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Some Specific Suggestions for Heim!


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#1 Akihiro

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Posted 04 June 2011 - 11:25 PM

Some overall suggestions that I would personally really enjoy (Along with several others, but I won't put words in other people's mouths). I'm trying to be specific as possible considering you have said multiple times that we need to be specific with stuff like this, as that helps you the most, Heim.

- Remove high level monsters from low level maps. Examples are:
*Nereids from beach_dun03
*Arclouze from alde_dun02

It's understandable to have "annoying" monsters on a good leveling map to make it a bit harder, but in this case (mainly the Arclouze) the drastically high level will completely ruin the map and make it unusable.

- Remove/lower the fixed cast time on non-third class skills such as
*Storm Gust
*Lord of Vermillion
*Meteor Storm
*Ganbeitan
*Energy Coat
*Focused Arrow Strike

As well as possibly lowering the variable cast time of Magnus Exorcismuse even further.


Being worked on apparently, so nevermind that point.

The fixed cast times cripple the usefulness of these skills, and I believe it would be fair to at least give them the ability to be casted faster based on your own stats.

- Take a look at the class restrictions on Attack Speed potions.

It would be nice if all classes had the opportunity to use awakening and berserk potions. Reason for this being that there is already a level requirement which restricts use, and the need for such restrictions are long gone.

Now, as I said, this is just my personal opinion that I believe other people may agree with. Yes it's in the wrong section but it has the potential for discussion in this forum. I know they've been reiterated way too many times, but seeing as the latest patches have really changed things up, I figure this might have a chance of happening now.

Will edit this post if anyone has further additions they'd like me to add!

Edited by Akihiro, 11 June 2011 - 02:05 PM.

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#2 Kadnya

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Posted 05 June 2011 - 05:00 AM

Magnus exorcismus needs some love too, it has still longer fixed and variable cast time than all wizard skills and is much more limited :waddle:
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#3 Heart

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Posted 05 June 2011 - 05:11 AM

ME priests got killed by Gravity
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#4 Quazera

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Posted 05 June 2011 - 10:01 AM

ME priests got killed by Gravity


PRIESTS got killed by GravityC:
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#5 iCandy

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Posted 11 June 2011 - 06:00 AM

i agree with these changes
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#6 bitbucket

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Posted 11 June 2011 - 07:36 AM

Remove high level monsters from low level maps. Examples are:

*Nereids from beach_dun03
*Arclouze from alde_dun02

It's understandable to have "annoying" monsters on a good leveling map to make it a bit harder, but in this case (mainly the Arclouze) the drastically high level will completely ruin the map and make it unusable.


Seriously, why is it that so many maps have one extremely high level monster that'll completely wreck anyone who's there at an appropriate level? If the idea was to thwart bots, it doesn't work; the bots just teleport from said powerful monster and the only ones who die from it are actual human players who didn't know better, or didn't notice it sneaking up on them.
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#7 Ularis

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Posted 11 June 2011 - 08:10 AM

Just change the monster to something in level range of the peopl who train there.

I.e. Mutant Dragonoid at the Alligator Map (Zenhai Marsh) is quite powerful but its just level 65 and gives about 4k base and 15k job exp with the level range bonus (otherwise 3k base 12k job).

EXP is not much compared to Pre-Renewal but its quite nice for a mage (with 2 Siroma Cards) to toy with :o and the exp was 4 and 7 digits xD

Edited by Ularis, 11 June 2011 - 08:13 AM.

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#8 asayuu

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Posted 11 June 2011 - 08:31 AM

[Speed Potions]
Hm. All the classes should be able to drink all the speed potions?

Someday I had the idea to make speed potions lower Variable Casting too. I never posted though...

But with the same rate as the ASPD increase [10% for Concentration, 15% for awakening, 20% for berserk, 25% for SinX/GX with deadly poison]

[Monsters in Maps]

Yes, put monsters in the level range. It does not matter if they are mini-bosses [Like Mutant Dragon] or not, but in the level it would be very nice.

[Mutant Dragonoid]

I got the same exp as you when I entered the range. The difference I was on a even-share party. [How good is being a baby from a RK, they can onehit monsters giving huge exp for your level~ ^_^]

Edited by asayuu, 11 June 2011 - 08:32 AM.

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#9 Charon

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Posted 11 June 2011 - 04:17 PM

I remember reading somewhere long ago that there was gonna be Cast Speed Potions with renewal, but nothing came out of that.
Would be cool tho, I imagine 3, like aspd ones, the "Berserk" one only for mage cls and a few others lol..

Edited by Charon, 11 June 2011 - 04:18 PM.

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#10 Hacks

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Posted 13 June 2011 - 09:23 AM

change global aftercast delay on magnum break to reuse delay
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#11 TrueMaster

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Posted 13 June 2011 - 09:49 AM

Yeah with the thirds it seems that some of the classes should get and upgrade in thier atk speed potion usage. The ones who can just use concentration potions such as performers really get the worst end of it all.

There is berserk pincher but that takes 3 characters just to get 15 mins of increased atk speed. I have one of these setups that i rarely use because the skill just isn't long enough.

Edit: Mean while a wizard can use damn berserk potions. What kind of Sense does that make?

Edited by TrueMaster, 13 June 2011 - 09:52 AM.

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#12 Maka

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Posted 13 June 2011 - 11:51 AM

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