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3rd Job -> Direction to take


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#1 CarpD

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Posted 31 January 2011 - 12:14 PM

So a lot of thoughts on the 3rd jobs.
So maybe a focus like this.


Defender -> Protector -> (focused more on person survival, more defense/block)
Defender -> Protector -> (focused on more party survival, more party heals and purification)

Defender -> Commander -> ?
Defender -> Commander -> ?
=
=
Templar -> Radiant -> (higher healing)
Templar -> Radiant -> (HoT and purification masters)

Templar -> Tempest -> ?
Templar -> Tempest -> ?
=
=
Warrior -> Bezerker -> (full nuker)
Warrior -> Bezerker -> (dehibilitator, ie. opponent can't crit, armor is reduced, slow, etc.)

Warrior -> Warlord -> ?
Warrior -> Warlord -> ?
=
=
Shaman -> Forsaker -> (single target nuker)
Shaman -> Forsaker -> (better crowd control totems and AoE flames, opponent catches fire and burns other close players as that player runs away)

Shaman -> Mystic -> ?
Shaman -> Mystic -> ?
=
=
Rogue -> Assassins -> (single nuker)
Rogue -> Assassins -> (close quarter AoE, mass murderer)

Rogue -> Shadow Runner -> (sniper + DoT)
Rogue -> Shadow Runner -> (debuff master, slow, poison, DoT, buff removal, slow death infliciton)
=
=
Soul Hunter -> Defiler -> (area nuker)
Soul Hunter -> Defiler -> (control mass army (opponent), AoE paralysis, long rang paralysis)

Soul Hunter -> Dominator -> (sommon master, summon attack swords, paralysis spirits, etc.)
Soul Hunter -> Dominator -> (puppetier) <- will probably be to complex & need Requiem coding rewrite.
=
=
Hunter -> Ranger -> (sniper / long range expert)
Hunter -> Ranger -> (weapons expert)

Hunter -> Avenger -> (bomb expert)
Hunter -> Avenger -> (pet(s) master)
=
=
Battle Magician -> Druid -> (tank mastery)
Battle Magician -> Druid -> (DPS mastery)

Battle Magician -> Elementalist -> (water master)
Battle Magician -> Elementalist -> (wind master)


Commander, Tempest, Warlord, and Mystics, I am hard to figure out what they can split to.
IMO:
- Adamant Mind should belong to Bezerkers.
- Commanders and Warlords should have more party buffs.
- Warloard is probably a bad name, for it should be a single DPS, since warlords command, not fight.
- Mystics could probably be more heal or protection split, but seems redundant.
- A form of SR could be turned into a scouter, where it goes in front of the tank, hit/run and hides behind the tank (for PvE purposes).
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#2 Overlord666

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Posted 31 January 2011 - 12:42 PM

Regarding Dominator: this class is already to complex for the devs, reason why it doesn't feel right in this game. the devs have absolutely no idea about pet classes. So if we ever get 3rd jobs I shudder at the thought of what horrors Domis will receive.
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#3 Atanathar

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Posted 31 January 2011 - 04:45 PM

Tbh i dont think this will ever happen,but its a nice tought.
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#4 Nadesh

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Posted 01 February 2011 - 02:33 AM

Defender -> Commander -> party buffs: maybe movement speed % and attack speed % that stack with other attack speed buffs.
Defender -> Commander -> more aoe attacks.
=
=
Templar -> Tempest -> more aoes.
Templar -> Tempest -> melee aoes, defense buff, hp buff and blunt strike, Bard Mastery: it let it use 2h weapons.
=
=
Warrior -> Warlord -> more aoes.
Warrior -> Warlord -> battle cry: it give rage to the party, not as strong as the pvp one but good enough.
=
=

Rogue -> Shadow Runner -> (sniper + DoT)
Rogue -> Shadow Runner -> (debuff master, slow, poison, DoT, buff removal, slow death infliciton)

- A form of SR could be turned into a scouter, where it goes in front of the tank, hit/run and hides behind the tank (for PvE purposes).


Yes, a tracker or something like that. It could have Massive Stealth: it make the party members at x radius, invisible for a few seconds (10 or 20), but they not only cant attack but also cant move without break the stealth. It would be a strategy skill to ambush the enemy. Also could have the Hunter's Mark skill, a debuff that make the enemy target be visible in the map (marked with a red point), pluss the Magic Arrow skill that track a marked enemy (with the Hunter's Mark) and hit it once no matter at wich distance it is (unless it goes to a safe zone), but once the target suffer the damage, the Hunter's Mark is lost.
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#5 CarpD

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Posted 01 February 2011 - 08:38 AM

Interestingly, Mechwarrior had a weapon similar to that.

You shoot a beacon missile.
Once attached to the target, it increase its chance of being hit with guided missiles.
Until the opponent ran out of range or the beacon timed out.

On a sidenote:
Mechwarrior had it's flaws, though.
Even the current US military could probably defeat Mechwarriors (which are suppose to be from the future). lol
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#6 Loyalty1

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Posted 01 February 2011 - 09:39 AM

Templar -> Radiant -> (HoT and purification masters)


Protectors.
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#7 CarpD

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Posted 01 February 2011 - 10:42 AM

Yeah, Protectors is a hard thing to think for 3rd class.

