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#1 matana

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Posted 08 May 2011 - 12:51 AM

Hello everyone

I know this is kinda annoying to read a looong post, so I'll try to explain with a minimum of words ^^


I just would focus your attention on some weird things, happening to me, and maybe happening for other users , with some examples :

- bug with stats : 2 chars, same level, same equips, same base stats... on have around 350 atk power, the other has like 1200 ... Someone could explain this difference ?

-the useless of the stats : put 400 base int in a cleric, and make another one with none, equip same stuff, and buff someone.. he will get like 2500 atk with full int, and like 2480 with none int... what the interest on specialise in a stat for so low difference ? Same for dex (dodge) etc etc... What I say is why be able to put like 400 stats, specialise, optimise stats for almost none difference... This is simply stupid.

-skills useless, like "block rate" for battle cleric. Spend like 170 pts to learn only this, then dun get buff and just some poor healing skills... See in details , one give you 60% block, other give abit less...for a final with less than 30%, so tell me how are calculated, cause if I multipl , it dun give me these "28%" and if i add all it doesnt give these 28% ... also why create skills when you specialise so much, to get a useless and 200% unefficient skill ? I think when a skill cost so much, the minimum is that it works pretty good, or it just useless skill.

-the most and not the least... The instabilty of server. I get some shops systematically disconnect, and not others. Tested in differents spots, computers, with/without VPN, .... multiple conditions doesnt change anything. Is there some shops balckisted cause they doenst has right to sell or buy...something disturbing..??

-drops also are...weird. It change drop tables from mobs, unbalanced drops depending spots and levels, and now you drop everywhere feathers... good ...and for other stuff.. what interest to do that ? Also for "uniques" things, like skills etc, it supposed to be rare...and you drop like hell lol...good for people but what the interest to get so easilly things that are supposed to be rare ?

-reffines : you keep fail like 20-30 times at once between 70-90% ..what means these % ? lol ... be realist..its statistically impossible, the % is wrong value, not real. Also when I see that I can own some people full 15"s with a poor cleric without any D7, just with enchanted stones...I LOL, and think that you get reffine 5 or 15, the def value change, but it so unefficient that it doesnt makes any difference ...

All these things let me think that this game is more and more uninteresting, and I just want to stop play. You can make a char whatever the stats you put, it will be still the same with 0.5% difference, or be stuffed with 15's, etc etc... all this doesnt make any difference. It's like whatever you do, using your brain or not, there will be none difference so much.

If you have more weird bugs or stupids things to point, tell all there. I think before to developp new things, the dev team would focus on basic things, and on stupid things that killing the game.
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#2 None

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Posted 08 May 2011 - 01:08 AM

There are many bugs in rose and most likely the majority of them have been around for quite a while. There isn't much difference when it comes to stats unless you put everything into charm. Regarding bug with stats, thats a huge difference in attack power lol. Probably cart bug or something to do with passives? When buffing with int, the extra int does not make much of a difference. The only real noticeable change is the attack speed buff. The instability of the server is mostly caused by some hackers out there. They come and go. Block rate is uh idk whats wrong with it xD. Drops are a mess right now and have been for months. You're saying that you can kill people with refine 15's with you wearing enchanted stones o_o? Refine values actually do make a difference. Its quite noticeable when where all 15's compared to all unrefined. Refine success is all about luck. There have been countless posts about how devs should fix things but its impossible for them to keep up because most patches create more bug than they can fix
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#3 matana

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Posted 08 May 2011 - 01:46 AM

Its quite noticeable when where all 15's compared to all unrefined. Refine success is all about luck. There have been countless posts about how devs should fix things but its impossible for them to keep up because most patches create more bug than they can fix


I agree that updates gives ore bug than fixes... That why I advised to make test servers, where dev could test updates before to put online. I mean by this to test most things as possible to be sure to not adding more bugs than removed... If success rate is only about luck I would like to tell they can remove the "%" cause if its wrong, it useless, and also dosent give any hope for people that expecting to get real %.
Also, for the reffines, hell yeah I killed some people reffined 15's with my stupid 5's set. Also when I farming with my bourg, I dont see any difference between my old reinforced set 5'ed and my new one 10'ed. The loonely things that changes is atk power...it seem all is based on atk power now.. Dodge is so less efficient, def also, I'ts like they could remove all others stats lol.

