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iRO, request this from kRO and jRO.


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#26 Kitten

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Posted 08 February 2011 - 10:10 AM

Oh jRO... You get all the fun treats.
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#27 Heimdallr

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Posted 08 February 2011 - 10:30 AM

I think I prefer to keep the course we are already planning rather than jetting off at every fad idea. jRO time to get to high level is MUCH longer than it is here, repeatedly in history it is demonstrated that its max level or get out.. I don't think the overall benefit to the game would be served by making the 150 route take 8 months would work.

We are working on resmoothing the exp curve as you level,

Monster reward/risk
exp needed to level will both be looked into.
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#28 iCare

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Posted 08 February 2011 - 10:40 AM

I dont understand why we need to change spawn on iRO. I mean players been 150 for awhile, so theres no problem on leveling.

If you guys wanted those kind of spawn play on jRO or kRO. Since iRO is different server.
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#29 Viri

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Posted 08 February 2011 - 10:42 AM

We do not need this change, only reason jro needed it was their EXP table is insane compared to ours. Most people wouldn't even be over 130 if they put in the same amount of time it took them to 150 here.
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#30 Alexmon

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Posted 08 February 2011 - 10:46 AM

viri is right
the only reason jRO is getting such buff on exp and spawn rates for the monsters is because of how, and I must emphasize this, unforgivable the exp chart is in jRO
look at the -_- table
that :( makes me want to stray away from jRO as much as possible, damn

you people are taking iRO for granted. we have it much much easier than any other server when it comes to leveling. much easier
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#31 Blueness

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Posted 08 February 2011 - 10:48 AM

Just to throw my hat in that there needs to be some serious changes to the 130-150 range.
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#32 Sera

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Posted 08 February 2011 - 10:49 AM

You mean like monsters you're actually able to fight in your level range?
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#33 Doddler

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Posted 08 February 2011 - 11:01 AM

I think I prefer to keep the course we are already planning rather than jetting off at every fad idea. jRO time to get to high level is MUCH longer than it is here, repeatedly in history it is demonstrated that its max level or get out.. I don't think the overall benefit to the game would be served by making the 150 route take 8 months would work.


I agree with you on leveling time, jRO is much harsher than us. The grass is not always greener on the other side, jRO has huge problems that they're trying to address. The point is, I don't necessarily want to level faster, but what I would like to see are more options and more places one can go to get those levels. A level 60-70 character has maybe a dozen or more locations that it could effectively level. Post 130, there's only really 2 spots (Abyss, Bio 2F, Maaaaaaaybe Nameless 2 if you don't mind lower exp). Renewal is fun, but the big issue is options, I don't mind spending hours to level, but I do mind spending hours in one map to do it. Renewal made an odd choice of putting the majority of game maps in a level range where players will spend the least amount of their time. That doesn't really work.

The jRO spawn changes aren't largely about improving popular places, but making places that are unpopular desirable to level at. Adjusting thors, odins temple, thanatos, nameless, new world (the ryncho's and ancient trees are 140 monsters) and bio 3f would serve that purpose, and give players a much greater range of places that they can level. Its pathetic when I see things like players hitting 150 in Juperos because they don't have other options that are efficient for them.

Edited by Doddler, 08 February 2011 - 11:10 AM.

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#34 Heimdallr

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Posted 08 February 2011 - 11:09 AM

My plan in a nut shell is we are going to evaluate the current EXP needed to get to next level.

Then we are going to evaluate the exp monsters give based on their level. This is to smooth the issue with Bio monsters giving barely more exp than a much easier 130 monster.


Then long term is requesting dungeons and monsters that start to fill in that 120 - 150 level area. It is easy to see many options for getting to ~ 110, but then your options tend to limit down to 1. Want to fix that.
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#35 Viri

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Posted 08 February 2011 - 11:44 AM

Perfect. That would fix everything, just disable kahii on those maps and it might even bring back partying!
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#36 porty

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Posted 08 February 2011 - 01:30 PM

I like the changes they are a real bonus. The custom prerenewal/ post renewal hybrid is very enjoyable to play and works well, most notably the lack of drop or level penalties and the character build models remain very much in the prerenewal style. Monsters are well balanced and give you a good fight, just like the old days and adds an interesting challenge to levelling, also freedom of choice where to level penalty free is another retained feature that i would very much like to see back in iRO.

jRO base level EXP requirements on the other hand.... -_-
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#37 Wiggles

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Posted 08 February 2011 - 02:30 PM

Then long term is requesting dungeons and monsters that start to fill in that 120 - 150 level area. It is easy to see many options for getting to ~ 110, but then your options tend to limit down to 1. Want to fix that.


Good. I'm glad you see the issue here. Leveling from 130-150 is not really that bad, the exp is fine.
The issue is.. like Doddler said... you have one or two places to level. It gets very very very boring.
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#38 Talvis

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Posted 08 February 2011 - 09:28 PM

Good. I'm glad you see the issue here. Leveling from 130-150 is not really that bad, the exp is fine.
The issue is.. like Doddler said... you have one or two places to level. It gets very very very boring.

