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Warlord pvp build S3 Update


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#1 BioElesis

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Posted 18 May 2011 - 08:23 AM

Same build with better Effects

Hello everyone.

This is my Warlord PvP build lvl65.
its so Sad that Warlord only have 1 stun. but that s not true, we have Charge 1sec. Terrified Scream 5sec. and Terror 15aec. So that mean we have 21sec to play with our target.


First of all debuff skills are useless. we better use Debuff enchant

Enchant Recomended:

Short Range Def Dawn -600 (Better for 1 vs 1) lvl5 better
Skill Crit Rate +20% (Better for AoE) lvl5 better

Depend on how you like to play.

Warlord Main skills for PvP.
  • Warlord skills
  • Reflect lvl1
  • Bear Like lvl7 + DNA lvl7: Main Buff
  • Carnage lvl7 + DNA lvl7: Main Buff
  • Charge lvl710 + DNA lvl5: Most important skill in pvp
  • Terrified Scream lvl4: Stop Enemies movement
  • Feast of Blood lvl4: Best AoE we have 10m
  • Full Swing Slash lvl1
  • Lateral Slash lvl1
  • Warrior Skills
-Terror lvl10: use it on healers :)
-Slayer: optional AoE
-Power Attack lvl1: Requiere Low MP
-Titan's Strikelvl1: Requiere Low MP
-Courage lvl10: more dmg is always welcome


Buy some DNA to reinf the skill you need

Recomended Armor:
FoC set: Increasse SCAD and Skill Crit Chance %

Armor Enchant:
(Ion Mine xeons only)

Fire Resistence 1.50%
Lighting Resistence 1.50% (Recomended vs Tempest and Elementalist)
Curse Resistence 1.50% (to Survive Defilers)

Weapon and Jewel Recomended:

  • 2H Sword of the Infinity lvl65 (Bigger SCAD)-Skill dmg 130-140%-
  • Resistence of the Infinity
  • Cellular sample Skill Critical + CON/HP (Enchant Skill crit %) vs meele only
  • Neck, Rings, of Infinity (Reinforced Type do not Increasse HP)
  • Reinforced: Earings, Braceletes, Belt (Reinforced Type Increasse HP)
  • Enchant some 0.50% Skill Crit Xeon
  • Our goal is cap the Sill Critical at 50% [higher >Better]


Ok that's what we need to get ready, now for the Combo.

Now we can kill anyone! we have good Ress, HP + DMG :D

Combo1:
Charge + Terrified Scream + Feast of Blood + [Slayer AoE] + Terror
NOTA: How to retreat faster ?
its easy, target a Friend totem and use Charge (Any Totem Type)

Combo2:
Charge + [Slayer AoE] + Terrified Scream + Feast of Blood + Terror

Combo vs Shaman Defi Element Tempest Rangers and SR:
WL Terrified Scream blind spot: they are hopeless at 2-3m Range. they cannot cast any skill, Rangers and SR cannot shoot on AA and physical dmg its too low. (blind spot Tested and working)

Combo2.1:
Charge + Terrified Scream + Power Attack/ Titan's Strike (wait for Enchant to Activate) + [Slayer AoE] + Terror | Then try to Repeat

-Our Job in pvp: try to get loved by all Long Range dps, Fear their healer or their best Mage, giving our team a chance to attack and keep our team always buff.-

The Team will love you.


Provided by Carlitos.

Edited by BioElesis, 06 August 2012 - 08:56 PM.

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#2 vukovic

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Posted 18 May 2011 - 03:42 PM

Hello everyone.

Combo vs Shaman Defi Element Tempest Rangers and SR:
WL Terrified Scream blind spot: they are hopeless at 2-3m Range. they cannot cast any skill, Rangers and SR cannot shoot on AA and physical dmg its too low. (blind spot Tested and working)
The Team will love you.

Provided by Carlitos.