I agree that is not so easy for dev cause its huge work, I know this, but at least, hell please, stop make updates that gives more and more bugs, and also stop destruct the game lol. Better to make less updates, but really good, balanced, SMART , and efficient, than lots updates puppy*ing up the game, and make people leaving , that help to make the community or ROSE decreasing (or maybe devs are not payed enough, then They venging by hidden purpose to kill the game ?, that is the loonely purpose I can find actually)
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#4 Rukario

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Posted 08 May 2011 - 10:59 AM

In regards to Patches lead to more bugs, yeah, I see the problem.

The solution that I've posted once or twice has been the fact the Developers should change their schedule. Instead of weekly fixes, they should allow themselves time in order to prepare, line things out, and get things done accordingly. A good span of time would be two weeks instead of just one. Another fix for this is that I have also suggested that they create an open testing server that is only released for a few days prior to the release of the patch. This allows bugs to be found without people finding them on accident and having issues occur. Leonis and Draconis would remain the previous patch for a few days until the current patch is found to be stable and working by the users. This would eliminate the problem altogether.
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#5 StijnDP

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Posted 08 May 2011 - 11:03 AM

-the most and not the least... The instabilty of server. I get some shops systematically disconnect, and not others. Tested in differents spots, computers, with/without VPN, .... multiple conditions doesnt change anything. Is there some shops balckisted cause they doenst has right to sell or buy...something disturbing..??


They do it on purpose to keep the number of players in Junon Polis low enough. Gravity doesn't want to improve the performance of the server. So the only way for them to control lag issues in Junon Polis, is to randomly kick people of the server.



Well I assume they have this evil plan. Else the only explanation is incompetence.
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#6 calaaniwygen

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Posted 08 May 2011 - 11:13 AM

Just a note on the refining:
The % is based on a per refine attempt.
It means that there is a 70% chance of success every time you refine, regardless of how many tries you do.
Just because you refine once, doesn't mean that you adjust the calculations, since each refine attempt is calculated each time.

So mathematically it makes perfect sense, even logically. It is just the frustration of refining that makes it seem like something is wrong.

Does that make sense.
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#7 Rukario

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Posted 08 May 2011 - 11:26 AM

They do it on purpose to keep the number of players in Junon Polis low enough. Gravity doesn't want to improve the performance of the server. So the only way for them to control lag issues in Junon Polis, is to randomly kick people of the server.

Funny.

I believe it's due to instability of the client.
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#8 matana

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Posted 09 May 2011 - 07:53 AM

Funny.

I believe it's due to instability of the client.


I'm almost sure it's not cause of computer, and I think this is pretty good enought powerfull to run ROSE.... I tested on i7 , 6go ram 1600 triple channel (corsair), motherboard ASUS P6X58D Premiumand raptor 10k rpm, xp 64bits OS, and GPU nvidia (asus)9800GT, also on laptop Asus A42j (4GB ram, i5 core, GPU GT335M ), and some other computers with this kind of devices. Each computer tested from 3 different spots : my home, at work, at friend home. In anycase good internet stability, none disconnection for other games tested. Tested each connection with and without VPN (the same VPN account each time of course). All time, all computers, all diff connections give same result. I can believe it randomly kick-out some people, but the thing is I get SYSTEMATICALLY disconnected, that's juste bored to play. Maybe there is priority for US gamers ? and those from europe are DC in first ? Now bored make shop cause of disconnections, bored to play my chars cause of recent stupid changes that making useless main parts of my chars, and bored to do anything, cause updates have changed the gameplay so much, I doesnt recognise ROSE, it changed too much, and it came simply stupid to play, cause of all things I talked at the beginning of this thread.

In case it client side, tested also on multiple clients ( I still kept the installer) so I tested like 5-6 times, re-installed new client. but no changes at all..

I just say bye to everyone, just sad that it came like this, I played ROSE since openning of Irose, but this game diserved so much better things.. Good for the team if its their purpose to loose players and kill the game, they succeed so nicely ! GG ! Now I just feel i stop all games (at least from gravity things), as result I think to save time, and money lol.

