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Starting Mage- Sage/Wizard Guide.


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#1 EvilLoynis

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Posted 17 June 2011 - 09:03 AM

  Hey all I hope this helps out newer Mages in getting started as I frequently see the same sort of Questions being asked. I know there is another Guide here but that one seems a bit more for slightly more Advanced players. Please note that these builds are for mainly PvM (Player vs Monster) as Mages really don't get into WoE (War of Empirium) or PvP (Player vs Player) before they get to their Transcendant classes (High Wizard/ Scholar) or Third classes (Warlock/Sorcerer).


THE BEGINNING

Character Creation & Stat Progression:

   As you level up you should stick to increasing your Intelligence to around 70 or so before adding either Dex or Vit. At level 93 you could have as Base stats 90 Int, 60 Dex & Vit, 30 Luk and hit 99 Int at lvl 98.

 

  This goes for both Wizards and Sages.  There are some more advanced builds but those require very special equipment or other things.  This advice if for basic caster type characters.

 

 

Earning Zenny

 

  Pick up all monster drops you can and then look them up on Ragial.com (select your server if your not on iro's chaos) to find what a good price is to vend or sell them for, remember you can put them in storage as it has no problem holding tons of stuff.  Very few drops will you ever want to sell to NPC stores as they will give very poor prices.

 

  For example the very first monster I list is Mandragora which drop Stem.  Stems can be easily sold to other players for 700-1k zenny each!!!.  You will just cry when you realize some ppl sell these to NPCs for only 23 zenny :(  Also Mukas drop Cactus Needles which players buy for 500-1z easy as well.

 

  A good idea is to make a Merchant type character on an Alternate account to Vend your drops, along with buying things like Fly Wings, White Potions and other things at a 24% discount.  At only Job Level 20 a merchant can get Max Discount and 1 Vend (lvl 1 vend lets you set up to sell 3 items at ounce, for example Stem, Cactus Needle and Empty Bottles.  Sadly weapons and armor take up their own slots even if you have multiples of the same).

 

 

 

Skills & Skill Progression:

 

 
  In this guide I will be using 3 main skills for leveling purposes and they are as follows: Fire Bolt, Cold Bolt and Fire Wall. Fire Wall is a Skill that you will ALWAYS want to use on Maximum level which is 10. This is because higher levels cast faster and last longer. When using Fire & Cold Bolt to kill monsters do not be afraid to use higher or lower levels to kill things. The More Magic Attack you have, from weapons, Intelligence or gear, the lower number of bolts it will take to kill something.

 

  This Skill Simulator will help you plan for what you want your Mage to learn.

  All Mages, whether going Wizard or Sage, should get the following skills:

Fire Bolt Level 10
Cold Bolt Level 10
Fire Wall Level 10
Fire Ball Level 5 (needed for FW)
Sight level 1 (needed for FW)

Stone Curse 1 (needed for Heavens Drive)

  Order of Skills - Usually I put 2 in Fire Bolt then 2 in Cold Bolt. After that bring Fire Bolt to Level 5 and Cold Bolt to Level 5. Next Fire Ball upto Level 5, 1 into Sight and 10 into Fire Wall. Then Finish off Fire Bolt then Cold Bolt to 10. Alter at need when leveling, remember you DON'T have to spend skill points right away if you don't need them, you will before you change to Wizard or Sage though. I usually have a couple sitting around just in case something changes.

 

  Those going the WIZARDS path should add the following as Mages after getting above skills: 

 

Lightning Bolt Level 4 (DO NOT MAX, Wizard skill Jupitel Thunder better)
Lightning Storm Level 1 (DO NOT MAX, Wizard skill Lord of Vermillion better)
Frost Diver Level 1-6 (1 at least needed for Storm Gust)
Napalm Beat Level 1 (Needed for Jupitel Thunder and LoV)

 

   Frost Diver is the place to put the extra points as even though Frost Nova is better you will have better things to spend Wiz Skill pts on until the end.  Storm Gust 1 is better to immobilize mobs then Frost Diver but takes ~4.8 seconds to cast compared to Divers 1 sec.

 Those going the SAGES path should add the following as Mages after getting above skills:
 

Frost Diver 10

Lightning Bolt 10

Earth Spike 1  (Needed for HD)

Heavens Drive 5

 

  This will actually require using 8 Sage Job Points in Mage skills but this is ok as Sage skills are not that great sadly.

 

 

   WARNING - After TRANSCENDING aka Rebirthing High Mage, High Wizards and Scholar skill distributions will be a bit different as they will need think ahead to WarLock and Sorcerer more.  Be sure to use THIS Skill Builder to see where you may need to put a few points so you can be sure to unlock those 3rd class skills.

