1.) You're store owners have apparently hired thieves instead of cashiers. More often than not, they will no reward gold for items sold to them. I am aware that yellows/oranges have no value, but I am referring to the whites/blues/etc that have a value listed at the bottom, and they exchange no money to you after their sale.
2.) Stats. I'm not even sure what happens, but I will randomly lose 1.2k-1.6k hp, my attack power will randomly drop 300+ points, I haven't noticed it happening with mana yet, but it may very well be at times. I have no idea how or why this happens, nor have I purposely been able to recreate the effect, though it happens quite often. I usually fix it by simply refreshing my browser and logging back into the game, but that has become somewhat of an annoyance at times.
3.) Terrain issues. Usually noticed when I'm using the auto-route function on the way to an NPC or a quest linked item. It will randomly decide that travelling through a mountain is a better idea than going around it, or water, or other kinds of unpassable terrain, usually leading to some kind of glitch that makes you stuck in said unpassable terrain. Have been able to wiggle myself free either by clicking or WASD'ing near an edge to get back onto solid ground.
4.) Instance Resets. Not sure if this is just a timed function once a day or what happens. Only allowed so many entrances a day, I understand that, however it doesn't seem to reset, I have a friend whom is stuck at 3/3 for the first instance, and it never did reset. There was another time that I was listed at 2/3 from the day before, but upon entering the dungeon for another, it put me back at 1/3 (This wasn't a bug, I assume it just never refreshed until I re-entered the next day, however if that's how it knows to reset, people whom are 3/3 won't ever get back to 0/3)
5.) Loot. (Almost forgot about this one) While this isn't a bug, running an instance in a group, since you have to run in a group as you won't survive otherwise, there needs to be a way of assigning loot. The system you seem to have in place is whomever lands the killing blow is the one who gets the loot from said mob. This is broken for any class who is not a direct damage dealer, and ALOT of things that do drop are all Bind on Pickup, with no choice on whom the item gets assigned too. I have both robbed my friends, and been robbed by my friends, of loot that we could have used to better equip ourselves, simply because of this system. Please fix this.
Edited by Cainanth, 25 January 2011 - 01:23 AM.