I remember when the Burn/Leech End on the Emp issue was fixed quickly too after people brought it up. I don't see why this bug hasn't been solved by now.
Edited by GuardianTK, 02 July 2011 - 04:36 PM.
Posted 02 July 2011 - 04:35 PM
Edited by GuardianTK, 02 July 2011 - 04:36 PM.
Posted 02 July 2011 - 07:11 PM
Posted 02 July 2011 - 07:21 PM
Posted 02 July 2011 - 07:37 PM
It's probably a priority issue. I know for a fact that Burn/Leech End were a real problem for WoE. Simply affecting an Emp meant insta-break with said status effects. In this case, Deep Sleep heals the Emp.kRO simply fails at fixing bugs, if a lot of the 3rd class skills are any indication. You know what that means...
Time to fix it Gravity style: disable Deep Sleep skills!
Posted 02 July 2011 - 07:53 PM
Posted 02 July 2011 - 07:57 PM
Posted 02 July 2011 - 08:56 PM
Yes, Arullo does affect the Emp if the person you target is within range of the skill's radius.I've never tried it but does Arullo hit the EMP if you target someone close enough to it thru its splash effect? These skills are strange, they seem to target NPCs as well but don't really do anything, at least it does that when I play around on my wanderer with SV.
Posted 03 July 2011 - 12:46 AM
Posted 03 July 2011 - 01:36 AM
Posted 03 July 2011 - 01:40 AM
Looks like they did get around to it: http://forums.irowik...ead.php?t=76535I thought I remember reading that this bug had been fixed on kRO...or maybe that was just barricades and guardian stones.
Posted 03 July 2011 - 02:51 AM
Posted 03 July 2011 - 05:23 AM
not a big deal
you could heal emps pre renewal and was all okay.
this way you need a sucessful rush instead of 20 failed rushs to break a castle. i actually like it this way.
Posted 03 July 2011 - 05:56 AM
I don't think you could compare renewal emp and healing with prerenewal emp and healing.
Prerenewal, emp had 150k HP (I think iRO emp had more HP after a custom patch?), that is like 3 minutes and half of sanctuary with +healing gear. However... you couldn't really outheal emp when attacking was going on. a simple ME would remove safety wall and sanctuary together, and emp took a lot more damage than it could be healed for. You could break an emp in under 20 seconds without much effort.
Renewal emp takes fixed damage. It has 700~ HP, and takes a few minutes to break. Renewal brought a lot of immobilization and disabling skills which help slowing down the breaking more, like cursed circle, the forced sitting skills, deep sleep, manhole, white imprison, and such. Deep sleep fully recovers the emperium in about 50 seconds, while and at the same time, keeps the breakers unable to attack. Unlike sanctuary prerenewal, it can outheal the breaking, and all it takes is one or two performers who can flag in. This may not be much an issue on woe1, where you flag in to a room far from the emp, but in woe 2, where you flag in a few steps next to the emperium...
If emps can be healed by deep sleep, it would be nice to have old emperiums back which can take more damage too.
Posted 03 July 2011 - 06:51 AM
I've never tried it but does Arullo hit the EMP if you target someone close enough to it thru its splash effect? These skills are strange, they seem to target NPCs as well but don't really do anything, at least it does that when I play around on my wanderer with SV.
Edited by Berserker, 03 July 2011 - 06:53 AM.
Posted 03 July 2011 - 08:31 AM
You forgot to mention DSL being able to affect people through walls as well. ._. This provides a safety net for performers to drop back to in some castles, where the Emp is surrounded by walls.I don't think you could compare renewal emp and healing with prerenewal emp and healing.
Prerenewal, emp had 150k HP (I think iRO emp had more HP after a custom patch?), that is like 3 minutes and half of sanctuary with +healing gear. However... you couldn't really outheal emp when attacking was going on. a simple ME would remove safety wall and sanctuary together, and emp took a lot more damage than it could be healed for. You could break an emp in under 20 seconds without much effort.
Renewal emp takes fixed damage. It has 700~ HP, and takes a few minutes to break. Renewal brought a lot of immobilization and disabling skills which help slowing down the breaking more, like cursed circle, the forced sitting skills, deep sleep, manhole, white imprison, and such. Deep sleep fully recovers the emperium in about 50 seconds, while and at the same time, keeps the breakers unable to attack. Unlike sanctuary prerenewal, it can outheal the breaking, and all it takes is one or two performers who can flag in. This may not be much an issue on woe1, where you flag in to a room far from the emp, but in woe 2, where you flag in a few steps next to the emperium...
If emps can be healed by deep sleep, it would be nice to have old emperiums back which can take more damage too.
Posted 03 July 2011 - 08:38 AM
Edited by Nombus, 03 July 2011 - 08:40 AM.
Posted 03 July 2011 - 08:44 AM
I don't think you could compare renewal emp and healing with prerenewal emp and healing.
Prerenewal, emp had 150k HP (I think iRO emp had more HP after a custom patch?), that is like 3 minutes and half of sanctuary with +healing gear. However... you couldn't really outheal emp when attacking was going on. a simple ME would remove safety wall and sanctuary together, and emp took a lot more damage than it could be healed for. You could break an emp in under 20 seconds without much effort.
Renewal emp takes fixed damage. It has 700~ HP, and takes a few minutes to break. Renewal brought a lot of immobilization and disabling skills which help slowing down the breaking more, like cursed circle, the forced sitting skills, deep sleep, manhole, white imprison, and such. Deep sleep fully recovers the emperium in about 50 seconds, while and at the same time, keeps the breakers unable to attack. Unlike sanctuary prerenewal, it can outheal the breaking, and all it takes is one or two performers who can flag in. This may not be much an issue on woe1, where you flag in to a room far from the emp, but in woe 2, where you flag in a few steps next to the emperium...
If emps can be healed by deep sleep, it would be nice to have old emperiums back which can take more damage too.
Posted 03 July 2011 - 08:53 AM
So the Emp basically regens around 28 hits every second while in Deep Sleep? Just great...renewal emp has 1,4k hp ( without any eco)
Posted 03 July 2011 - 09:11 AM
renewal emp has 1,4k hp ( without any eco)
Posted 03 July 2011 - 10:11 AM
Edited by Andini, 03 July 2011 - 10:12 AM.
Posted 03 July 2011 - 10:42 AM
maestros/wanderers op
Posted 03 July 2011 - 10:54 AM
Posted 03 July 2011 - 08:11 PM
Posted 04 July 2011 - 11:41 AM
Your post is working as intended.Working as Intended.
Posted 04 July 2011 - 06:03 PM
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