Recycler Expansion wish list
#1
Posted 04 June 2011 - 07:39 AM
1 random lv10 or lv20 food
50~100 starsands
50~100 strawberry
50~100 white herb
1~3 speed potion
2~3 random elemental resist potion
1~2 green ale
1~3 karvo
10~15 blue herb
10~30 auth badge
Ammounts are just estimates adjust as you wish, also suggest more consumables that you would like to see? Any attempt to screw botters a bit as heim wishes to is just coincidence , this is just an aid for guild supplies mostly as stuff coming from TBs are supposed to be =)
#2
Posted 04 June 2011 - 08:58 AM
#3
Posted 04 June 2011 - 09:17 AM
#4
Posted 04 June 2011 - 10:49 AM
I've been getting together lists of the most common items that people buy unwittingly from bot vendors, so finding ways to undercut them is definitely high up on our list of priorities. There would have to be some kind of restriction on this if it was expanded to prevent botters themselves from farming the items to trade for high market value goods.
Elder Branch
#5
Posted 04 June 2011 - 03:03 PM
#6
Posted 05 June 2011 - 11:00 AM
#7
Posted 05 June 2011 - 03:09 PM
I've been getting together lists of the most common items that people buy unwittingly from bot vendors, so finding ways to undercut them is definitely high up on our list of priorities. There would have to be some kind of restriction on this if it was expanded to prevent botters themselves from farming the items to trade for high market value goods.
For recycler list addition, how about low selling MvP weapon/armor drops (such as could be obtained from summoner room fights)?
#8
Posted 05 June 2011 - 04:51 PM
#9
Posted 06 June 2011 - 06:32 AM
put acid bomb supplies and any other rune/alchemist crafting material
fabric
immortal heart
poison spore
are 3 of the bigger things bot farmers go after
Edited by Cubical, 06 June 2011 - 06:38 AM.
#10
Posted 06 June 2011 - 08:17 AM
The recycler rewards should not be exciting, and should not be terribly desirable - they should be just slightly more desirable than another goddamned fricca circlet or morph hood or whathaveyou. I think these roughs are just about dead-on at the current ratios. We do not have to unbalance the game here, or make the game even more "easymode"-y. Most players are thankful just for a way to turn these damned gears into something that stacks and has about the same value.
And you should seriously add stone bucklers to the list. I've got close to 100 of the damned things, and nothing to do with them!
#11
Posted 06 June 2011 - 08:41 AM
And you should seriously add stone bucklers to the list. I've got close to 100 of the damned things, and nothing to do with them!
HERE HERE!!!
#12
Posted 06 June 2011 - 09:04 AM
#13
Posted 06 June 2011 - 12:53 PM
We need to make refining items far less rare so people can be more liberal with their upgrading habits. RO has one of the most unique gear refining and modification systems, but people are hesitant to use it on the majority of gears due to its item cost. That should not be the case.
Edited by Nombus, 06 June 2011 - 01:08 PM.
#14
Posted 06 June 2011 - 01:47 PM
Stone Bucklers do come to mind in that regard.
What other equipment items are severely over-quantitied in your storage? And its value is low enough that you don't want to vend it, NPC it or use it?
Those are the things I'm shooting for first.
Please don't include Kafra or event items, as they are in need of a different consideration.
This is an idea that likely can't happen but I wonder how it would fit in your play style:
Gear like Chainmail has a minimum level of 30 and caps level at 90, if you have a +8 Chainmail it can be transformed into a +0 "armor" that is the next growth stage of 70-120 etc. So the equipment does have a long term function. (I suppose in this scenario the enchantment and cards would transfer)
One of my biggest problems with equipment is since the minimums are so low, and there are no functional "caps" everyone logically gets the final gear and is done with their gear collecting. There are no gear choices through the characters lifespan. I would love to see a charcter need to replace gear ~ 4 times in its carreer, and each change is a good upgrade and is eagerly waited for rather than treated as an annoyance expense. There are2 tiers of gear. New and old, and really that seems a bit underdeveloped.
#15
Posted 06 June 2011 - 02:22 PM
This is an idea that likely can't happen but I wonder how it would fit in your play style:
Gear like Chainmail has a minimum level of 30 and caps level at 90, if you have a +8 Chainmail it can be transformed into a +0 "armor" that is the next growth stage of 70-120 etc. So the equipment does have a long term function. (I suppose in this scenario the enchantment and cards would transfer)
One of my biggest problems with equipment is since the minimums are so low, and there are no functional "caps" everyone logically gets the final gear and is done with their gear collecting. There are no gear choices through the characters lifespan. I would love to see a charcter need to replace gear ~ 4 times in its carreer, and each change is a good upgrade and is eagerly waited for rather than treated as an annoyance expense. There are2 tiers of gear. New and old, and really that seems a bit underdeveloped.
It reminds me of what they are doing in RO2 with cards.
http://www.roguard.d...ews121410/3.jpg
http://www.roguard.d...ews121410/6.jpg
http://www.roguard.d...ews121410/7.jpg
Which is a great idea.
I could see this applied to RO1 for crap equips and cards. Would be much easier if such a system was there from beginning though.
Edited by Charon, 06 June 2011 - 02:23 PM.
#16
Posted 06 June 2011 - 02:58 PM
#17
Posted 06 June 2011 - 03:17 PM
What other equipment items are severely over-quantitied in your storage? And its value is low enough that you don't want to vend it, NPC it or use it?
Stone Bucklers shield and Unholy Touch katar.