And pre renewal was better for 9x trans? You really only had 3 good places, Bio 3, Thors, or NL3. So now they're just forcing us to do what we were already doing in the first place. Also, like I said in another thread, we have all the rest of RO's existence for them to give us new high level areas. No one forced you to get to the max level right away.
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#39 TheSquishy

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Posted 08 February 2011 - 09:33 PM

Even if our iRO monsters don't give the same XP as the jRO the spawn changes alone are nice.
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#40 SoroTrestal

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Posted 08 February 2011 - 10:35 PM

But there are some maps atm where some monster spawns needs to increase (without changing anything to the exp they give, because the exp I receive is good for me).

Ex: Sanc (a bit more Iss and Vans), ID3 (A bit more IT), Chiv (A bit more Rays) ...
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#41 Lazarusxix

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Posted 08 February 2011 - 11:19 PM

Screw hats. I humbly request you ask kRO to stop sniffing cocaine off each other's backsides and playing Facebook during work time and do something constructive to making the game more fun.

Like this; http://ro.doddlercon.com/home/?p=122


You didn't even look at jRO's exp chart though.
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#42 Wiggles

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Posted 09 February 2011 - 12:40 AM

And pre renewal was better for 9x trans? You really only had 3 good places, Bio 3, Thors, or NL3. So now they're just forcing us to do what we were already doing in the first place. Also, like I said in another thread, we have all the rest of RO's existence for them to give us new high level areas. No one forced you to get to the max level right away.


Yes pre-renewal WAS better for 9x trans.

You are missing the point entirely.

Pre-renewal you had 2 options.
- Grind for little hours on 1 high map
- Grind for many hours on multiple medium/low maps

Renewal, due to exp scaling, you have 1 option.
- Grind for many hours on 1 map.

My point is, they took the crap parts of both options and turned them into one mega-crap option.

This update reintroduces new options to return the medium/low maps, and gives more of a range of maps to level on.
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#43 Ashore

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Posted 10 February 2011 - 12:19 PM

intersting apporoach... mroe exp events.. or inceased monster exp and more monster spawns.

the need for exp events would be reduced since pepole can grind enough and gain levels faster
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#44 jake0619

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Posted 10 February 2011 - 01:41 PM

i'm on boat for this just makes useless monsters out of the way.

Edited by jake0619, 10 February 2011 - 01:42 PM.

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#45 soudou

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Posted 10 February 2011 - 01:56 PM

Frus and Skogul giving job EXP. GREAT idea. Never made sense why they don't anyway! And now they're for high levels where job exp is important it makes them not worth it to level on. They only made sense pre-Renewal to level on for last base levels as non-3rd class. But now they're lvl 128 job exp is important when in range of it for 3rd class.

Lighthalzen Dungeon 1f making it THE Remover map by increasing their spawn and lessening others or removing space wasters - cool this is what it should be really. Main reason to go there is for Remover, if you want 1st classers or Metaling there are far better maps.

Glast Heim CHivalry 2F increased spawn of Raydric - nice. Its a good map for people just past the newbie 3rd class stage.

Geffenia DUngeon 1 removing the angels so its all demon/shadow - very nice. I'm sometimes tempted to go to geffenia for the demons but the angels just mess that whole plan up entirely. Not worth it to change weapon elements continually and waste Holy Waters (Aspersio).

Any boost to Nameless Island is fine with me, I like NI. But as said it seems exp tables are different etc. etc. But regardless I think some things should be taken note in this. I still like some of the spawn changes and the Frus/Skogul job exp thing shouldn't be game breaking, just make a whole map of monsters that go ignored worth giving a whirl for variety in levelling.

Outside that looking forward to the new dungeons and other changes etc. that iRO has planned. Though it'd be nice if the dungeons had new monsters rather than the same monsters we leveled on pre-Renewal as Trans just with buffed stats or a different colour. Like "Oh hey now the Anolians are red instead of green!". A Design a Monster/Dungeon contest would be fun to see what people come up with. But I guess that would delay the process a lot and we do need this kind of stuff sooner than later. Variety is the spice of life and all that. I'm just hoping that any new e.g. undead 140+ dungeon has a cool design to it than red coloured Zombie Slaughters. -_-

Edited by soudou, 10 February 2011 - 02:01 PM.

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#46 Rune1

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Posted 10 February 2011 - 01:58 PM

Buff monsters Exp and increased spawn Rachel,cornus map ....all maps and dungeons x3
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#47 meli

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Posted 10 February 2011 - 02:37 PM

I really like that jro update, the exp boost in different areas make it way more appealing for higher levels to go and try different leveling spots. Grinding in one single map (cause you don't have any other efficient place) to max level is really horrible at moment...
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#48 Wazza

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Posted 10 February 2011 - 02:48 PM

You didn't even look at jRO's exp chart though.


Maybe because it's not on this page in particular and wasn't what I was referring to, to begin with?
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#49 Heart

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Posted 29 March 2011 - 02:34 AM

Here's to wishing I see the day when... "Ice Cave 03: Gazeti Spawn Removed."

the day tht happens...i ll have a chatbox opened for 1 week
"SUCK ON THT GAYZETIS"
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