 

  http://irowiki.org/~himeyasha/skill4/

 

  You will pretty much use the same places to level that you did before so you will be able to see where you may want to cut a few points.

 

  PS Wizards/HWizs will level up a lot easier due to being able to use Storm Gust and Lord of Vermillion, Gramps Turn in parties will love them.  Sadly Sages will not, although Scholars will get some love thanks to Soul Exhale (lets you refill party members sp), however with Double Bolt and Fiber Lock they may not even need parties.  For more info on skills check out irowiki.org as it's a great resource to have bookmarked.

 

 

OOPS I Made a Mistake!!! HELP!!!

Don't worry to much if you made a mistake with your skills early on because there is a way to fix this as long as you are NOT over level 99.  (This has been extended to level 99 apparently, good news for use all.)

Step 1: First get to Prontera
Step 2: Put all the gear that weigh anything, all but Kafra Tickets, Novice Pots/Wings and Eden Gear/mark, into storage. Your weight must be at 0 you can check by using Alt + V to open your character window.
Step 3: Speak with Hypnotist. She is located near the Fountain in Prontera just a bit North of it and to the right of the item shop just off the road. She will give you the choice to reset skills.
Step 4: Get the skills you want and get back your gear and go rock!

Picture below of Hypnotist.
TestMage-1.jpg



There is also Currently, (not sure when it will be gone), a free 1 time Stat & Skill reset available ounce per character. This is given by Mesmerist inside the Eden Group just in front of the Sign Board. *** She has now been moved to behind the counter.



Equipment:

 

  Really the only important part of a Mages equipment you should worry about at all early on is the Wand you use. I will list 4 wands you can get easily, the starting Rod you get for free, 2 of the Eden Group weapons and one Store Bought:

Novice Rod 38 MAtk, 15 Atk (not upgradeable, free, no lvl req)
Eden Staff 1 125 MAtk, +2 Int, 60 Atk, Level 26 Req (Quest needed, not upgradeable)
Eden Staff 2 150 MAtk, +3 Int, 60 Atk, Level 40 Req (Quest needed, not upgradeable)
Survivors (Int) 120 MAtk, +2 Int, +300 HP, 50 Atk, Level 24 Req (Bought in Lightzalen, upgradedable)

  Now while the Eden wands have Higher Magic attack they lack the HP and low lvl requirement of the Survivors and they CANNOT be upgraded. Upgrading the Survivors Rod to +5, which can be done SAFELY with level 3 weapons, gives it an additional 25 Magic/Normal attack bringing the total to 145 Magic Atk, 75 Atk.

 

  Cards

 

  Certain cards can be of great assistance when placed in your equipment.  Here are a few of them, some avg prices atm for them and what equipment they need to be placed on.

 

Vitata Card ~4m - Accessory = Heal lvl 1 Acolyte skill. (of Healing)
Pupa Card 2m - Armor = +700 HP (Hard)
Creamy Card 1.5m - Accessory = Teleport Lvl 1 Acolyte skill (of Teleport)
*Phen Card 10m - Accessory = Prevents skill casting from being interrupted. +25% Variable Casting Time (Under a Cast)

Siroma Card 5m - Accessory = Increases Damage and Reduces Cast Time of Cold Bolt by 25% (of Yana)
Imp Card 7.5m - Accessory = Increases Damage and Reduces Cast Time of Fire Bolt by 25% (of Ignis)

 

  Most people put the accessory cards in Clips and Nile Roses as these are easy to get, only cost 200 - 500k, and have no level or class restrictions although there are other possibilities.

 

  Check out Ragial.com for current prices and if anyone has them up for sale.  You may see them already in the Clip/Nile Rose.

 

 *After you have rebirthed you can choose instead to use Orleans Gown [1] as it also prevents skills from being interrupted and only increases cast time by 15%.  Also has that slot to put a card in, perhaps Pupa.

   LOL when I first made this Guide Imp and Siroma cards were a LOT more expensive, I mean by like 10x as much :( .

 

LEVELING SPOTS -

 

  You can level up to job level 10 just outside Izlude easy enough.  Change job in the Izlude academy or head to Geffen.

  Talk to the "New Mage Trainer" right outside the door of the Geffen Magic Academy ounce you have changed to get 3 free Job Levels put 2 into Fire Bolt then head out the North gate.

Level 1-12 - Mandragora (FireBolt)

 

  Mandragora - these guys are just to the North of Geffen town. Keep your distance from them as there tentacles reach a ways, they only have 156 HP so Level 2 Fire Bolt should be enough to kill them. Pick up all drops and keep the Stems to sell to other players for some good $$$.

http://db.irowiki.or...ster-info/1020/

Level 12 - Do the first Eden Quest. If you get the Desert quest Level 2 Cold Bolt is enough to kill all 3 of the guys. This will get you some other gear that boosts your HP/SP max and recovery which is ok.