Radiant 3rd class as healer/purifier can still work if the mobs and other 3rd class has newer types of debuffs.

It's all how you do it.

Maybe a 3rd job for Radiant is more focus on (healing or adding more DPS).
- adding more DPS in the forms of a purify evil.
- more damage to dark enemies (ie. Kruxena class).
- instant death to undead PvE mobs (ie. ghouls).
- immunity to poison PvE (ie. green goo in JS).
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#8 CarpD

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Posted 01 February 2011 - 10:44 AM

I suppose a Tempest can go 2 routes.

1) Glass Cannon:
- more DPS and AoEs but at a cause of defense.
2) More protection:
- less DPS than the glass cannon can achieve but higher survival rate.
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#9 Syre

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Posted 01 February 2011 - 11:18 AM

melee tempest isnt right
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#10 CarpD

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Posted 02 February 2011 - 06:46 AM

melee tempest isnt right

It's not melee.

It just shoots more stuff or harder stuff.
Well, the game isn't complex enough to shoot something where that something has a resist debuff on it.
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#11 Kraizer666

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Posted 02 February 2011 - 05:10 PM

The domi's are already messed up enough as it is, if they add anything, they need to give the pets stealth detection, why?

~We have low hp
~We have low Defense
~It takes time to stop and cast shape of fear or shadow binding to stop another player
~We're sitting ducks lol




LEAVE DOMI'S ALONE!!
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#12 Famous

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Posted 02 February 2011 - 05:22 PM

calm down after this next update you won't see any temptests in foc or you will see super top geared op tempests only
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#13 Krimmy

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Posted 02 February 2011 - 05:27 PM

Give berserker adamant mind? Yeah and give defiler stealth.
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#14 Radacci

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Posted 03 February 2011 - 10:19 AM

gravity likes hybrids though, so SR would get more sin skills, and sins would get xbow skills <_<

btw, i dont think there would be 2 new classes to choose from, you'd just go from SR->whatever. adding 32 new classes with new skills would be rofl.
they cant even balance the classes as it is now.

i'd like to see linear pierce splash xbow skill, like holy bolt/burning meteor.
something like scud (shadow runner sounds like you jump between shadows, maybe appear from enemies shadow, to backstab them)
they could make the shadowrunner stealth skill a SR passive that increase move spd while stealthed, or increase lv efficiency, so its harder for ppl to spot you. or give you a chance to become stealthed when hit. or a teleport skill while stealthed.
moderate and high lv doppleganger, that is more like elite/nm mob. domi pets are so much more powerull, and dopple quickly becomes useless at higher lv, cause they cant hit mobs. and no need to mention avengers with ST pets :Emo_22:
there's a skill called heart sniper in game files, it's a dot, but it doesnt say any values. but it could be like stronger poison arrow.
there's also poison mastery passive. maybe add curse property damage to your attacks.
shadow zone. blinds targets in sphere of darkness, to reduce their accuracy.
there's several old skills they could bring back too, in improved form.
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#15 Radacci

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Posted 03 February 2011 - 10:38 AM

melee tempest isnt right

why not? there's a bunch of melee type skills for templar <_<
blunt strike, godly mirror, elec twister, def buffs, shield mastery, gods wrath (another atk buff), cains mark (melee light property atk), third eye (increase crit rate) blessing of haste, weapon of god, lightning strike (strike target with holy wep, elec damage, and dot), disruption (decrease target atk)
they could be combat clerics/paladin

Edited by Radacci, 03 February 2011 - 10:42 AM.

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#16 CarpD

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Posted 03 February 2011 - 11:18 AM

Give berserker adamant mind? Yeah and give defiler stealth.

Yeah I did not clearify.

Adamant Mind on Zerkers will be sooooo OP.
What I meant was Adamant Mind is a Berserker style.
Another way is give it 1 freebee immunity, as in the Bezerker can take one stun hit, but the 2nd one is not immune.
ie. Zerker buff mind block (lack of better name), opponent shoots stun (100% fail), 2nd opponent shoot stun (% success). Just give a Zerker 1 free immunity hit until cast buff again.

Tempest type melee is always interesting. <_<
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#17 KaraSimsek76

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Posted 03 February 2011 - 04:19 PM

Give berserker adamant mind? Yeah and give defiler stealth.

lmao
Yeah everyone get tossed ! xD
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#18 Crftwise

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Posted 04 February 2011 - 04:35 AM

I seem to remember them talking about super skills.... Skills that were really powerful with a 1hr cool down. Would like to see those for added in be it for second class or whatever.
They should make them different from your normal skill table. Perhaps have a list you could choose what skills you wanted. Of course these skills should be limited on how many you could get. Perhaps 1 from a quest and 1-2 for level.
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#19 Nadesh

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Posted 04 February 2011 - 06:54 AM

Yes, that could be nice, maybe a fixed amount of points like the dna, maybe with additional points unlocked by lvl or quests, or like the PB skills that get 1 point each x amount of lvls.
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#20 Famous

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Posted 04 February 2011 - 04:59 PM

what about item mall item to reset the cd on that super skill...lets say 100 points each <_<
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