28 DonuTZZZ

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Posted 11 July 2024 - 11:15 AM

Hello,

Confirmed by HQ its patched to our server and the setting was changed from 100 --> 70,
I will investigate this,

Anyone have tried it on Thor or Freya server?


*Note the delay on 2nd July MA was because we are fixing the MD disconnection issue , not the attack motion


*i apologize if my English is not good :(

 

May I ask what country the CM is from?


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#29 Zayaan

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Posted 11 July 2024 - 03:20 PM

I'm not even sure HQ tested whether their change actually affected anything, which by the way, is extremely simple to do.

Set AMTT to 10000 and restart the server

[ETC]
ATTACK_MOTION_TIME_TERM = 10000

Is there now a 10 second delay between skill casts (not normal attacks)?
- yes? cool, set it to 70
- no? then it was done wrong or the server no longer loads it from the file that was edited, figure out where it's being loaded from and set it to 70 there

I get that the instance disconnection issue was probably of a higher priority but this wouldn't have taken much time for HQ to test.


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#30 KriticalAssassin

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Posted 11 July 2024 - 08:02 PM

I'm not even sure HQ tested whether their change actually affected anything, which by the way, is extremely simple to do.

Set AMTT to 10000 and restart the server

[ETC]
ATTACK_MOTION_TIME_TERM = 10000

Is there now a 10 second delay between skill casts (not normal attacks)?
- yes? cool, set it to 70
- no? then it was done wrong or the server no longer loads it from the file that was edited, figure out where it's being loaded from and set it to 70 there

I get that the instance disconnection issue was probably of a higher priority but this wouldn't have taken much time for HQ to test.

50/50 chance that if they do that we get stuck with 10 second cooldown for the next decade.


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#31 3096230415192656890

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Posted 16 July 2024 - 05:46 AM

Are there any updates on whether this issue has been, or will be addressed?


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#32 Zayaan

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Posted 17 July 2024 - 03:43 AM

Are there any updates on whether this issue has been, or will be addressed?

The latest update is that it was also patched on thRO, which also did nothing. HQ insists that it was patched correctly but massive X to doubt on that claim. I guess my claims would be under doubt now, too. But I believe I've provided enough evidence to prove my claim, and there are things that I cannot post here which further prove it.

As far as I can tell, there would be 4 reasons as to why it would have done nothing, in order of what I think is most likely to least:
1) See post #26 in this thread (HQ says it was done correctly)
2) Each zone server has its own RO.inf, so if for some reason they aren't being synced (this would be dumb), it's possible that it actually was patched and is working properly on a select few maps
3) It's now being loaded from a different file (as of episode 17 it was still being loaded from RO.inf, though)
4) The value is now hardcoded (which would be strange...)

What can be said without a doubt is that AMTT is still 100, as the following table from testing after maintenance is consistent with skill delay calculation using a value of 100:
((200-ASPD) * 10 + 100)

2N1zgtU.png


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#33 GrimFlayer

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Posted 23 July 2024 - 12:31 AM

Hello RO1 Team, any update?

 

Thanks.


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#34 Zayaan

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Posted 14 August 2024 - 03:58 PM

In the same length of time (15.682 seconds),

kRO player was able to cast 106 times, or in other words: 6.75 casts per second
iRO player was able to cast 84 times, or in other words: 5.35 casts per second

I don't know how I can make this any clearer at this point.

 

 

Massive thanks to the kRO player who recorded this, not sure if they wish to be named


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#35 CaptainSunbear

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Posted 14 August 2024 - 04:23 PM

In the same length of time (15.682 seconds),

kRO player was able to cast 106 times, or in other words: 6.75 casts per second
iRO player was able to cast 84 times, or in other words: 5.35 casts per second

I don't know how I can make this any clearer at this point.

 

 

Massive thanks to the kRO player who recorded this, not sure if they wish to be named

It cannot get clearer than this, we need this resolved.


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#36 FishDeity

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Posted 14 August 2024 - 04:58 PM

Please resolve, this is something long overdue. 


