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KVM Suggestions?


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#1 GuardianTK

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Posted 17 August 2010 - 05:47 AM

I know others have had ideas on what to do with KVM's hideous reward system vs the time to get it. I've noticed(Despite the npc saying it being a 5 minute cooldown.) that the cooldown has recently been lowered to 3 minutes. Even then, that's only 75 pts maximum per hour, assuming you win all matches and there's no delay between waiting for a match to start AND assuming there are no opposing forces. People place alts in the bottom room to fill it up, so the topside can win on purpose. It delays the farmers, but it also deters real fighters from wanting to step foot into KVM. There are those who wish to fight their way to getting their equips. As to what else deters real fighters from entering KVM? You can take a guess at that.

To get a KVM weapon, you require 2k KVM pts for each one. They're lvl 4 weapons that force most people to use enrich oris on them. Even then, getting it to the safe limit on Valk means nothing compared to a +7 Flavius/Tierra weapon that's easily upgraded in a shorter timespan than it would take to get even one KVM weapon. The KVM weapons's special properties kick in when they are at least +6. How many people do you know on Valk/Ymir have at least +6? Do you know many people who are willing to risk the 2k pts they just worked hard for to actually break a weapon just to get to +5 or +6 for the matter? I know the safe limit for Ymir is +4, but even with the increased rates with enriched beyond that are high-risk scenarios. You have a 10% chance of breaking the weapon with enriched on Ymir going from +4 to +5. It's a 40% chance to break it for the next +. Likely, everyone's going to +4 their first KVM weapon so that they'd have a spare in case they break it. How long do you think it'll take them to get another 2k KVM pts for another weapon to upgrade? The situation is even worse on Valk, but I digress. Ymir should get better odds with using Enriched. Still doesn't change the fact that getting a KVM weapon would take forever on Valk as it is with Ymir. I bet I can count the number of +6 and above KVM weapons on both my hands from both servers.

My suggestion? Either lower the cost of the KVM weapon requirement, or take into consideration the suggestions made from other users on how to handle "fixing" KVM so that we can finally see fights in there again. People always tell me "If you want to fight, go to pvp!" I'll tell them that it's a different story when there's certain WoE mechanics involved, where you can't simply slap on links+EDP+SB to 1-shot people out of the blue like you do in pvp. If you're not careful, even non-trans can kill you if you're not smart enough to click more than one button to kill someone. I've seen some of the most "creative" fights in KVM than I'll ever see in the pvp rooms. I'd love to see those fights again. And it goes without saying that a lot of players have been deterred from fighting in KVM, because it's not worth the time to fight in there for the rewards it gives. The only people you'll ever see in KVM these days are people who drop alts into the bottom room so they can farm from the top. When the only person that really wants to fight ends up in the bottom room, they're suddenly flooded with alts and no chance to solo kill 5 people. And when they go to fight, the people from the farmers side will flame on the person that wanted to fight just for one match or two. Technically, I can't blame the flamers. If you fight, getting the rewards would take just that much longer. Imagine the 5 minutes between matches and 5 minute fights. That's 10 minutes total to get 1pt or 5pts. Or 1 pt for both sides if they end up as a tie. Assuming someone wins all their matches in those 5 minute matches with the 4 minute cooldown and 1 minute "buff your people" time between matches, it'll be a maximum of 30 pts per hour. You would have to play KVM for 67+ hours to even get one weapon. And that's in the best-case scenario when people are willing to fight it out.

Also, if you can somehow make KVM weapons a little more easily available, imagine the KP people will buy to upgrade them? More money in your pockets. More satisfied people. More fights to see. No more lazy butt people with awesome gears. As to where that KVM suggestion thread was...uhh...I can't find that thread. /swt I also hope others will post suggestions on what to do. This OP is just meant to make you think about the suffering some people have to endure with KVM at the moment. xD

Edit: Thank you Hans for finding the thread. xD I hope you guys use the following thread as a reference. Please do not necro it in any way, shape, or form? D: Just post new suggestions in here and not in the old thread.

http://forums.warppo...an-we-fix-this/

Edited by GuardianTK, 17 August 2010 - 08:39 AM.

