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Find Party and other UI ideas


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#1 Nadesh

Nadesh

    Too Legit To Quit

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  • Playing:Requiem

Posted 11 June 2011 - 09:05 AM

Some of the suggestions I will post here, were alredy sent to the support center, and alredy were sent to the development (or that was told to me). Here I will try to add new ideas but also bring back those that I alredy made because arent only related but will have more sense in relation with the others.

1.Find Party

1.1.Tutorial

I think that this new function (Find Party) should be included among the tutorial quests in Kurt, at the start of the game. The idea is that the new players should be familiar to this feature since the start of the game. With this, they also will be able to see that there are many other players around, knowing that the empty start map can, sometimes, discourage the new players.

1.2.Find Party NPC

Related to the previous suggestion (1.1). The idea would be to have an NPC in Kurt (but also could be in all the big towns) that not only open this new functionâ??s window, but also have a text explaining how to use it. This NPC could be part of the tutorial quest mentioned in the point 1.1.

1.3.Find Party UI

I think that this new function, Find Party, should be added to the UI at the right side of the screen. The reason of this is that is a too important function that should be present at all times. This would help to make the community to have a better interaction, being able to not only create but also to search for party without being stuck in a place for hours, crossing fingers and hope that someone pass and help them (even with the Regional chat is hard to find party for some places).

Here is an example of how the new UI could look like:

Posted Image



2.Other Changes

2.1.Quests

This idea alredy was sent to the support center:
Ticket : Storyline and Quests Dialogs

"I have a suggestion:
Make a new window in the game, that could be another tag in the quests window, that have registry of all the quest dialogs, that way the players could follow easier the storyline.

The reason to ask this is simple. Most people do quests when there is an xp event running. Meaning that there isnt enough time to read the quests if one want to finish them in time.

The idea is to have this window in wich the players can see the dialogs of the finished quests, that way they can read them at any time.

An alternative idea would be to post those dialogs in the forum or main page, to let the players read them. I dont know how hard that could be, because maybe all that text isnt in only one place, but still could be an alternative.

Thx for your time
Nadesh"

Answer:
"Thank you for your suggestion,

We like the idea of a database in game showing all the available and completed quests and will write up a suggestion to the development team for this addition.

What we will suggest will be alternate tabs in the Quest UI showing Current Quests/Available Quests/Completed Quests. With these 3 tabs, we think the quest system will be more user friendly and can be a good addition to the game.

If you have any further suggestions or any questions, please feel free to contact us at anytime.

Eric
Warp Portal Support Team Supervisor
http://www.warpportal.com
http://support.warpportal.com"



I wanted to add something else to this suggestion:

-In the Quests UI, maybe mark the more important quests with another color. With important quests i mean the ones that are relevant for the main story and the ones that give important items like the quests that give the bags, mount and possession beast.

2.2.Guild

2.2.1.Guild Announcement Board

This idea alredy was sent to the support center:
Ticket : Guild Announcement Board

"The Guild Notice and the Guild Memo are great things, but i would like to suggest some kind of tag in the guild windows, or a button that open a new window from the guild (just like the guild war button does), that let the master/managers right a longger text.
The idea would be to be able to make a week schedule, with the guild activities or the events for that week/month. It doesnt need to be too big, but something as long as the text one can write in an in-game mail (Transporter) would be nice.

The reson for this is that the Guild Notice is great but isnt long enough to write all the guild activities/ events. Pluss, the Guild Notice itself shouldnt be that long, because if all that text appear when someone use a warp machine or login, then it would cover the whole chat window. With this idea, the guild members would have a place to look when they want to know what is going on. This board also could be used to inform the patch notes and stuffs like that to the guild members that not always understand english that well.

Thx for your time
Nadesh"

Answer:

"Thank you for your inquiry,

We will forward your suggestion to for a guild event calender to the game management team. Thank you for your support of Requiem Memento Mori. If you have any other questions please feel free to submit another ticket and we will be happy to assist you.

Michael
Customer Service Representative
WarpPortal Support Team"


2.2.2.Guild List of Players

-Make the guild list to be able to be sorted by categories. For example, lvl, class, time without connect, etc.
-Add the info if the player is in the open map or in a battleground.

2.3.Community

The suggestions here would be:

-Increase the amount of friends that can be added.
-Add more info, like the lvl and class.
-Show a message in the main chat when the friends login and logout.
-Also, it could be useful to have the info if the player is in the open world or if it is in a battleground.


3.Other UI Changes

I think this change is important to have a more friendly UI.

The current UI at the right side of the screen is fine, but could help the players without even the need of press the buttons.

The idea is to make the buttons at the right side of the screen, shine or change color, when something happen. That something depends on the button, for example, the Battleground button could change color when a battle is running.

We alredy have this for the Equipment UI. The button change color if the items are about to reach 0 durabilty (yellow) or when are broken (red).

Here is a picture about how it could look like:

Posted Image


An explanation of why would change color each of this buttons:

-Quests UI: as was said in the point 2.1, the new Quest UI could have 3 tags (Quests/Available Quests/Completed Quests). The idea would be that the button could change color to indicate if someone took all the Available quests for that lvl or not. In this way, the button would be red when there are available quests that werenâ??t picked up, and the button would be green when the player have all the quests but still didnâ??t finish them.

-Possession Beast UI and Skills UI: in this case, the button could turn green when the character or the possession beast win a lvl, indicating that there are new skill points available.

-DNA UI: in this case, the button would remain green until all the DNA points are assigned.

-Guild UI: when the button turn green, it would indicate that there is a new announcement in the Announcement Board (see idea 2.2.1). When the button turn red, it could indicate that the guild is having a gvg battle.

-Community UI: the button could turn green when there is a friend online (it could turn green and then pass to normal, after a few seconds).

-Find Party UI (see idea 1.3): the button could turn green when there are people available in the Recruit Party and/or Apply Party lists.

-Battlefield UI: the green button could indicate that a battleground is currently running. If the button turn into yellow, maybe it could mean that there is people in the waiting list but the battleground isnâ??t running.

Ofc, the buttons could change colors for other reasons, those just were examples.


I hope you like some of this ideas, because I think some could make the game much more intuitive an user friendly, over all the idea of add the new Find Party function to the main UI at the right side of the screen.
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