Level 12 - Muka (FireBolt) and PecoPeco (ColdBolt)

 

At this point if you can hunt some good monsters for experience and get an extra bonus from the Eden Group as well. Muka & Peco Peco's. From Prontera Exit by the Soth Gate then head 1 map South into the desert, also you could head 1 more map South/East. More Peco's on the first, more Muka on second. You could hunt these all the way to Level 26 easy.

Muka are passive, Earth monsters. They have 468 HP so a Level 5 Fire Bolt is best to kill them. Pick up and save Cactus Needles, Empty Bottles, Iron Ores and Green Lives/Herbs, NPC the rest.

Peco Peco are passive, assist, Fire monsters. They have 446 HP so use a Level 5 Cold Bolt on them. Pick up and save Oranges, Herbs and Sandals [1], NPC the rest.

http://db.irowiki.or...ster-info/1055/
http://db.irowiki.or...ster-info/1019/
 

  Bounty quests for these are not available until 21 at which point your already on to better monsters.

Level 18 - Ants (FireBolt)

 

  If your tired of the above you can start killing Ant's, Andre, Pierre and Deniro. Best map to hunt these guys on I believe is Comodo Field 08 which is from Morroc exit South then West talk to NPC to get to map. You could also head into "Ant Hell" which is located at the top (level 1) and bottom (level 2) right of this map. There are agressive monsters in there though and it's botted pretty heavily. (On Valkyrie at least). Stay here until your 30-35. Do the Eden Group quest at Level 26 (upgrades to 2nd version Armor, Mantle, Boots and get 1st weapon).

Andre, Pierre and Deniro are all passive, assist, looting, Earth monsters. They have lets say 725 HP (Andre has the most at 724 Deniro the least at 671). Level 6 Fire Bolt should kill them easy. Save Worm Peelings, Iron Ores, Rough Eluniums, Red Bloods, Wind of Verdures, Star Dust and Green Lives, NPC the rest.


http://db.irowiki.or...ster-info/1095/
http://db.irowiki.or...ster-info/1160/
http://db.irowiki.or...ster-info/1105/


Level 33 - Wolfs (FireBolt)

 

   Wolfs are passive, assist, Earth type monsters. They have 1219 HP. The only danger on this map are from Argos, spider like guys that are agressive. Just FWall then Bolt these guys dead and get back to Wolfs.  From Payon exit South then 1 map West.

http://db.irowiki.or...ster-info/1013/

Save the Strawberries, Mantle [1], Emveretarcon and NPC the rest. Argos drop Cobweb, save these as they are worth a bit to Scholars.

 

Sadly you can't get the Bounty quest for these guys until 41 at which point your done with them lol.


Level 40 - Grove (FireBolt)

Ok now ounce you have hit 40-45 you can start hunting Grove monsters (Flora not till 44). Best map is Comodo Field 01. Warp from Prontera to Comodo, then go through the East cave to get here. Groves are Earth2 element so take 175% Damage from Fire. Easy map as the only aggressive guy can't move. Grove have 2,090 HP so use Fire Bolt of the appropriate level. Test a level 10 Fire Bolt on one to see how much damage it does so you can adjust, will probably take a level 6-8 if only though. Nice easy leveling till level 55ish with Bounty.

 

http://db.irowiki.or...ster-info/1687/

 

  There is also now Bounty quests for both Grove and Flora so you can level even quicker.

http://irowiki.org/w...d_Quests#Comodo

Level 40 - Metaller (ColdBolt)

Metaller - You can start on these guys from lvl 40. These guys are an alternative to Groves, they are Passive Fire guys so will take 150% damage from Cold Bolt. They have only 1,687 HP so a 6-7 Cold Bolt should do. They can be found on Comodo Field 09 which is actually just 1 map south of the Ant map above. There are ants on this map as well but still no aggressive monsters to really interfere and endanger you.

http://db.irowiki.or...ster-info/1058/

 

  No Bounty Hunting for these.

Level 40 - Greatest Generals (ColdBolt)

These guys are Immobile so are easy targets for a Cold Bolt. They have 1575 HP. Great loots from these guys as they drop Trunk, Brigan and Authoritative Badges which are all good things to sell to other players.
If your Magic Attack is strong enough you can also kill Beetle King (2061 HP) on this map, use FBolt but make sure it's strong enough to kill them in 1 shot as they can assist each other if you don't.
Do NOT go after Savages as they can "sense" your magic attack and instantly attack you. If you really want to though wait till level 44 and put down a Fire Wall to block them THEN cast FBolt on them.