See you in other life, and good luck for people that still keep hope that ROSE will back to normal.

Edited by matana, 09 May 2011 - 07:57 AM.

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#9 StijnDP

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Posted 09 May 2011 - 09:57 AM

Max I did is 8 clients on a 4.8GHz I7 (with HT enabled ^^), 12GB RAM and HD5970.

Even when I spread all clients around my 3screens so that they are all visible, I still get +20fps on all clients.
But the RAM fills completely up and an extra 5GB on my pagefile. But that's ok because pagefile is located on a RAID0 of 4 SSD's.
My CPU doesn't go over 60% in these conditions. I can even start frapsing a screen and my fps in the frapsed client still stays +10fps constant.

So I'm pretty sure my system is stable.



It's just the connection at the side of the server that's messed up. Random clients disconnect in Junon Polis and it doesn't matter which character or at what position. Or going from and to the map Gates of Muris is also a 20% chance of getting disconnected.
I can set up some shops before I go to sleep and by the time I wake up half have been disconnect and the other half still online even tho they are near or next to eachother.




Developers have to very quickly address this problem with shops disconnecting for non-US players. It ruines the gameplay of shopkeepers completely, it's something frustrating that interrupts the gameplay. It's a critical bug, the most important there are.
1) Make disconnected shops automatically reconnect, set up shops at the same place and with same prices again. This automation has no negative effect on other players and I and many others don't have to deal with the frustration of setting up shops again constantly.
2) Create an auction house allready! Off course that would fail constantly too the first year ;)

Edited by StijnDP, 09 May 2011 - 09:59 AM.

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#10 Rukario

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Posted 09 May 2011 - 10:16 AM

As I said, instability of the client, not your systems. Whether it be server-sided or a problem with the client, we don't really know.

Since the ROSE client has been labeled as a source for most of the bugs, I would generally have to say it's due to the client.
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#11 StijnDP

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Posted 09 May 2011 - 10:24 AM

It's certainly the server.
Clients haven't been messed with. For instance all the new problems with the IM store is because of the server who can't handle all the requests and then thinks the client has disconnected because of latency issues.

And the complete proof is off course the private servers who use the official rose client but an alternated server version. Some of those servers literally have hundreds of shops in Junon Polis and other locations without problems (think about Junon Polis like in iRose where every street is completely filled with shops).
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#12 DoubleRose

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Posted 09 May 2011 - 11:22 AM

- bug with stats : 2 chars, same level, same equips, same base stats... on have around 350 atk power, the other has like 1200 ... Someone could explain this difference ?
One has passives skills on the weapons, one doesn't

-the useless of the stats : put 400 base int in a cleric, and make another one with none, equip same stuff, and buff someone.. he will get like 2500 atk with full int, and like 2480 with none int... what the interest on specialise in a stat for so low difference ? Same for dex (dodge) etc etc... What I say is why be able to put like 400 stats, specialise, optimise stats for almost none difference... This is simply stupid.
The more you have of something, the less helpful it is. Example- If I need a pencil the 1st one is more helpful than the 19th one in a pack of 20

-skills useless, like "block rate" for battle cleric. Spend like 170 pts to learn only this, then dun get buff and just some poor healing skills... See in details , one give you 60% block, other give abit less...for a final with less than 30%, so tell me how are calculated, cause if I multipl , it dun give me these "28%" and if i add all it doesnt give these 28% ... also why create skills when you specialise so much, to get a useless and 200% unefficient skill ? I think when a skill cost so much, the minimum is that it works pretty good, or it just useless skill. You keep bagging on clerics. Don't play one if you don't like them, it's perfectly understandable.

