My first feeings about the increased bonus were simply: "well, duo parties are still as worthless, but now if I leech myself as always do I can add a third leeched client and get as much exp as I'm already getting!". Or something like that...
In my opinion, adding a huge more-members bonus just encourages more soloing in groups (fywinging around soloing but grouped in a 'party' so every soloer gets more exp); while adding just a bonus to duo parties makes self leeching not much different than duo partying, exp-wise.
Then, how can we make real partying benefitial, not only solouing-grouped into a 'party'?
I would like to take a see the exp tap, the only activity validation RO has to be revived to something useful, in conjunction with the new more-members bonus: make the tap go lower as more people are in the party, while compensating with a more-members bonus increase. Starting from a 100% increase in tap, and lowering as more members are added, this exp tap would give a reason to party, real partying as in groups of people working in in the same monsters instead of soloers grouped, or solo-leeching. As you can see in the table, partying in duos is much better than leeching yourself, and small parties of 2-6 members should be reasonably good, maybe as effective as 6 solo killers flywinging.
![Posted Image](http://i52.tinypic.com/21b1xra.jpg)
What do you think?