Found on Payon Field 10 which is from Payon, South 1 map then 2 East. This is the safe way with no aggressive monsters along the way normally.

http://db.irowiki.or...ster-info/1277/


Level 50 - Hodes & Sandman (FireBolt)

Hodes - At around 50 you can start here if you are getting bored you can start killing Hodes. Best map for this is Sograt Desert 17 which is from Morroc 1 map south 1 map east and 1 south again. Be WARNED, Sandman and Frilldoa roam this map as well and they are aggressive. Fire Wall and FBolt can be used on Sandman but Cold Bolt or Frost Diver should be used on Frilldoa, frills and Sandmen can use Cloak to hide their approach while still moving so be careful. While Sandman have better loots they are harder to kill somewhat. If they aren't much of a danger to you and you want to try to get more loot head one more map East to field 17 (listed below). Less Frill's here but LOTS of Sandmen.

http://db.irowiki.or...ster-info/1127/

http://db.irowiki.or...ster-info/1165/

 

  No Bounty available for these guys for some reason.


Level 60 - Grand Peco (ColdBolt),  Level 65 - Goat (ColdBolt)

  Grad Peco are great to hunt. They have 3150 HP and assist so make sure to take them out with 1 cast of Cold Bolt. Good for looting as they have the highest drop rate for Wind of Verdure's in the game at 10%. Pretty much save anything they drop for resale to players other than the PecoPeco Feathers which you can sell to NPC.

To get to the best map for them start at Aldebran and then go two maps north and one west. Bring Fly wings to get there as otherwise it's more dangerous.

http://db.irowiki.or...ster-info/1369/

 

  Goats are another monster that you use Cold Bolt (200%) on. They have 3980 HP and can assist so make sure to 1 shot them as  well. You can sell the Horn & Skin to NPC's for good zenny. Save the Empty Bottles and all the Herbs for other players.

Go from AlDeBran North 1 then West 2 maps.

http://db.irowiki.or...ster-info/1372/

 

  Boath Grand Peco and Goats have Bounty quests available to pick up in Juno.  Can easily do these guys till 80 as the next guy does not have a bounty and has poorer drops.

http://irowiki.org/w...ard_Quests#Juno

 

Level 70 - Porcellio* (FireBolt)

 Porcellio have a high HP of 5,544 HP and are weak to Fire Bolt (200%). They do NOT assist and are Looters. It is always best to 1 shot guys if you can or stay at Goats a bit longer. Only good drops here are the Main Gauche [4] and his card.

* = if you are concerned about making some zenny it's best to stay at Goats longer and skip this monster until level 75-80.

Easy and safe to get to. From Einbroch just head south then east 1 map each. The North-West exit on this map is the town of Einbech which is a good save place for quiet a while.  No Bounty avail.

db.irowiki.org/db/monster-info/1619/

 

Level 80 - Stapo*** (FireBolt)

Stapo are like the previous monster in that they are looters and weak to Fire (175%). They have 8805 HP so are quite a bit tough and almost impossible to 1 shot without help. You will need to FireBolt then lay down a FWall and FBolt again to kill them. They do not have great drops either. Only really good thing about them is there are quite a few of them. Stay away from the plants on the map. You won't really get exp from Drosera until level 86, and Muscipular until level 90.

http://db.irowiki.or...ster-info/1784/

*** - These monsters would really benefit from having a Priest with the Spell Lex Aerterna to cast on them before your Bolt hits. This way it should only take one Level 10 Bolt to kill safely.

 

 

Level 80 - Roweens (Earth Spike/Heavens Drive)

 

  Roweens are a tough AGGRESSIVE monster to level on but can be done using either FireWall + Earth Spike or FBolt to kill individually OR by using FWall + Heavens Drive to hit multiple at the same time.  I usually recommend these guys only for Trans class characters like High Wiz or Scholar as they give a good chunk of JOB exp and also have a 91-99 Eden Board quest that gives a nice 300k Job exp just for killing 30 of them but has a 3 hour cool down.  This really helps trans classes as they usually reach BASE level 99 long before Job level 70.  For Wiz/Sage other choices listed are usually better.  They actually give better exp than Stapo (~110xp) at same level but are much more dangerous.  Sadly drops pretty much suck.

 

  Located just outside Rachel means easy access.