-the most and not the least... The instabilty of server. I get some shops systematically disconnect, and not others. Tested in differents spots, computers, with/without VPN, .... multiple conditions doesnt change anything. Is there some shops balckisted cause they doenst has right to sell or buy...something disturbing..?? I NEVER disconnect unless the server goes down, and my internet is average. Maybe the item mall is effecting the server? I only used it once and had to do a ticket to get my item. Perhaps if you vend for more than a few hours you disconnect, so I'm not the expert on this one and can't explain it. Sorry ;)

-drops also are...weird. It change drop tables from mobs, unbalanced drops depending spots and levels, and now you drop everywhere feathers... good ...and for other stuff.. what interest to do that ? Also for "uniques" things, like skills etc, it supposed to be rare...and you drop like hell lol...good for people but what the interest to get so easilly things that are supposed to be rare ? Yup. This is true

-reffines : you keep fail like 20-30 times at once between 70-90% ..what means these % ? lol ... be realist..its statistically impossible, the % is wrong value, not real. Also when I see that I can own some people full 15"s with a poor cleric without any D7, just with enchanted stones...I LOL, and think that you get reffine 5 or 15, the def value change, but it so unefficient that it doesnt makes any difference ... There's a thing called luck. You can succeed a 29% first try if you get lucky, or fail 90% three times in a row

All these things let me think that this game is more and more uninteresting, and I just want to stop play. You can make a char whatever the stats you put, it will be still the same with 0.5% difference, or be stuffed with 15's, etc etc... all this doesnt make any difference. It's like whatever you do, using your brain or not, there will be none difference so much.
Why did you post this if it "doesn't make a difference"? There's a big difference between (0)-(15) gear

Ahhh quotes are all messed up T.T

Edited by DoubleRose, 09 May 2011 - 11:28 AM.

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#13 matana

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Posted 11 May 2011 - 08:02 AM

[quote name='DoubleRose' timestamp='1304972531' post='404776']
- bug with stats : 2 chars, same level, same equips, same base stats... on have around 350 atk power, the other has like 1200 ... Someone could explain this difference ?
One has passives skills on the weapons, one doesn't

Sorry, but same skills learned also ^^, all points exaclty same.

-the useless of the stats : put 400 base int in a cleric, and make another one with none, equip same stuff, and buff someone.. he will get like 2500 atk with full int, and like 2480 with none int... what the interest on specialise in a stat for so low difference ? Same for dex (dodge) etc etc... What I say is why be able to put like 400 stats, specialise, optimise stats for almost none difference... This is simply stupid.
The more you have of something, the less helpful it is. Example- If I need a pencil the 1st one is more helpful than the 19th one in a pack of 20

So, you mean put none stats at all ? I just noticed it changed from some time ago, when you put Dex, you got efficient dodge, when you put int, you got really better buffs...etc etc. Now the efficience is so bad, you cant say that is not the case atm.

-skills useless, like "block rate" for battle cleric. Spend like 170 pts to learn only this, then dun get buff and just some poor healing skills... See in details , one give you 60% block, other give abit less...for a final with less than 30%, so tell me how are calculated, cause if I multipl , it dun give me these "28%" and if i add all it doesnt give these 28% ... also why create skills when you specialise so much, to get a useless and 200% unefficient skill ? I think when a skill cost so much, the minimum is that it works pretty good, or it just useless skill. You keep bagging on clerics. Don't play one if you don't like them, it's perfectly understandable.

so you mean its good to add useless skills ? Just to tell, the block rate was really efficient some updates ago. You so agree with the fact to :D some skills and job ?

-the most and not the least... The instabilty of server. I get some shops systematically disconnect, and not others. Tested in differents spots, computers, with/without VPN, .... multiple conditions doesnt change anything. Is there some shops balckisted cause they doenst has right to sell or buy...something disturbing..?? I NEVER disconnect unless the server goes down, and my internet is average. Maybe the item mall is effecting the server? I only used it once and had to do a ticket to get my item. Perhaps if you vend for more than a few hours you disconnect, so I'm not the expert on this one and can't explain it. Sorry :)

no idea, maybe it like someone told, priority for US users.

-drops also are...weird. It change drop tables from mobs, unbalanced drops depending spots and levels, and now you drop everywhere feathers... good ...and for other stuff.. what interest to do that ? Also for "uniques" things, like skills etc, it supposed to be rare...and you drop like hell lol...good for people but what the interest to get so easilly things that are supposed to be rare ? Yup. This is true

-reffines : you keep fail like 20-30 times at once between 70-90% ..what means these % ? lol ... be realist..its statistically impossible, the % is wrong value, not real. Also when I see that I can own some people full 15"s with a poor cleric without any D7, just with enchanted stones...I LOL, and think that you get reffine 5 or 15, the def value change, but it so unefficient that it doesnt makes any difference ... There's a thing called luck. You can succeed a 29% first try if you get lucky, or fail 90% three times in a row

I know this, but I'm wonder, even in this case, if the random value that is done, depending the % , is even thrue... You can be unluck, but so much ?

