All the names I though up are based on religious as well as common facts, as you can see in my explanations below. I always felt like continuing it if people like my idea's but I never showed it to anyone
*The name Artificer as a 3rd job for Artisan's was an idea from Zeppelin.
I didn't finish it but here are some background stories I wrote for some classes:
Cabalists are a secretive sect of necromancers who have discovered the primal link that numbers have on the physical realm, and have learned how to harness that knowledge as power to manipulate their surroundings. Cabalists draw on the powers of the skills Necromancy and Domination, exploring the theory that all organization and knowledge evolves from Chaos. Their cardinal skill, Numerology, is a much more subtle discipline dealing with numbers and thought, though its precise details remain enigmatic to outsiders."
Sentinels are enforcers of law and order, the people who know the skills of criminals and rogues intimately so they can combat them. Sentinels may be vigilantes, obsessed with uncovering crime wherever it may be hiding, and stopping it. Or he may be the private eye, a mercenary of sorts. He may even be retained by an individual or organization who encourages him to sidestep laws to better serve his client. Masters of fast, effective combat, sentinels act as judge, jury and executioner to criminals and thieves. Their skills vary widely, for they must be equally as capable as the villians they seek to bring to justice. Sentinels also make the best guards, as their name implies, because their senses are so attuned to their surroundings. While not as strong in melee combat as a fighter, sentinels are formidable enough to delay a foe until more help arrives -- usually the city watch."
Cryomancers are the opposite of Pyromancers, but equally as dangerous. Where Pyromancers revel in their ability to destroy, Cryomancers are cold and calculating individuals, planning each move with icy precision. Where a Pyromancer will obliterate his foes in a firey blast of anger, a Cryomancer often lets his enemies slowly freeze to death. Hailing from Raji, Cryomancers are generally solitary, creating homes easily by crystalizing the very air itself. Some whisper that the icy powers of a Cryomancer reflect the cold-heartedness within - Cryomancers aren't tellling."
RANGER Some expeditions are so demanding and some foes so dangerous that they require the attention of a highly trained specialist whose combat skills far exceed those of the typical fighter. Enter the ranger, a master tactician whose military instincts, fighting versatility, and steely nerves places him in the front rank of elite warriors. Though the ranger specializes in neutralizing monsters, his skills qualify him for a wide range of adventures. He may organize guerilla forces and lead them into hostile territories. He may stage reconnaissance operations to gather information concerning enemy strength and logistics. He may execute strikes against monster lairs, rescue hostages, or eliminate tribal leaders or spell casters. For a determined ranger, no job is too difficult, no enemy too formidable. Rangers boast extensive training in weapon use, scouting, warding, and outdoor survival. Some learn these skills in a regular standing military, others are trained by military orders. A few highly motivated individuals are self-taught. Rangers are in high demand by rules as army officers, as well as by private individuals who use them as bodyguards. Many hire themselves out as mercenaries or volunteer for causes that further their own ideas. As rangers thrive on action, most are eager to join adventuring parties."
An archer is highly skilled with the bow. He has spent the majority of his youth training and practicing with his weapon of choice. He is skilled in rapid loading and expert at inflicting the most damage possible with his weapon. Exuding confidence in his abilities, he tends to disdain those who resort to hand-to-hand combat."
The arbiter is a champion of balance. He is a warrior who has dedicated his life to maintaining the equilibrium between good and evil in the world, that it may flourish through its diversity. As a master of both spirit and arms, he has strengths similar to a paladin: clerical skill that complements his martial prowess. He has demanding strictures of behavior which he must maintain in order to keep his spirit in harmony with balance. It is not an easy task, but there are many rewards for those willing to undertake the challenge."
Assassins are the true masters of handling daggers in the deadliest manner imaginable. They are the masters of backstabbing, and they learn how to create deadly poison for killing their prey even faster. They learn how to hide in the shadows and sneak, just like thieves, but they lack the thieves' expert knowledge of exploration.
And for those who want even more background info:
The attempt to gain insight into a question or situation by way of a ritual.
A method of divination by the means of water and ice
Hygroscopy is the ability of a substance to attract water molecules from the surrounding environment through either absorption or adsorption.
The art of divination by the means of fire.
mancer: A suffix commonly used when describing a manipulator of a certain element.
I'd like to continue writing more details but I want to know if people actually like it or not, feedback as well as idea's would be so much appreciated <3
Edited by gEddeh, 21 July 2011 - 06:44 AM.