 

http://db.irowiki.or...ster-info/1782/

 

 

Level 83 - Siroma*** (Lightning Bolt/Jupitel Thunder)

 

  Siroma are quite good to level on  and give 1827 Base Exp, compared to Stapo's 1574.  Like Stapo, Siroma are passive looters weak to Wind (200%).  They have 11,910 HP so you will need to JT/LB then lay down a FWall and JT/LB again to kill them, perhaps followed by another low lvl bolt to finish them off.   ALL of their drops are quite decent and will want to be saved to sell to other players, make sure to check ragial.com for good prices to sell them at.  Be sure to Fly Wing away if you spot a Gazzi as they are extremely dangerous.

 

   Siroma are located in the Ice Dungeon, which is located from Rachel, 1 Map East, then North 3 maps.  However these maps are quite difficult/dangerous maps to get through and the only good way to get here is to either have someone higher lvl take you, or get a warp to the entrance of the Ice Dungeon from a friendly Acolyte/Priest.

 

http://db.irowiki.or...ster-info/1776/

 

 

Level 88 - 103 - Desert Wolfs

These guys can be solo'd VERY carefully or really good with Tank/Puller or Healer. They require some careful thought ahead of time to deal with. They have 9447 HP and take 150% damage from Cold Spells, however they are best dealt with by Freezing them then hitting them with Lightning attacks that will then hit for 150% since they can mob. Get to them from Rachel by going out the East door then head North 3 maps.

Wizards - If Solo the spells you will want are Storm Gust 1 and/or 10, Jupitel Thunder 10, FireWall 10 (For the Roweens on the map). If duo then Storm Gust 10 to kill them all and mop up with JT.

Sage - Unfortunately Sages will usually have to solo these guys so Frost Diver 10, Lightning Bolt 10, FWall 10 + FBolt 10 (For Roweens). Even if you do have a partner it's not a good idea to mob them as Sages really don't have AoE kill spells. OFC ounce they hit Scholar thats a whole other story icon_mwahaha.gif

http://db.irowiki.or...ster-info/1106/


Level 95 - Magmaring***

This is THE monster for most classes ounce they hit level 95 until hitting 99 and beyond so this area is really hunted quite a bit. These guys are weak to Water (200%) but have 13,079 HP so will take more than one cast.

Alternate kill method without Priest support would be to use Frost Diver (Storm Gust if Wiz) to Freeze them in place quickly then follow it up with a Lightning Bolt 10 (Jupitel Thunder or LoV if Wiz).

*** - These monsters would really benefit from having a Priest with the Spell Lex Aerterna to cast on them before your Bolt hits. This way it should only take one Level 10 Bolt to kill safely.

http://db.irowiki.or...ster-info/1836/
 

JUNO SPOTLIGHT LEVELING

Spoiler Juno Spotlight


Edited by EvilLoynis, 13 June 2016 - 12:41 AM.

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#2 ChaoticNeutral

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Posted 17 June 2011 - 11:43 AM

Yup, that's pretty helpful. I couldn't believe that the other guide didn't mention wolves, the exp/time rate there is incredible if you find a good spot. I say a mage should head there as soon as he hits level 30 since the monster will be exactly 15 levels above, and stay there until the exp falls below 0.8%~1% per kill (which is still actually good considering the rate at which you'd be killing them).

Also, I couldn't help noticing that you only make spelling errors in heading text. xD

Edited by ChaoticNeutral, 17 June 2011 - 11:43 AM.

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#3 Snorlitax

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Posted 17 June 2011 - 01:56 PM

When you first make your character you have the chance to adjust his stats, the best stats for a starting Mage are as follows, Intelligence 9, Dexterity 9 and Luck 9. Leave the rest, Str/Agi/Vit, at 1.

Stat Progression:

As you level up you should stick to increasing your Intelligence to around 70 or so before adding more to either Luk or Dex. At level 93 you could have as Base stats 90 Int, 60 Dex & Luk, 30 Vit and hit 99 Int at lvl 98.


I wish I had read this just ten days ago, when I started my 1st ever Ragnarok character.
As I didn't know all this basic stuff...I screw it up :blink:
Thanks again for the information, so I don't make serious mistakes in the future. :thumb:
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#4 Snorlitax

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Posted 17 June 2011 - 02:04 PM

*after reading the whole thing*

Aaaaaahhhhh!!! I want to go back 10 days ago!!!!!
Man, this makes me want to remake my character. I did EVERYTHING wrong.
But I'm level 30 and I worked SO hard in it...and I've became attached to it already =P
That's the reason why I don't want to do all over again.
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#5 Happichun

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Posted 17 June 2011 - 02:48 PM

Excuse me but after I get the essential skills for both Mage and sage,After i put 1 stone curse.What do i put the other skill points on?we got like 13 Skill points left
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#6 Anchors

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Posted 17 June 2011 - 03:25 PM

I think I only see 4 remaining points o.o The first group of skills is 36 points, the second is 8, and SC 1 makes a total of 45... I imagine the remaining four would go towards SP recovery?

