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What what what? Super Powered Buffs?


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#76 Kadelia

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Posted 27 April 2011 - 05:02 AM

Would need a lot more HP given 3rd class' enhanced DPS abilities with 193 aspd and various auto-attack skills (like a chaser with duple light).
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#77 Zeenn

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Posted 27 April 2011 - 09:24 AM

Why dont you just have the old emp style. Taking taking increase its hp to 600k So castles are still breakable but nothing retarded. Woe 1 still isnt fair to keep as 1's anyway because in woe 2 it takes FOREVER to get to the emp. But woe 1. Just look at the castles? Current castles now. All of Valk realm is taken by 1 guild? How you ask? Oh let me take 5 mins to break this current emp so last 2 mins that hit after my break its impossible to break my fort. Oh look a free castle. Divide my guild even like. Then capture the whole realm. So if I wanted to roll the seals no one can stop me. Free god item what an awesome way to get it huh?
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#78 IronFist

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Posted 27 April 2011 - 09:31 AM

fury? 3x attack power (same as what mvps get)
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#79 Alicesaurus

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Posted 27 April 2011 - 10:59 AM

I would like to see a kafra shop item that has the chance to de-card compounded cards from armour and weapons. They have this system on KRO already and you would get a massive response from the community wanting to take advantage of it. I think it would have large capacity to be one of your more profitable kafra items if implimented.

Edited by Alicesaurus, 27 April 2011 - 11:00 AM.

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#80 Zeenn

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Posted 27 April 2011 - 03:51 PM

fury? 3x attack power (same as what mvps get)

Uh lols 0 def? Im sure you'd drop like a rock hitting the middle of a pond. Increased attack power but to max attack speed you have to drop your other stats and mega buff agi to even get close to upping stuff. And considering you would have to wear attack speed gear. Their goes your shield and headgear. And if you dont wanna get asped your wearing a deadly. So revive spam or turn undead spam. GL living long enough to make it matter.

Just make the emp pre renewal mechanics and increase it's hp by a ton. give it fricken 1 mill hp. Better off the old way cause then people EARN wps points. instead of them being handed out cause no one bothers to attack a large alliance defending a castle that never breaks. Wooo.
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#81 Hrothmund

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Posted 28 April 2011 - 01:22 AM

uh 1mil HP... you realise people were breaking the old emp in 2-3 seconds previously? +1 second. I wasnt kidding when i said it'd need 10-20m HP to be reasonable.

Heck with a bit of lag I'd often have broken an emp before the defending guild realised what happened. btw it only takes about 80 seconds to break RE emps, not 5 minutes. user a proper breaker class.

Edited by Hrothmund, 28 April 2011 - 01:23 AM.

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#82 Zeenn

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Posted 29 April 2011 - 07:14 AM

By proper breaking class are you referring to musical classes? Cause those are not "proper breakers" Only other way I see that breaking is with a +9 kvm assassin katar, mvp card, or pure agi class.

Edited by Zeenn, 29 April 2011 - 07:15 AM.

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#83 Misery

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Posted 29 April 2011 - 08:05 AM

193 aspd is 7 hits a second right?
so with snake hat thats ~ 10 hits a second
emp now with 0 eco has 1,4k hp
so thats ~ 140 seconds solo breaking
how do you take 80 seconds?
( only way would be mass doppelganger dagger gx cause at 193 aspd double attack would be 3 hits )
thats ~20 hits a second ---> 70 second breaking time
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#84 Hrothmund

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Posted 29 April 2011 - 08:54 AM

Emp had 700 HP last time I looked, and last time i solo broke it was about a minute and a half. did they buff emp recently?
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#85 Misery

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Posted 29 April 2011 - 11:58 AM

pmed you to confirm 1,4k hp
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#86 Hrothmund

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Posted 29 April 2011 - 08:24 PM

ok I take that back then.
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#87 Clogon

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Posted 03 May 2011 - 10:34 PM

Yes iRO buffed the EMP and Barricades.

Consumable Kafra buffs that would be welcome should be similar to things already widely available in game but not exceeding the value of in game ways to get it to not anger the people who work hard to get it normally.

Item buffs:
+ATK, +Matk, +Hit and +Flee balanced similar to Glass of Illusion since these affect skills unlike Abrasive and Glass of Illusion which only affect normal attacks. We don't want these to decrease the value of Box of Drowsiness, Box of Resentment, Honey Pastry, Sesame Pastry, Rainbow Cake, Rune Strawberry Cake, Schwartzwald Pine Jubilee, and Arunafeltz Desert Sandwich so either put a cooldown on them or make them stack with in game items unlike the +10 kafra foods and +10 ingame cooked food.

Weapon element enchant items for 90s~180s (no item required) similar to Box of Storms, Small Bottle, Cursed Water, and Element converters but with a cooldown so that it doesn't totally remove the value of the items already in game.

Box of Sunlight? with a HUGE cooldown for obvious WoE reasons...

New small+HP/SP genetic potions? these give a flat + HP/SP so it helps new chars more and it isn't as broken as on high level chars. We don't want to see DBreath, Self Destruction and Guillotine Fist do more damage than already possible in game with a % HP/SP increase that DO NOT exist ingame. I don't sugguess selling the Larg HP/SP potions as many genetics make money off of them.

Skill scrolls:
Provok Scrolls? already in game via mercenaries which very expensive or Aloevera very hard to get item can be balanced via adding a cooldown.

Endure lvl 1 Scroll? add a 1 min cooldown or so to this and it'd be great! In game item version already exists called Anodyne which has no cooldown at all.

Soul Link Spirit buffs since not everyone wants to make 2 accounts for a specific build like Hunter's Beast Strafing skill.

Endows Scrolls for 30 min but requires Red Blood, Crystal Blue, Wind of Vendure and Green Live similar to Aspersio Scrolls requiring Holy water.

Enchant Poison scrolls? These should be cheaper than Endow and Aspersio scrolls as poison isn't that effected against stuff.

Chemical Protection Scrolls (Not Full Chemical protection) that requires Glistening Coat. This is so that people who want Chemical protection on a specific gear don't need to make another char but will still have to purchase Glistening Coat from Alchemist players and relay on Biochemists for Full Chemical protection.

Enchant Blade Scroll? With the upcoming nerf to Enchant Blade, this will be quite popular. A cooldown may be required as EBlade is a very good buff.

Piety Scroll which also requires 2 Holy Water? Unlike the other elemental armours (which are impossible to convert except for the Mado), Holy armour only reduces element damage by 25% and is found on any RG that goes towards Inspiration. Elemental armour scrolls other than this are way too powerful as 1, only Mados are supposed to be able to do so and 2, allows kafra shop users the ability to endow high end armour with element without wasting a card slot while normal players can't. B.S Sacramenti scroll doesn't consume Holy Water and therefor doesn't increase the value of anything in game but only decreases it. An Added cooldown can be added if you don't want players to be permanently Holy armoured but I don't think it is necessary.

Renovatio Scroll? Already have medium and small life potion so why not?

Striking Scroll? Classes other than Sorcs won't have the endows so it won't be that strong as getting the buff from the Sorcs and you can choose a lower level cast so that it's not too strong when we get the new Striking from kRO.

Gentle Touch - Convert and Gentle Touch Revitalize Scrolls? They aren't that broken anymore so. =/

Edit:
Though I think this is obvious but the Ka skill buffs which require a married or adopted Soul Linker should not be available in scroll form, Kahii, Kaite, and Kaizel are broken enough.

Edited by Clogon, 03 May 2011 - 10:45 PM.

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