True about blind spot, its just.. if that defi/saker/temp/radi got a lil piece of brain working he wont try to single spell hit u, he will drop Terms of Service/chaos totem/sleep on ur head.
I tested blind spot, and its mostly 1st skill asorbed ( not landing on u ), rest of them does, aoe skills land as well.

Edited by vukovic, 18 May 2011 - 03:42 PM.

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#3 Famous

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Posted 18 May 2011 - 05:02 PM

build

http://kruxena.com/s...0,6,0,0,0,6,0,0

you get most dmg out of this dna setup, i find that 25 dmg to all attacks better than additional 7 dmg to slayer

terrifed scream is useless as it has pathetic sucess%

foc armor, with ion mine short def. reinforced phys jewels with ion mine skill crit. reinforced the :mellow: out of 2h tb sword and resistance orn

this gives you nice hp, good resist, good overall defense and good dmg with scrit

you can either pick on some squishy person alone, use slayer first and then aoes or if you want to max in 10 minutes, target defi/domi/temp or someone you know has low def, wait untill they are next to some people, charge, spam aoes as long as you can then with slayer if you are not dead by then, sometimes you can get 2 or 3 kills with that per death

i found using terrified scream a waste of time and rather spam my attack as fast as possible before i got stun the <_< out of, saying that you will have to charge elems most of the time, they will QQ that you keep charging them and you will QQ that they keep stunning you

you won't use terror that much, only when facing some fat chars and you can just avoid those
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#4 vukovic

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Posted 19 May 2011 - 05:40 AM

The thing about warlord is... charge, if u dont 1-2 hit ur target, he will sleep/Terms of Service/chaos totem/stun u, kill u or escape. SO warlord may be useful in 65 foc, going over that, every "squishy" caster got over 1.5k def and over 10k hp, so GOOD LUCK 1-2 hitting them.
P.S. warlord is the most useles pvp class, only his buffs make ppl go al pacino syndrome.
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#5 Coors

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Posted 19 May 2011 - 06:28 AM

my defiler has 10k hp and 1.5k def? W U NO TELL ME SOONER. THAT DOUBLE THEN BEFORE. ME MAKE TICKET FOR FIX MY STATS.
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#6 vukovic

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Posted 19 May 2011 - 06:50 AM

my defiler has 10k hp and 1.5k def? W U NO TELL ME SOONER. THAT DOUBLE THEN BEFORE. ME MAKE TICKET FOR FIX MY STATS.

Im talking about ppl with carus armors over +20, weapons +30, alosas +30. i have no intension to pvp guys in foc armors, with items +0..

Edited by vukovic, 19 May 2011 - 06:50 AM.

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#7 Famous

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Posted 19 May 2011 - 06:53 AM

oh yeah i agree that wl is not great 66+ but it does what it's supposssed to, cause chaos and tank while his team kill but i don't think i want to go there again and you can always find someone squisher and harass them <_<
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#8 Coors

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Posted 19 May 2011 - 07:52 AM

Im talking about ppl with carus armors over +20, weapons +30, alosas +30. i have no intension to pvp guys in foc armors, with items +0..

I use foc armors =P But my alosa is only +18 <_<
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#9 Famous

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Posted 19 May 2011 - 07:54 AM

But my alosa is only +18 <_<


n00b items, please quit.
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#10 EvilClaws

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Posted 19 May 2011 - 08:00 AM

i think that LAB ID is awesome for SS build zerks and wl.
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#11 Famous

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Posted 19 May 2011 - 08:26 AM

if you don't like dmg yes <_<
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#12 vukovic

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Posted 19 May 2011 - 05:29 PM

i think that LAB ID is awesome for SS build zerks and wl.

comes quite handy not to run out of mana, gives great hp, resists, scad, skill crit, and small attack amount, so i prefer using over +20, or go for reinf set.
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#13 EvilClaws

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Posted 22 May 2011 - 12:51 AM

zerks hits 5 k on foc 65 , i dont mind of sacrifice lil dmg for hp , but not full ID , only earings and necklace.
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#14 Famous