I like the early leveling spots info. I've never brought my mages to wolves before, but I'll give that a try with my sage wannabe.
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#7 EvilLoynis

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Posted 17 June 2011 - 03:33 PM

*after reading the whole thing*

Aaaaaahhhhh!!! I want to go back 10 days ago!!!!!
Man, this makes me want to remake my character. I did EVERYTHING wrong.
But I'm level 30 and I worked SO hard in it...and I've became attached to it already =P
That's the reason why I don't want to do all over again.


Adding an OOPS I made a mistake section to help you out. In short your safe as long as you haven't gone above 39 as there is a free reset that can be used Unlimitedly as long as you are lvl 39 or under. Hypnotist is in Prontera, in the center of town just north of the fountain and to the right of the item shop, just on the side of the road. All you need to do is put your gear in storage so your weight is at 0 to do it.



Excuse me but after I get the essential skills for both Mage and sage,After i put 1 stone curse.What do i put the other skill points on?we got like 13 Skill points left


Well at that point you have to look into what kind of Sage you want to be and if you have access to another account.

One really popular Sage build is Hindsight (HS Sage). Of course from the name it focus's on using the Hindsight Skill which casts bolts via attacking. The drawback to this build is it is expensive because ideally it needs better Equipment and a Soul Linker Spouse to cast Sage Spirit (this drops level 10 bolts if learned with HS instead of only lvls 1-3 randomly & Kaahi which replenishes HP each time your hit by using a bit of SP, needed cause Sage still has pretty low HP. Spirit Link buff would drop the Max level bolt you have of your choice (Which should be level 10 ideally 100% when it triggers). If you go with this path I recommend getting Lightning Bolt as well Maxed and the last 3 perhaps in SP recovery. This Build would Focus on Int & Agility for Damage and Attack Speed. Only for advanced users would I recommend this.

Bolting Sage is BEST option for begginners. You would level and use this just like you did you Mage. For this build you may want to look into getting FDiver, LBolt or TStorm as well. FDiver then LBolt is a great combo. Thunder Storm is a good Area of Effect (AoE) attack but needs FWall or tank to be useful Don't worry if you need a Few more Skill points to max your choice as Sage points can be spent on these later if you really like them. Sages don't need all there points usually unless your going a support build (not recommended either as it needs other chars to be useful). Great Sage skill will also be Heavens Drive and Quagmire to help you out as well as Free Cast.

Bolt Sages Focus again mainly Like a Wizard, Max Int, 60ish Dex and Luk. Dex is for both Cast time Reduction and Magic attack.

Edited by EvilLoynis, 19 June 2011 - 01:15 AM.

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#8 Happichun

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Posted 17 June 2011 - 03:48 PM

okay,I'M going to a bolt sage.Is their Guides (Renewal) of it?
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Posted 18 June 2011 - 12:52 PM

Just a quick heads-up on the Hypnotist... Novice Pots/FWings/BWings cannot be stored but are zero weight anyway. The Kafra tickets you start with are also zero weight and can be in your inventory when you use it; I just tried and it worked. Also, sages don't get quagmire, I thought.

I'm pretty new to sage but was thinking of going Hindsight build. I really only need it til transcension, after which I kinda want to go support. I've got a few questions:

1) How important is getting FW or SW if my primary mode of leveling (at least to start) is melee, keeping in mind that I also won't have a SL spouse for support?
2) I'm getting Free Cast 10 so that I can cast while meleeing. Is there a good alternative to getting a Phen card to prevent cast interruption? (Keeping in mind that the last time I played was in beta :x )
3) I haven't really noticed many monsters using buffs, so does Dispel have any practical PvM applications?
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#10 EvilLoynis

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Posted 18 June 2011 - 02:33 PM

Just a quick heads-up on the Hypnotist... Novice Pots/FWings/BWings cannot be stored but are zero weight anyway. The Kafra tickets you start with are also zero weight and can be in your inventory when you use it; I just tried and it worked. Also, sages don't get quagmire, I thought.

I'm pretty new to sage but was thinking of going Hindsight build. I really only need it til transcension, after which I kinda want to go support. I've got a few questions:

1) How important is getting FW or SW if my primary mode of leveling (at least to start) is melee, keeping in mind that I also won't have a SL spouse for support?
2) I'm getting Free Cast 10 so that I can cast while meleeing. Is there a good alternative to getting a Phen card to prevent cast interruption? (Keeping in mind that the last time I played was in beta :x )
3) I haven't really noticed many monsters using buffs, so does Dispel have any practical PvM applications?



