- Remove high level monsters from low level maps. Examples are:
*Nereids from beach_dun03
*Arclouze from alde_dun02
It's understandable to have "annoying" monsters on a good leveling map to make it a bit harder, but in this case (mainly the Arclouze) the drastically high level will completely ruin the map and make it unusable.
*Lord of Vermillion
*Focused Arrow Strike
As well as possibly lowering the variable cast time of Magnus Exorcismuse even further.
Being worked on apparently, so nevermind that point.
The fixed cast times cripple the usefulness of these skills, and I believe it would be fair to at least give them the ability to be casted faster based on your own stats.
- Take a look at the class restrictions on Attack Speed potions.
It would be nice if all classes had the opportunity to use awakening and berserk potions. Reason for this being that there is already a level requirement which restricts use, and the need for such restrictions are long gone.
Now, as I said, this is just my personal opinion that I believe other people may agree with. Yes it's in the wrong section but it has the potential for discussion in this forum. I know they've been reiterated way too many times, but seeing as the latest patches have really changed things up, I figure this might have a chance of happening now.
Will edit this post if anyone has further additions they'd like me to add!
Edited by Akihiro, 11 June 2011 - 02:05 PM.