So the test! (a small one
)
Farming for exactly 1 hour and 15 minutes (did it from the point of view of an occasionnal gamer not a hard core one). 1 scout level 218 and a cleric level 220. Note: i picked every drop as they were falling, leaving only armors i couldnt get after my chars got full.
Note: i am aware that the new drop system works from the point of view of the type of mob you kill more than from the level you are. Still, since i disagree with that system, i will make my comments based on the levels of my chars and the map i was playing in.
Spot:
Mobs: Mastyx (monster class: guard) and Archaic Mastyx (monster class: leader) and 2 kings.
First considerations. The drop rate of yellow armors is way too high. In 20 minutes, both characters were full (would take an hour for a party of six people). The ratio between yellows and blues is barely 1 blue each 30 yellow (not an exact count but its very close to those numbers). Amongst all those equipments 4 simples jewels dropped (reasonnable amount i think for crafting purposes) and from the blue only 1 legendary (aurum plate boots). The quantity of hp/mp drops is quite high but seems lower than last week (based on different farming spots and different characters, so not an accurate statement). The 2 Kings dropped: nothing and a legendary six stick bow gun. I wont even comment the kings drops, they speak for themselves.
Next i'll list every drop i got, both consumables and materials. Yea i know its probably something nobody will care to read, but here goes nonetheless.
Consumables:
Dirty crystal (6)
Dirty ore (8)
Dirty heart stone (8)
Dirty stone (9)
Dirty spiritual stone (10)
Destruction drill (4)
Dirty mythrill drill (7)
Dirty rune stone (5)
Dirty zodiac stone (5)
Comments:
All the dirties are mats needed for crafting so its good to see you can get all of them in the same spot. The quantities seem reassonable for a little more than one hour play. Just a negative note: why on earth do we get the worse drill in game in the highest map available?
Materials (alphabetical order more or less
):
8th talisman and bindrunes *sigh* (18 and 14)
Aetil (17)
Animal Backbone (25)
Ancient Gold coins (7)
Bird Feather (19)
Dead Wood (13)
Dry Scale (10)
Distilled Water *sigh* (8)
Dry Leather (5)
Ether (20)
Elixir (15)
Essence (12)
Ink (12)
Little devil and Angel Feathers (17 and 17)
Mana Metal (16)
Mana Heat (13)
Mana Oil (20)
Mercury (18)
Meteorite (19)
Nymph Essence (23)
Nymph Powder (11)
Pink Powder (19)
Purple Powder (22)
Precious Platinum Thread (14)
Sharp Iron Piece (13)
Sheer Linen (19)
LISENTS (0)!
Comments:
Even if the option to make mats like bird fearthers drop in a hig level map is, to say the least, very discussable, most of the mats droping are mats that crafters can use wich is an improvement. Getting distilled water and talis/binds is, obviously, stupid since its a mat you can adquire at the npc shops. Last week i was getting 9th talis, this week 8th, its really unbelievable this mistake still persists. Mats that arent used to craft should be, in my opinion, just removed, thus increasing the chances to get useful ones.
About catalysts and chemicals: numbers and types speak for themselves. 3 types of chems only (2 of them low or pretty low), 2 types of powders (low).
In 1 hour and 15 minutes not 1 lisent dropped. Again, i repeat, this test was made in the not hard core gamer point of view. One hour should be enough to get at least 1 lisent drop to motivate players. I wonder if they drop at all in that spot, but im not going to farm a whole day to be sure.
So my conclusions (biased many will say, since it was only 1 hour of farming, but i consider that time and that "sample" enough to add my thoughts about the drop system):
The drop system sucks period! To be fair, there is a slightly improvement but the system has a lot of flaws, specially
considering this is a high level map. Not spawning ghosts at this level makes gem farming impossible to high level players wich doesnt help to have a good opinion about this at all. On the other and, the quality of mats are way to low for the level of the map i was fighting in. So, we are somewhat at the same point we were last week (and have been for 2 months): high level players are punished by a drop system nobody asked. The reason behind it? I'll be nice and dont talk about IM in this thread (oops i just did).
And after a long text nobody will read i rest my case. I have played rose for more than 6 years and i really think this system is unfair to people like me who can only play in Orlo unless they use medals of retrieval (or join lower level chars still able to farm ruins). Plus, even if i agree that this kind of game requires long hours of farming to reward a player (i did many all this years) i defend that 1 hour and 2 kings should give a fairly reward to motivate occasionnal gamers and, that way, make them to want to play more, eventually.
Long thread... yea i had nothing better to do.
Happy easter everyone.