Sorry about that perhaps I worded it wrong but meant to tell ppl they could keep those on them.

As for the other questions this is a Starting thread for general Mage questions and these may deserve their own thread for advice so this thread doesn't become to long.

1) Fire Wall is VERY useful for leveling all the way to 99 really so I would say it's a must. Keep in mind that without a Soul Linker Spouse or Slave that HS SUCKS big time because it will only fire off lvl 1-3 bolts when triggered. The Soul Link MAKES THE HS BUILD as then you will always fire off lvl 10 bolts if learned when triggered. Otherwise going HS is kinda stupid.

Safety Wall first off should only be gotten if you are an advanced user with extra zenny because of the cost, and are also playing in a party as it sucks solo a bit.

2) Free Cast for a HS build is not that great due to the fact that 80-90% of the bolts will come from the skill not Hard casting. For uninterrupted casting there are 2 other options than Phen card, Bloody Butterfly card is one but it is worse than phen since it increases var cast time by 30% (But is also part of Mage & Sage card sets). The other option is only available to Transcended 2nd Classes and is Orlean's Gown [1] , it increases cast time by 15% but makes uninterpretable AND has a slot still available but costs around 25m on Valkyrie server.

3) Dispel is for PvP use only pretty much.


Hope this helps. May delete this post in a week or so though.
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#11 Anchors

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Posted 18 June 2011 - 07:44 PM

Alright, thanks a ton for the info, especially with regards to the details on Hindsight... Gonna have to rethink the build again or start a SL on a second account, ha ha.
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#12 Snorlitax

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Posted 19 June 2011 - 03:33 PM

Adding an OOPS I made a mistake section to help you out. In short your safe as long as you haven't gone above 39 as there is a free reset that can be used Unlimitedly as long as you are lvl 39 or under. Hypnotist is in Prontera, in the center of town just north of the fountain and to the right of the item shop, just on the side of the road. All you need to do is put your gear in storage so your weight is at 0 to do it.


O_O It's a miracle I read your reply now!! I'm level 36 at the moment.
Ok, I'll go reset, but I don't know exactly which changes I should make.
Can I pm you with my stats? or do I post them here? or in the thread I opened before asking for help?
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#13 Pyrasia

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Posted 20 June 2011 - 09:33 AM

Awww, bummer. I couldn't find the Hypnotist, so I used Mesmerist to reset >_<"
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#14 EvilLoynis

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Posted 20 June 2011 - 01:23 PM

Awww, bummer. I couldn't find the Hypnotist, so I used Mesmerist to reset >_<"



You couldn't find it even with that screen shot??? Remember the mini map is in the top right corner of the picture as well to help. I mean the Fountain in the center of Prontera should not be hard to find. Then just Head NORTH a tiny bit and she's just off on the left side of the road.
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#15 Pyrasia

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Posted 21 June 2011 - 12:18 AM

I ran around in Pront, used Mesmerist, then found this thread xD
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#16 EvilLoynis

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Posted 22 June 2011 - 06:48 PM

Updated with Grove and Metaller leveling spots.
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#17 Snorlitax

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Posted 24 June 2011 - 09:59 AM

Mmm those sound really nice. I fear aggressive monsters ^_^
I will try those next :) Thanks!
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#18 Snorlitax

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Posted 29 June 2011 - 06:21 AM

Metalliers are GREAT!!! Very newbie-friendly map =P and they give lots of experience, plus you don't have to walk much to find them (I killed like 12 of them while standing still on the same spot!). They go eat the remains of a previously killed monster, so you level up by standing still and bolting them. I just loved that place!!!

I liked Groves as well, but a bathroom break got me killed by a Flora, LOL :dunno:
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#19 Jetfire27

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Posted 12 July 2011 - 01:28 AM

I found this very helpful. Please continue the guide! :P
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#20 EvilLoynis

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Posted 12 July 2011 - 07:12 AM

I found this very helpful. Please continue the guide! :P


Updated

Think I finished it off pretty well for now.

Remember to give it a +1 if you found it really helpful please. Maybe also rate the topic from 1-5 stars as well depending on how helpful it was.


Metalliers are GREAT!!! Very newbie-friendly map =P and they give lots of experience, plus you don't have to walk much to find them (I killed like 12 of them while standing still on the same spot!). They go eat the remains of a previously killed monster, so you level up by standing still and bolting them. I just loved that place!!!

I liked Groves as well, but a bathroom break got me killed by a Flora, LOL ;)


Next time logout to the char select screen before going. :(

Edited by EvilLoynis, 12 July 2011 - 07:14 AM.

