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Stop Using 'ATK+%' type of damage in IRO original equipments


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#1 ZHONGKAIH

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Posted 10 September 2024 - 08:00 AM

Evil Hermit Shoes:

 

When refined to +11 or higher,
ATK +15%, MATK +15%.
Reduce After Cast Delay by 15%.
------------------------
When refined to +13 or higher,
Additional ATK +25%, MATK +25%.
Reduce After Cast Delay by additional 25%.
------------------------
Set Bonus:
Evil Hermit Shoes [1]
Evil Snake Lord Card

All Basic Status +30, ATK +30%, MATK +30%.
------------------------
Set Bonus:
Evil Hermit Shoes [1]
Cloud Hermit Card

All Basic Status +10, ATK +10%, MATK +10%.

 

 

Like Kiel Hyle, Evil Hermit Shoes

 

This is TYPE2 damage which is not a Multiplier but an adder in physical damage formula backend. 

 

(WeaponATK + ExtraATK) × ((1 + RaceMultiplier) × (1 + SizeMultiplier) × (1 + TargetPropertyMultiplier) x () x () x ....... + Type 2 damage)

 

Which means this type of damage cannot multiply with race/size/property/deadly poison and has little damage boost. 

Using 'physical damage to all class/race/size/property' instead of 'ATK+%' .

 

@IROBeelzebub @CM Poring

 

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#2 DrowsyCate

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Posted 10 September 2024 - 03:19 PM

how about stop using "Type 2 damage" as it's not self explanatory


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#3 Zayaan

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Posted 10 September 2024 - 03:23 PM

Can you explain like I'm 5 and an iRO support GM?


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#4 DrowsyCate

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Posted 10 September 2024 - 03:25 PM

Can you explain like I'm 5 and an iRO support GM?

 

ATK_Calculation.png


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#5 Zayaan

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Posted 10 September 2024 - 03:30 PM

Spoiler

pop-team-epic-i-dont-know.gif


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#6 aTID2

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Posted 10 September 2024 - 04:28 PM

Its for Magical classes.

 

They just want continue reinforce Elemental Master Online here.

 


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#7 neal2008

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Posted 11 September 2024 - 09:22 AM

ATK_Calculation.png


Why is Crit damage Modifier separated from C Rate? Dont these two apply at the same time?

Edited by neal2008, 11 September 2024 - 09:23 AM.

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#8 neal2008

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Posted 11 September 2024 - 09:22 PM

ATK_Calculation.png


Just calculated my damage with this chart and got values way lower than my actual damage. Dont know if im missing some hidden multiplier.
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#9 DrowsyCate

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Posted 11 September 2024 - 09:43 PM

Just calculated my damage with this chart and got values way lower than my actual damage. Dont know if im missing some hidden multiplier.

 

One does not simply math.

 

Use a calculator


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#10 Thinkpad2021

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Posted 13 September 2024 - 04:40 AM

All OCP/Kachua items and also Boss cards should not be using Type 2 ATK%. It is like buying a substandard item for an expensive price. Sounds like scamming.


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#11 neal2008

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Posted 13 September 2024 - 05:07 AM

One does not simply math.

Use a calculator

I just finished using the calc and it shows damage values way higher than the actual. I even customized the monster stats to replicate my go to test target.
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#12 Zayaan

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Posted 13 September 2024 - 11:59 PM

I just finished using the calc and it shows damage values way higher than the actual. I even customized the monster stats to replicate my go to test target.

Save your build on the calc, download it and post it here. You're probably just using it wrong.


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#13 LovardoCircales9

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Posted 24 September 2024 - 02:37 AM

Hahaha, some calculations going on here...   I've forgotten it already but, there is a mistake in the damage and experience tables that rounds down when it should be equal.  I think its funny to watch very entertaining.


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#14 aTID2

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Posted 01 October 2024 - 06:16 AM

https://www.divine-p...item/410362/iRO

 

Y3i3mH7.png

 

They not even read the forum.


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