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#37 worldeditor95

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Posted 14 August 2024 - 06:59 PM

im glad this is getting into the spotlight, good luck guys on fixing this


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#38 YongkySH

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Posted 15 August 2024 - 04:25 AM

If your team can fix TE quickly this should be quick fix too
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#39 biasa

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Posted 15 August 2024 - 04:49 AM

hi WP, i believe you can fix it


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#40 LilVip88

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Posted 15 August 2024 - 06:00 AM

This needs to be solved as soon as possible too, please!!


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#41 Zayaan

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Posted 16 August 2024 - 05:53 AM

Based on some info received via DM, it would appear that bRO had actually silently fixed it when it was initially brought up. Months ago, it was theorized that casting 3x Solar Burst off of a single Blaze Kick would be possible with the fix, and that exact behavior was confirmed by a bRO player. So please, just do whatever bRO did to fix it.


Edited by Zayaan, 16 August 2024 - 05:54 AM.

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#42 mic9010

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Posted 16 August 2024 - 02:15 PM

Based on some info received via DM, it would appear that bRO had actually silently fixed it when it was initially brought up. Months ago, it was theorized that casting 3x Solar Burst off of a single Blaze Kick would be possible with the fix, and that exact behavior was confirmed by a bRO player. So please, just do whatever bRO did to fix it.

WP next update: we are finding contact info of bRO staffs, thanks for your patience
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#43 Zayaan

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Posted 16 August 2024 - 02:52 PM

WP next update: we are finding contact info of bRO staffs, thanks for your patience

Luckily you can log into bRO's support website with an iRO support account, so hopefully we won't have to wait long!

Jokes aside, RC test has also been performed by a bRO player and it closely matched kRO. They don't even have hold-to-spam so a keyboard macro had to be used. Just makes me wonder why the change had no effect on both iRO and thRO.


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#44 mic9010

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Posted 16 August 2024 - 05:24 PM

Luckily you can log into bRO's support website with an iRO support account, so hopefully we won't have to wait long!

Jokes aside, RC test has also been performed by a bRO player and it closely matched kRO. They don't even have hold-to-spam so a keyboard macro had to be used. Just makes me wonder why the change had no effect on both iRO and thRO.

Joke here: they forgot to click “save” before close the file after editing xDDD. But hopefully we can get help from bRO and resolve this!
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#45 Zayaan

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Posted 22 August 2024 - 03:06 AM

Spoiler

 

Quoting here, since only the PM was responded to:

 

Hello

GM Beelzebub here,
Thank you , we will forward this video to GV HQ so they can fix this issue

Best Regards

 

And from what I've been told, thRO GMs have also forwarded the below video to HQ.



Hopefully it will be fixed sometime soon.


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#46 Zayaan

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Posted 27 August 2024 - 07:31 PM

This is now confirmed to be fixed after today's maintenance

  first cast: 07:39.745
   last cast: 08:11.510
time elapsed: 31.765 seconds
    rc casts: 217
   casts/sec: 6.831

3x Solar Burst was also confirmed to now be possible.

Special thanks to: Dia, Sigma, thRO community, Cute female SX from kRO, and a few others


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#47 IROBeelzebub

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Posted 27 August 2024 - 07:52 PM

Hello,

GM Beelzebub here,
this should be fixed after today's Maintenance,
Thank you all for providing detailed information regarding this matter

Best Regards
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#48 KriticalAssassin

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Posted 27 August 2024 - 08:26 PM

Hello,

GM Beelzebub here,
this should be fixed after today's Maintenance,
Thank you all for providing detailed information regarding this matter

Best Regards

Anything else patched and not mentioned in maint thread too? :o


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#49 IROBeelzebub

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Posted 27 August 2024 - 08:29 PM

Hello,

We've already add the attack motion fix in the patch note,

lemme know if its still not working
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#50 KriticalAssassin

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Posted 27 August 2024 - 08:33 PM

Hello,

We've already add the attack motion fix in the patch note,

lemme know if its still not working

Ah, I see it mentioned on website but seems like it was forgotten to be added in maintenance thread of forum


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