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#2 Ralis

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Posted 17 August 2010 - 06:40 AM

Remove the cooldown and make it so matches have to last at least a minute for either side to get points?

BG Potions have also been suggested before. When you go in you get x Whites and x Blues to use. Once the match is over they poof.
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#3 TGNeku

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Posted 17 August 2010 - 08:23 AM

Honestly, I could care less about the rewards. I go to BG to FIGHT. To work on STRATEGY, COORDINATION, learning tequniques against different characters/teams. I've been playing BG for several months now and I have gotten in one, yes that's right ONE real fight where both sides were trying to win.

BG is a joke. +1 for randomizing teams to prevent farming.
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#4 HansLowell

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Posted 17 August 2010 - 08:24 AM

http://forums.warppo...an-we-fix-this/
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#5 GuardianTK

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Posted 17 August 2010 - 08:46 AM

Honestly, I could care less about the rewards. I go to BG to FIGHT. To work on STRATEGY, COORDINATION, learning tequniques against different characters/teams. I've been playing BG for several months now and I have gotten in one, yes that's right ONE real fight where both sides were trying to win.

BG is a joke. +1 for randomizing teams to prevent farming.

Frankly, the majority of the people that go there are there for the rewards. The only difference is that we all have our own opinions on how we like to get said rewards. Yes, BG was meant to be a "Battleground" where people fight. And there are still some people like Gee-Gee who'll only set foot in there only if they can get the rewards as they fight. He wants the rewards, but he also wants the fights. It's "that much more fun" that way. The problem with farmers is they don't have the patience to wait for their rewards, so they're willing to rig games to their favor. Do they get bored? Yes. How about the people that fight for their pts? Actually, they have fun. I've actually made over 1k in pts from fights, and during that time frame I was never bored and I had a lot of fun. It also didn't feel like "ages" while getting all those pts. Only problem is that it actually did take me over a month to get that many pts from fights. xD

Edited by GuardianTK, 17 August 2010 - 08:47 AM.

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#6 TGNeku

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Posted 17 August 2010 - 08:52 AM

Only problem is that it actually did take me over a month to get that many pts from fights. xD

Good. It's not meant to give you the best PvP weapons in the game overnight.
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#7 GuardianTK

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Posted 17 August 2010 - 09:14 AM

Good. It's not meant to give you the best PvP weapons in the game overnight.

The point is that KVM shouldn't punish the players that want to fight. The ones that farm get pts faster than the ones that do fight. So where does that leave us? Without people who want to fight in KVM means less obstructions for the usual farmers to get gears faster than everyone else. It slows them down, but not for long. And as mentioned in my OP, KVM weapons are only good if they are +6. Not more than 10 people on the server is going to get to that. A +7 Flavius/Tierra weapon is far stronger than a +4 KVM weapon. They're also MUCH easier to farm and upgrade than their lvl 4 counterparts.
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#8 TGNeku

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Posted 17 August 2010 - 09:24 AM

The point is that KVM shouldn't punish the players that want to fight.

I agree, so randomize the teams.
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#9 ZeroTigress

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Posted 17 August 2010 - 12:03 PM

BGs in general:

What I was trying to suggest is making it so victory is based on kill counts rather than the current system of losses vs. wins. The farmers won't mind getting killed and players who actually want to participate won't be too disappointed.


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#10 GuardianTK

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Posted 19 August 2010 - 05:57 PM

Looks like the GM's don't want to fix KVM anymore. They're instead giving players the chance of winning 1k KVM badges instantly through lucky boxes from now on. Nice job. Now people won't "legitimately" go to KVM anymore other than for farming purposes. They'll simply wait for Lucky Boxes to show up in order to ever get their KVM weapons. >.>
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#11 Nombus

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Posted 20 August 2010 - 11:14 PM

I'm wondering where the "fix" Heim was speaking about in the video stream is and how long its going to take to get it. The longer this keeps up the more difficult its going to be to change the general mentality of the population once the fix is implemented.

