First, I recommend reading Yurai's previous thread to understand the topic if you're not sure what this is about:
Future Patch Concerns
There's also a thread on the IAH Dragonica forums regarding the professions/production update that brings up some good points.
Now, I would like to add my voice to a suggestion players in other versions have already made: Considering how greatly a potential 3.0x stat amplification system could affect Dragon Saga's game mechanics, would it be possible to ask that Gravity Games/Barunson rework the system to have a lower maximum amplification?
IMO, 1.5x should be the absolute maximum for this system, although personally I think something closer to 1.3x would be ideal. A 30-50% maximum amplification increase makes it somewhat more reasonable... While I feel the proposed 200% increase (stats are normally 100%/1.0x) is just extreme overkill.
If that is an unacceptable solution to WP, then I would like to ask that they at least consider introducing changes similar to what GM Jin hinted at on the IAH forums:
We're suppose to release last week but we're still asking for some changes to the amplify soulcraft option mechanics. So, they are trying to see if they can change the mechanics of it.
Btw, from what developers told us is everything inside is not cash based for now. That includes the insurance scroll used for crafting.
Let me explain on how we hope it will work.
Step 1 : Soulcraft Expand.
Step 2 : Pass! Expand by 1.5
Step 3 : Soulcraft Expand
Step 4 : Pass! Expand by 1.8
Step 5 : Soulcraft Expand
Step 6 : Fail (Drop back to 0)
Hope they will approve on this.
We're either removing the insurance scroll or change the effect of it.
First, I like the fact that this system will, reportedly, not require cash use AT ALL, which should at least give everyone a fair shot at making use of it effectively.
Second, I also like Jin's indication that IAH's Dragonica seems to be making it so that amplification has a significant chance to fail and also works progressively, so that you can't go from 0.0x to 3.0x amplification in one try.
Third, I feel that removing insurance scrolls altogether sounds a bit extreme, but if it's the only thing that stops the new system from destroying whatever balance the game mechanics currently have, then so be it.
I can't seem to find the post now, but I'm pretty sure one of our own GMs/CMs said something similar to Jin in that the WP team is still trying to resolve some of their concerns about the professions update. I would assume that after reviewing our previous concerns they may have discussed it with GG/Barunson and suggested fixes similar to those Jin alluded to, but can't be sure without an official word.
On that note, is there any new information the WP team can provide for us with regards to what sorts of changes/revisions may have been made to our "version" of the professions update, if any?
Also, if you want to voice your own opinion about the update, please feel free. Or don't. I just wanted to try to keep this topic alive while it still has a chance of making a difference.