All these things let me think that this game is more and more uninteresting, and I just want to stop play. You can make a char whatever the stats you put, it will be still the same with 0.5% difference, or be stuffed with 15's, etc etc... all this doesnt make any difference. It's like whatever you do, using your brain or not, there will be none difference so much.
Why did you post this if it "doesn't make a difference"? There's a big difference between (0)-(15) gear

I posted this , for a simple point. You reffine to 5, cost you almost nothing, so if its not efficient, you can tell "oh, btw I'm low reff, it's normal".. In the case of wearing 15's, then you get owned in the same way, you can tell "i'm full 15's but still get owned ?" I think you can understand what I mean by spending loads amount of money for nothing.

For now I'm bored, I Uninstalled clients, deleted my saves passwords and accounts. I guess this will be auto deleted in some months after none logged in. I don't think the team gonna makes any interresting and smart changes in ROSE. Sad to see this, cause I was playing for more than 5 years, but I gone too far. I just feel like team want to let die the game, but making stupid updates to let think to people they working on, but in real doing this to discourage people and let the game die, probably cause it doesnt gives as much money as others gravity games. It maybe came useless for the team to spend money and time for this game, so I would appreciate that they tell the thruth telling us what happen, what's the plan ?

See all what happened... that not a surprise If the activ users amount is decreasing. Its an evidence. I think they'r smart enough to know that they are loosing players cause of the "work" they are doing, so they keep continue in same way till the game die. I don't see anything else logical.

So, this is my last message, bye everyone, I had good time on ROSE, but now I have more important things to do in my life instead of wasting time there. Game usually comes in second place, but if its only bad and not funny, it just useless to play.

Good luck and bye.

Edited by gEddeh, 11 May 2011 - 09:53 AM.
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#14 StijnDP

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Posted 11 May 2011 - 08:41 AM

When refining it actually isn't just a %.

From my years Rose I really have the strong impression that for example durability of the item also makes a difference. A low durability item is easier to refine than the same item with higher durability.
I noticed this from practise in refining but if you think logically about it, it would make sense to do. Because refining is NOT made to refine everything to +15 like people are doing at the moment. In the older versions refining was encredibly hard and you only wanted to do it when it was really needed (you first had to play 2months, then go to GC and after a few hours you could start with trying 1 refine level). When was it needed? Because you made an artisan craft you something with high substats but subsequently the item also had a lower durability than if a con crafter would have made it. So to neutralise the loss on durability, you would refine it 1 or 2 grades higher than high dur gear.

Another influence that I strongly believe is the level that the item is meant for. A lvl10 spear and a lvl200 spear of the same durabilities, the lvl10 spear would be harder to get to +15.
This would also make sense because why would a lvl10 have to refine his gear to +15. At lvl10 when you have 100AP you would get a lot bigger boost from +15 instead of at lvl200, so it would be logical that it's harder for low level weapons.




Don't take these things for truth. But it would be more logical if it isn't just done with a rand() % 100 + 1;
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#15 Rukario

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Posted 11 May 2011 - 08:56 AM

For now I'm bored, I Uninstalled clients, deleted my saves passwords and accounts. I guess this will be auto deleted in some months after none logged in. I don't think the team gonna makes any interresting and smart changes in ROSE. Sad to see this, cause I was playing for more than 5 years, but I gone too far. I just feel like team want to let die the game, but making stupid updates to let think to people they working on, but in real doing this to discourage people and let the game die, probably cause it doesnt gives as much money as others gravity games. It maybe came useless for the team to spend money and time for this game, so I would appreciate that they tell the thruth telling us what happen, what's the plan ?

See all what happened... that not a surprise If the activ users amount is decreasing. Its an evidence. I think they'r smart enough to know that they are loosing players cause of the "work" they are doing, so they keep continue in same way till the game die. I don't see anything else logical.

So, this is my last message, bye everyone, I had good time on ROSE, but now I have more important things to do in my life instead of wasting time there. Game usually comes in second place, but if its only bad and not funny, it just useless to play.

