1) The different types of monsters. There's 3 main ones on floor one, zipper bear (passive), bloody butterfly (aggressive), and Enchanted Peach Tree (Agressive ranged)
A) Because of the varying monsters capabilities and nature, fighting them is done differently. It's not just one class killing and one class tanking and 10 classes leeching/following. This setup allowed players to spread out, stick together, mob, choose targets wisely, etc etc. movement in general was just cool to watch.
B ) This also made the community have a less aggressive nature towards each other. I seen plenty of kill stealing, but nobody got mad. I've seen more kill stealing per turn in in this turn in than 80% of turn ins I've been involved in. I think because of the varied options for killing in general makes it less frustrating for players when occurrences like this happen. It also seemed like every class could contribute
2) The timer starts as soon as you get the quest. Nobody is rushing or being an-_- over the extra 10 seconds they had to take to resurrect. If anything, people are fine with staying overtime to help the others.
3) Although the timer has been in for weeks, I still think it's a good idea for the simple fact that it "massages" out tension in leveling.
I mostly made this thread for my point # 1, but when I realised that my style was to write several reasons, well I went NUTS. anyways it's too early to write more, contribute till the gms read.
TL;DR: Kunlun turn in was cool because of different types of monsters
Edited by firzen, 21 July 2011 - 06:27 AM.