Move Revenge Telekenesis to Doomguard skill tree and make lightning chill slash physical again. This makes up for the lost of a spam skill and with RT on Doomguard tree, Doomguard can better tank. RT would help to make up for lack of block rate and block defense. It's so pathetic on this class we all rather use knuckles which up hp more.

Buffing Doomguard
Started by
Syre
, Apr 23 2011 03:12 PM
3 replies to this topic
#1
Posted 23 April 2011 - 03:12 PM
#2
Posted 23 April 2011 - 03:43 PM
Things I want:
More taunt
HP buff DNA
More taunt
HP buff DNA
#3
Posted 24 April 2011 - 05:48 AM
Yes, dna for the hp buff would be nice, or move the hp buff from the elem tree to the 1st job, that way Druids can use both. But the best option would be the 1st one.
Edited by Nadesh, 24 April 2011 - 05:48 AM.
#4
Posted 25 April 2011 - 09:37 AM
What they could do is give Druids more skills to choose.
Better skills to the point that you don't need to put points in LCS, LCT, FCS, IA, & MS.
Then it will solve it.
LCS - hit + slow
LCT - range hit
FCS - hit + stun
IA - range stun
MS - range AoE
Just replace them by adding 3 more new skill to Druids.
LCS & LCT = could be replaced with a range hit or stun. (like a Seidoku Punch).
FCS & IA = Doom Guard could get a single punch stun.
MS = Doom Guard gets a ground punch AoE (like quake or something, could even make it also a stun).
Better skills to the point that you don't need to put points in LCS, LCT, FCS, IA, & MS.
Then it will solve it.
LCS - hit + slow
LCT - range hit
FCS - hit + stun
IA - range stun
MS - range AoE
Just replace them by adding 3 more new skill to Druids.
LCS & LCT = could be replaced with a range hit or stun. (like a Seidoku Punch).
FCS & IA = Doom Guard could get a single punch stun.
MS = Doom Guard gets a ground punch AoE (like quake or something, could even make it also a stun).
Edited by CarpD, 25 April 2011 - 09:39 AM.
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