Hell, even with random teams I'd expect some people will still try to farm (let one side win for faster matches) unless the GMs take a hard stance on this. While stacking alts when others are trying to fight has always been bannable, it has never been taken very seriously by the GM team. These people need to be made aware this is not acceptable behaviour as those that want an enjoyable BG/KvM have been fully driven away by it.
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#12 GuardianTK

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Posted 21 August 2010 - 03:55 PM

I'm wondering where the "fix" Heim was speaking about in the video stream is and how long its going to take to get it. The longer this keeps up the more difficult its going to be to change the general mentality of the population once the fix is implemented.

Hell, even with random teams I'd expect some people will still try to farm (let one side win for faster matches) unless the GMs take a hard stance on this. While stacking alts when others are trying to fight has always been bannable, it has never been taken very seriously by the GM team. These people need to be made aware this is not acceptable behaviour as those that want an enjoyable BG/KvM have been fully driven away by it.

And I'm one of those people driven away from BG/KVM. xD I used to frequent BG every day.
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#13 Tyre

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Posted 31 August 2010 - 12:34 PM

I think long ago before I left for my 'extended vacation' I saw all the same types of suggestions and no real action taken about it

It's kind of refreshing to see some things never change~

I personally wonder what would happen if it was a specific time for BGs... like... lets say that KvM BG (or all BGs) only run from 3-8 pst (or 6-11 est i guess? Which is where I live). I mean if players knew "Hey it's time for BG" they might show up more redily without having to wait hours for other people to come.

Like, if WoE was a 24/7 type thing... it'd be kind of rediculous right? It'd be hard to get anyone but the most die-hard serious persons to show up and protect their castle from whatever in the world 24/7... I think a lot of people might not bother so much... but even if people did bother, they would probably wait to try and steal just before castle treasures popped up and thus would still see semi-imediate rewards.

.... the point is, if people had a specific day or time (or several days/times) to go to the battle grounds you would probably see a lot more interest in them. The only thing that kept me from them was the fact no one was ever there... and now apparently there are often farmers (something I regretfully might have helped start before I left... because there was never anyone to actually fight) and no one else.

So... yeah... if people knew when it's time for BG (PvP) they'd probably come more en mass (which would also make it more difficult for the farmers, and easier to police the farmers... ... if anyone cared about that)
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#14 GuardianTK

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Posted 31 August 2010 - 08:50 PM

I think long ago before I left for my 'extended vacation' I saw all the same types of suggestions and no real action taken about it

It's kind of refreshing to see some things never change~

I personally wonder what would happen if it was a specific time for BGs... like... lets say that KvM BG (or all BGs) only run from 3-8 pst (or 6-11 est i guess? Which is where I live). I mean if players knew "Hey it's time for BG" they might show up more redily without having to wait hours for other people to come.

Like, if WoE was a 24/7 type thing... it'd be kind of rediculous right? It'd be hard to get anyone but the most die-hard serious persons to show up and protect their castle from whatever in the world 24/7... I think a lot of people might not bother so much... but even if people did bother, they would probably wait to try and steal just before castle treasures popped up and thus would still see semi-imediate rewards.

.... the point is, if people had a specific day or time (or several days/times) to go to the battle grounds you would probably see a lot more interest in them. The only thing that kept me from them was the fact no one was ever there... and now apparently there are often farmers (something I regretfully might have helped start before I left... because there was never anyone to actually fight) and no one else.