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#21 Hamidemian

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Posted 12 July 2011 - 11:17 AM

So your suggestion is from 85 to 95 only Stapo?

Sadface.jpg

I guess there is no other solo safe way.
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#22 EvilLoynis

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Posted 12 July 2011 - 11:42 AM

So your suggestion is from 85 to 95 only Stapo?

Sadface.jpg

I guess there is no other solo safe way.




There is one other option starting at level 80 which is Roweens. For them you need to have FireWall maxed and Heavens Drive as well imho. You could use Earth Spike however it is not that much better. HD lets you take out more than one at a time.

However this guide mostly Focus's on Fire & Cold Bolt related monsters. I will be adding Siroma up there soon as well I guess.
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#23 Snorlitax

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Posted 23 July 2011 - 08:51 PM

Next time logout to the char select screen before going. :D


I know, I was so stupid :D
They won't catch me again =)
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#24 haf7ne5r

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Posted 14 February 2012 - 10:06 AM

I just wanted to add some other options on where you can lvl, and namely what Eden quests you could do for 80-95 range (if location of TIs are difficult to reach, etc...)

Not sure if this makes a difference, but here's my old wiz build (85 INT/74 DEX/70 AGI approx.) w/interruptible casting time.

Possible Eden Quests from 80-95 (please feel free to correct or update the info.) This isn't completely comprehensive, since I have not personally tried every single quest that is offered,

______________________________
Up to approximate lvl 86

1. Juno District (Harpy/Sandman/Goat/Grand Pecopeco)

Requires:
FW 10
FB 5-10
CB 5-10 (I used lvl 5 with Quagmire)
ES 3-5 and/or HD 5

I'm not entirely sure how I'd lvl here as a bolting sage, namely since my sage is battle-type. It's possible to lvl here for certain,

2. Clock District (Clock/Punk/Rideword)

Requires:
FW 10
FB 5-10 (you can go fancy on fire spells if you wish, depending on class)

Perosnal Note: As wiz, I used FW + Quagmire + MS at times
This might be one of the easier quests =p

3. Island District (Mi Gao/Miyabi/Uzhas)

Note: I haven't personally tried this as it requires quest access to Moscovia forest and Amatsu dungeon)

Possible skills:
FW 10
SS 5+ For fast kills *ahem, firelocks*
SW - safety wall for firelocks, or you can try killing them with SS)
LB - 5-10 or LS(I'm not sure how fast LS is when maxed, so sticking to LB is safer)?
__________________________

From lvl 86-90

Possible quests:

Ground Petite - firewall + firebolt =p Expect to FW/tele if you're in a tight situation=p
Yao Jun and Firelock Soldier - fastest way to kill them is soul strike. you could see if Firewalling on the spot can help for Firelocks, and get Yao Juns to run into FW a few times.
Alarms - See Clock District
Rafflesia - FW + firebolt. You'll be a pro at Vertical FW in no time with these Xd *hopefully*
_____________________________

From lvl 91-99

Injustice and Rybio - requires getting to GH prison alive Xd. Apart from that, there are various ways to kill them.

What I did as wiz was Quag+FW+SG/MS+JT. FW+SS might work, or just FW+FB. As for pesky flies, either FW + ES/HD or just run =p

Roween - (QG)+FW+FB/MS. For the Anopheles, FW + ES/HD

Dark Priest - SS 10 is your best friend if you choose to kill them. You can FW+FB them as well

Stapos...- peronally, I find killing them rather vexing (due to the plant monsters and other factors).
Fastest way is spamming FB lvl 10.

Siroma - haven't tried this. Definitely possible with LB 10/LS/JT 5+. FW works well as a derrent, or IW them iin if you know how to use it well =p.

Kaho - I haven't tried this either CB/SG them. SS might work as well(?) Bring FWs or a support.
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#25 EvilLoynis

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Posted 14 February 2012 - 11:08 AM

I just wanted to add some other options on where you can lvl, and namely what Eden quests you could do for 80-95 range (if location of TIs are difficult to reach, etc...)



The main reason I did not add these when I created my guide is that for Mage classes being in places with lots of aggro monsters is not the best way togo. They really don't have the HP or carrying capacity for pots to survive long and end up wasting more time either dying or tromping back and forth to town to grab more pots.

With a Party ofc things are different but this guide is mainly for soloing.

Also a tip for ppl who are Wiz and goto places like those "she" listed is to use Storm Gust Level 1 (quick cast) and then to Jupitel Thunder the guys.

Sages don't have it that easy unfortunately and are pretty much stuck solo lvling as they are not good in parties until they get Soul Exhale as Scholars.

sry fixed that now

Edited by EvilLoynis, 15 February 2012 - 08:03 AM.

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