Good luck and bye.

I don't see the point in posting such a thing unless you're planning on returning. If you quit, then quit, don't post a story expecting petty and attention. Zeppelin has already stated that the numbers of people (without the use of multiple clients,) has been steadily increasing, not the opposite. Everything you have said in that regard has been due to your pessimism and from your own opinion--but you act as if it's fact, only because you want it to be; it's your way to drag other people out with you.

Don't let the door slam.

Edited by Rukario, 11 May 2011 - 10:33 AM.

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#16 gEddeh

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Posted 11 May 2011 - 09:07 AM

Don't let the door slam.

Ouch xD
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#17 Logi

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Posted 11 May 2011 - 09:18 AM

I posted this , for a simple point. You reffine to 5, cost you almost nothing, so if its not efficient, you can tell "oh, btw I'm low reff, it's normal".. In the case of wearing 15's, then you get owned in the same way, you can tell "Holy puppy i'm full 15's but still get owned ?" I think you can understand what I mean by spending loads amount of money for nothing.


What class were you fighting, what class did you use, did you use foods and vital/pots ? What was the refine of the gears your opponent had on ? Refine of his weapons ? Granted to benefit from 10-15 isnt that super but Ive fought people with 15s and its not that easy if they KNOW what they are doing.

We dont want super characters who can kill anyone and never get killed, I dont want us back to when katar raiders were GODS in pvp, or whatever class was OP at what time you choose xD There is almost always room for inprovemen in pvp but tbh atm its good compared to what it has been. We still got jellies in IM but they wont help you unless you know how to play, so those arent even a problem anymore. Most pvp issues atm come from Union War having problems in fair numbers of participents, thing is as soon as you change union, big change other side win hahaha. This is how I see it anyway, btw your account will remain in rose for ever and ever.
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#18 Rukario

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Posted 11 May 2011 - 10:37 AM

Ouch xD

Lol, sorry, but it needed to be said.

The same goes to other people who pull the whole "I'm quitting, petty me, petty me~!" story each day.

Edited by Rukario, 11 May 2011 - 10:37 AM.

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#19 CoffeeMuse

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Posted 11 May 2011 - 11:53 AM

Lol, sorry, but it needed to be said.

The same goes to other people who pull the whole "I'm quitting, petty me, petty me~!" story each day.


On the one hand, it is still against the forum rules to post topics of quitting, which one can argue this is. But it is also a players shopping list of issues which there may be some things in there the DEVs can look at. It's true some come in wanting some kind of attention when leaving but there also may be valid issues. Even Zepplin has asked some users for feedback on why they are quitting wanting genuinely to look at how the game can be improved.
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#20 Rukario

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Posted 11 May 2011 - 12:14 PM

On the one hand, it is still against the forum rules to post topics of quitting, which one can argue this is. But it is also a players shopping list of issues which there may be some things in there the DEVs can look at. It's true some come in wanting some kind of attention when leaving but there also may be valid issues. Even Zepplin has asked some users for feedback on why they are quitting wanting genuinely to look at how the game can be improved.


This is true, but in the end all he had to say was the same as the others; and in more than one instance, they never quit either. I don't see why they're upset over everything whenever the changes were initially quite awhile ago, and they're just now starting to have these effects on them? The only inquiry they ever post is, "too many bugs, ppl dont listen." I can say this is a bit better than another company where the staff is completely unreliable, is invisible and translucent to it's members, and never responds to any posts regarding any issues at all.
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#21 StijnDP

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Posted 11 May 2011 - 08:13 PM

This is true, but in the end all he had to say was the same as the others; and in more than one instance, they never quit either. I don't see why they're upset over everything whenever the changes were initially quite awhile ago, and they're just now starting to have these effects on them? The only inquiry they ever post is, "too many bugs, ppl dont listen." I can say this is a bit better than another company where the staff is completely unreliable, is invisible and translucent to it's members, and never responds to any posts regarding any issues at all.



Then don't open a topic that isn't interesting to you because you are only whining in the same manner, something that doesn't interest you. They're not going to stop doing it because you don't like it.