So... yeah... if people knew when it's time for BG (PvP) they'd probably come more en mass (which would also make it more difficult for the farmers, and easier to police the farmers... ... if anyone cared about that)

Different people live in different timezones. That suggestion would leave many with sour remarks. =/
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#15 soudou

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Posted 01 September 2010 - 12:32 AM

Different people live in different timezones. That suggestion would leave many with sour remarks. =/


I sometimes thought of iRO as aRO (American RO) due to the server times and events timing. Though I never felt a need to move to euRO either really.
WoE is pretty much US-centric timezone-wise. And typically right now, though I've been away a long tme I assume its the same, BGs didn't really liven up until afer WoE. Since lots of people get on the server at once and then some guilds are like "lets BG I need some l33t gears to pwn even more next WoE". I remember trying to get Tierra/Flav gears and having to wait until after the WoErs come out a lot of the time. :D

I agree its pretty much a pain and boring waiting around to certain hours. But I like the idea of additional times other than "after WoE" that might be a best time to come. Hopefully a lot earlier GMT-wise than WoE. But I think it still wouldn't fix things. As when the WoErs pile into BG fresh from the fight they would always avoid KvM, mainly the cooldown issue and massive points requirement and chance to fail if upped. So there would need to be some other fixes. But doing server-wide BG announcements in the game for when to come seems a good idea and I'm pretty sure its an idea I heard a long time back on the old iRO forums. People could still organise matches outside BG times of course, unlike WoE.

I think to make the Battlegrounds more about fights something to incite strategy is one other good way not mentioned already. Many more than usual like Tierra fights, even though they sometimes took awhile, as Guardians weren't as easily draggable to spawn so more interesting strategies would occur in winning. I remember that whilst getting Tierra gear most of the matches I entered were fights. Flavius fights though often just turned into ring-a-rosary around the Guardians at spawn so many felt Flav fights quickly turned boring. KvM there's no structure really. Its just like a party PvP room, so not a lot of uniqueness about it I guess for people other than the rewards. EDIT: Re-reading the first post, so KvM differs from PvP due to WoE mechanics? Sorry shows how much I know since I don't really WoE so far :unsure: But by your experience people tell you to "go PvP" if you want KvM, so I guess people still feel the PvP vibe with KvM. Compared to the 'capture the flag', 'dominate the foodstore' of Tierra which seemed to have the most fight-based matches and changes in strategy each match.

I think I'd rather it didn't just end up randomized teams, and as others have said people would still find a way around it e.g. taking turns to win. Especially in KvM due to the lack of players coming through, it tends to be smaller tightly-knit groups trying to help each other get past the KvM hurdles. So unlike e.g. Tierra, organising taking turns is easy (and been done already many times).

I got a +7 Flav mace and +7 Tierra mace even with failures. Though had to hang around at crappy times for the WoErs. KvM ring was a painful crawl however. The KvM mace is really cool, but only betetr than the Flav/Tierra gears if upped. I think it should always be more of a challenge than the other BGs to get KvM stuff, they are pretty strong gears. But there does need to be some kind of encouragement to get KvM rolling along.

Edited by soudou, 01 September 2010 - 12:40 AM.

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#16 Tyre

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Posted 01 September 2010 - 03:23 AM

Well, there are two threads going on this atm, apparently I commented on an old one accidentaly and people complained about it... but whatever.

@TK : Yeah I can understand that people would complain about set times and so on... I wasn't saying it had to be the same time on one day only... it's not like WoE where you have long term rewards for 2 hours of fighting. If you go, then you get points and if yo udon't go you don't get points. They could have it 2times a day for 2 hours, or 4 times a day for 2 hours... hell they could have it at 6am monday, noon tuesday, 6pm wednesday, etc and I think it would be a lot more active and hae less farmers. Though yeah, people will always complain regardless... just like you can't please everyone with WoE times... they 'fixed' it by basing WoE times on the iRO HQ, right? Still, it waqs just a sugestion.

I have seen some others that would be very nice such as a tornament style: you enter with a team and your team rights via brackets (sorta like USRC I suppose) only it's a weekly or daily type thing.

The medals awarded could be raised or the requirements could be lowered (though this alone will not fix much of anything aside from enticing more farmers)

They could allow for smaller teams (2v2, 3v3, etc... though again, this alone will probably only entice more farmers)

The random teams thing would sour it a little... and it's sad that it seems thats the only step they might take. It would reduce the number of farmers sure... but it won't increase the number of participants (or not in any way that I can guess).
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