#18
Posted 06 June 2011 - 05:12 PM
#19
Posted 06 June 2011 - 06:45 PM
I first saw your 116 cards and thought it to be blank cards the I saw your spore cards.....Hell yeah, allow me to trade 3 Cards for an OCA.
#20
Posted 06 June 2011 - 11:29 PM
I would love to see a charcter need to replace gear ~ 4 times in its carreer, and each change is a good upgrade and is eagerly waited for rather than treated as an annoyance expense. There are2 tiers of gear. New and old, and really that seems a bit underdeveloped.
Pre-renewal people used to do that but things are so cheap and zeny is real easy to get (Kafra shop or grinding at higher levels) that buying stuff that doesn't a huge impact in game-play can be easily replaced in a month or less. Maybe this is part of renewal aswell, seeing how easy it is to kill mobs and loot their drop more frequently than in pre-renwal.
#21
Posted 07 June 2011 - 03:53 AM
electric fist
silk robe
guard [1] (on his list but not redeemable)
armor charm
mithril magic cape
red silk seal
golden mace [1]
golden gear [1]
long barell [1]
drifter [1]
gatekeeper DD
hardcover book [1]
bible [2]
tablet [1]
red flame whip
alarm mask
#22
Posted 07 June 2011 - 04:10 AM
#23
Posted 07 June 2011 - 04:14 AM
As for cards I really think something like 5 cards (all 5 different maybe) = 1 random card (not OCA) would give any card a minimum floor value for this, and it would actually make getting some cards a nice thing and not a drop that's .02% but isnt even worth 1mil in some cases.
Add:
electric fist
silk robe
guard [1] (on his list but not redeemable)
armor charm
mithril magic cape
red silk seal
golden mace [1]
golden gear [1]
long barell [1]
drifter [1]
gatekeeper DD
hardcover book [1]
bible [2]
tablet [1]
red flame whip
alarm mask
+1
And might add Violin[4], Erde[2], Evil Bone Wand, Finger[2], Fricco's Shoes, Eagle Wing[1], Biretta[1], Coat[1], Silver Robe[1], Mantle[1], unslotted Ring/Brooch/Earring/Glove, useless bard/dancer elemental guitars/whips aswell.
Edited by Wanderer, 07 June 2011 - 06:04 AM.
#24
Posted 07 June 2011 - 08:14 AM
Are you guys crazy...? Wanderer's wishlist is far too generous.
The recycler rewards should not be exciting, and should not be terribly desirable - they should be just slightly more desirable than another goddamned fricca circlet or morph hood or whathaveyou. I think these roughs are just about dead-on at the current ratios. We do not have to unbalance the game here, or make the game even more "easymode"-y. Most players are thankful just for a way to turn these damned gears into something that stacks and has about the same value.
And you should seriously add stone bucklers to the list. I've got close to 100 of the damned things, and nothing to do with them!
Seriously, you guys need to stop spoon feeding us. RO really is becoming "easymode" like DrAzzy says. If enough people complain about something, we always get appeased. You have to keep in mind that the people that post on forums are not a good representation of the overall population. In fact, the people that post on forums are most likely from the whiny population.
Also, undercutting the bots is NOT the solution to the problem. How about working on a better way of banning the bots instead?
Wanderer's idea is just absolutely absurd. It's just going to make the WOE guilds that are strong even stronger, just like with the whole Seal rolls happening much more frequently. A majority of the exchange items are so commonly obtained through treasure boxes. And who is getting all the treasure boxes?
Add:
electric fist
silk robe
guard [1] (on his list but not redeemable)
armor charm
mithril magic cape
red silk seal
golden mace [1]
golden gear [1]
long barell [1]
drifter [1]
gatekeeper DD
hardcover book [1]
bible [2]
tablet [1]
red flame whip
alarm mask
Look at this guy for example. I found his post hilarious. This guy just looked in his storage and listed everything he has in there that he can't get rid of. This guy has no regard whatsoever for the good of the RO population. He is looking out for himself. This is another type of person that commonly posts on forums.
#25
Posted 07 June 2011 - 09:23 AM
And also read heim's last post
Right now the recycler is just breaking stuff down into elu/ori. Currently the stuff on the list is what castles often drop that also is well under valued in the player market. I wanted to get that groundwork in-place before expanding it further. There certainly are a number of common gears that should be added
Stone Bucklers do come to mind in that regard.
What other equipment items are severely over-quantitied in your storage? And its value is low enough that you don't want to vend it, NPC it or use it?
Those are the things I'm shooting for first.
Please don't include Kafra or event items, as they are in need of a different consideration.
This is an idea that likely can't happen but I wonder how it would fit in your play style:
Gear like Chainmail has a minimum level of 30 and caps level at 90, if you have a +8 Chainmail it can be transformed into a +0 "armor" that is the next growth stage of 70-120 etc. So the equipment does have a long term function. (I suppose in this scenario the enchantment and cards would transfer)
One of my biggest problems with equipment is since the minimums are so low, and there are no functional "caps" everyone logically gets the final gear and is done with their gear collecting. There are no gear choices through the characters lifespan. I would love to see a charcter need to replace gear ~ 4 times in its carreer, and each change is a good upgrade and is eagerly waited for rather than treated as an annoyance expense. There are2 tiers of gear. New and old, and really that seems a bit underdeveloped.
So first you complain it will only help guilds who own forts, and when people also list stuff that doesn't come from TBs you also complain?
Edited by Wanderer, 07 June 2011 - 09:31 AM.
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