People who don't stop emmediatly only shows that they are sensible.
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#22 Rukario

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Posted 12 May 2011 - 12:01 PM

Then don't open a topic that isn't interesting to you because you are only whining in the same manner, something that doesn't interest you. They're not going to stop doing it because you don't like it.

People who don't stop emmediatly only shows that they are sensible.

I'm not whining, if that were the case it would be very audible, and I'm not the only one who's a tad exhausted from reading it repeatedly. :|

Sensible? For other things, maybe. Repeating they're quitting, no... Really, if someone's going to stop playing there's no reason to voice it to the community unless you have a very stable reason besides what has been stated already. It's just a tad irritating. That would be why there's a rule against it, anyway.

I'm sure the Development Team is working on the stability of the game, even if we don't visually see it. They get paid for a reason. There are only select things that we see that we call out to the Development Team, but I'm sure there are a lot of bugs within the system that we never see with our eyes--ones that they are more than likely locating in order to fix and stabilize the server(s) and client. A few quest bugs have also been labeled as being fixed after this current maintenance period.

On the other hand, I'm sure we appreciate that he's taken the time to list actual reasons for why he's leaving, as someone stated above and Zeppelin has said in the past.

Edited by Rukario, 12 May 2011 - 12:04 PM.

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#23 SlapBack

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Posted 12 May 2011 - 12:14 PM

When refining it actually isn't just a %.

From my years Rose I really have the strong impression that for example durability of the item also makes a difference. A low durability item is easier to refine than the same item with higher durability.
I noticed this from practise in refining but if you think logically about it, it would make sense to do. Because refining is NOT made to refine everything to +15 like people are doing at the moment. In the older versions refining was encredibly hard and you only wanted to do it when it was really needed (you first had to play 2months, then go to GC and after a few hours you could start with trying 1 refine level). When was it needed? Because you made an artisan craft you something with high substats but subsequently the item also had a lower durability than if a con crafter would have made it. So to neutralise the loss on durability, you would refine it 1 or 2 grades higher than high dur gear.

Another influence that I strongly believe is the level that the item is meant for. A lvl10 spear and a lvl200 spear of the same durabilities, the lvl10 spear would be harder to get to +15.
This would also make sense because why would a lvl10 have to refine his gear to +15. At lvl10 when you have 100AP you would get a lot bigger boost from +15 instead of at lvl200, so it would be logical that it's harder for low level weapons.




Don't take these things for truth. But it would be more logical if it isn't just done with a rand() % 100 + 1;



Off topic kind of----I think that low dura vs high dura is true devs maybe should peak at that one day.....also I think 100% repaired gear is easier to refine than damaged gear.
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#24 LadyPsyber

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Posted 12 May 2011 - 12:29 PM

Hello everyone

-the most and not the least... The instabilty of server. I get some shops systematically disconnect, and not others. Tested in differents spots, computers, with/without VPN, .... multiple conditions doesnt change anything. Is there some shops balckisted cause they doenst has right to sell or buy...something disturbing..??


I see this quite often as we run a couple stores...VERY annoying as they drop off the game at like 4am and I don't get to the game until after work in the afternoon. Check my internet connection/stats off my gateway and it's not me, it's you. :)

-reffines : you keep fail like 20-30 times at once between 70-90% ..what means these % ? lol ... be realist..its statistically impossible, the % is wrong value, not real. Also when I see that I can own some people full 15"s with a poor cleric without any D7, just with enchanted stones...I LOL, and think that you get reffine 5 or 15, the def value change, but it so unefficient that it doesnt makes any difference ...

A
I'll tell you a hint right now...if you fail a couple times with like 70-80% no matter what you do...WALK AWAY. I don't care how much they swear up and down on a stack of bibles that it's the same percentage of success every time...it's BULLPOOPY...you will just throw 100's of millions into Crune and MIGHT get your success after much pain but it's not worth it. I've seen failing with 75% after getting to the same spot 10 times in a row. That just isn't bad luck, that's some sort of rolling average that is affecting the 25%. I've also seen MANY time of refining 55% 5-8 times in a row with no fail and done 3 other times with the same success....20+ times of no fail with 55% success....sorry but there is something else going on there. If you walk away and refine another time you will find it's generally better luck if you are getting weird repetitive fails.
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