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Posted 22 May 2011 - 02:38 AM

zerks hits 5 k on foc 65 , i dont mind of sacrifice lil dmg for hp , but not full ID , only earings and necklace.


you need very good gear to hit 5k on lvl 65 self buffed. with ~+15 supernus reinforced jewels, tb 2h sword and +10 foc set i did like 4.7k.

if i changed to secret id i would lose 160 dmg, 320 dmg from crits so would hit only like 4.4k
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#15 EvilClaws

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Posted 22 May 2011 - 03:37 AM

you need very good gear to hit 5k on lvl 65 self buffed. with ~+15 supernus reinforced jewels, tb 2h sword and +10 foc set i did like 4.7k.

if i changed to secret id i would lose 160 dmg, 320 dmg from crits so would hit only like 4.4k

earing and necklace like i saied , it will add skill crit instead of physical crit and lot of good stuff for skill spam build + hp from necklace. i'll test it soon as i lvl my zerk.
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#16 Famous

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Posted 22 May 2011 - 03:58 AM

sorry didnt't read it properly but i would still go for full reinf phys dmg meh

if you want more hp get those lvl 65 ds bracelets and enchant with hp or something
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#17 EvilClaws

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Posted 23 May 2011 - 12:46 AM

sorry didnt't read it properly but i would still go for full reinf phys dmg meh

if you want more hp get those lvl 65 ds bracelets and enchant with hp or something

Isnt only hp LAB ID will give it will give skill crit , mp , hp , scad , res , more skill crit from status instead of reinfoced jewelry that give only physical crit.
But that with a +15 LAB ID or so.
EDIT: if LAB ID isnt enough i'll just sacrifice the reinforced necklace , cuz i realy hate it with dex...

Edited by EvilClaws, 23 May 2011 - 12:51 AM.

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#18 Coors

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Posted 23 May 2011 - 12:40 PM

The stats of a +30 Frantic Necklace would be:

38 dmg
76 dex
2.63% crit
70 cad

and +30 Daybreak:

38 magic dmg
76 int
2.63% scrit
70 scad

if Frantic crits: 76 dmg

if Daybreak crits: 70 dmg

if Frantic doesn't crit you still get your 38 dmg...not so much with the Daybreak. The only advantage to Daybreak would be 2.63% scrit. And if you don't crit at least the Frantic is still increasing that non crit's dmg.



I say no to magic jewels


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#19 EvilClaws

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Posted 23 May 2011 - 02:06 PM

Posted Image
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#20 Coors

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Posted 23 May 2011 - 02:09 PM

I read it


and lolol Famous your sig, you ain't no Lithi =P
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#21 Famous

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Posted 23 May 2011 - 02:11 PM

and lolol Famous your sig, you ain't no Lithi =P


-_-
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#22 Cleffy

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Posted 24 May 2011 - 08:14 AM

The only armors you should want as a Warlord are Fighter, Predator, Immortality, and the new 79 armor. They have the most important aspect when it comes to armor. They look the best. Slaughter, Fierce Storm, Paonium, and Madness make you look like a football player.
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#23 Cleffy

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Posted 24 May 2011 - 08:17 AM

Also above poster is right. As a Warlord you only have 1~2 swings to kill your target. This means you should concentrate almost everything on damage, SCAD, and Skill Crit. Coors is right, Frantic will do more damage average then Daybreak. However, this is for PVP where you don't have 20 hits to defeat someone with your average damage. Taking a chance on a high crit is more advantageous as you will have a chance at defeating your target in fewer hits. A dead target doesn't do damage, a target at 2% health does full damage.

Edited by Cleffy, 24 May 2011 - 08:23 AM.

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#24 Famous

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Posted 24 May 2011 - 08:38 AM

A dead target doesn't do damage


exactly ;) invest more in survivability -_-
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#25 vukovic

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Posted 07 June 2011 - 03:52 AM

Yeh, invest more into hp/armor/resists, it will make u die longer after ur being permanently disabled by another class.
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