Lets say I was researching characters for my next build. While looking at the different builds, gears and tactics, I decided I wanted to do things a little different. I thought to myself, is there a way that I can build a character differently (original) and still have it function efficiently. While looking at the different characters, I noticed that each character receives stat bonuses at certain job levels. At job lvl 50 they reach their maximum stat bonuses (without gear). At this point i had an idea and wanted to know if i can somehow make a build for a particular character based off of their unique job stat bonuses.
For example: A Knight has the following job stat bonuses at job lvl 50.
STR +8
AGI +2
VIT +10
INT +0
DEX +6
LUK +4
This means if a Knight is lvl 99/50 and has a STR of 80, It will get +8 to its STR making it 88 (80 +8) with no gear on. You can take a look at their job bonuses at irowiki.com under classes and Knight.
I wanted to convert these bonuses to actual stat builds for each character. Using a percentage method, I have dont just that.
Knight bonus build
Stat bonus as job lvl 50
STR +8
AGI +2
VIT +10
INT +0
DEX +6
LUK +4
Sum of points
8+2+10+0+6+4 = 30
Percentage of each stat to the sum
8/30 = 27%
2/30 = 7%
10/30 = 33%
0/30 = 0%
6/30 = 20%
4/30 = 13%
Total spending points possible = 1247 (my own calculation�?� too long to put in here�?�lol)
Total points cost to raise a stat from lvl 1 to 99 = 639 (my own calculation�?� too long to put in here�?�lol)
Point cost per stat
STR 27% x 1247 = 333
AGI 7% x 1247 = 83
VIT 33% x 1247 = 416
INT 0% x 1247 = 0
DEX 20% x 1247 = 249
LUK 13% x 1247 = 166
333+83+416+0+249+166 = 1247
Stat lvl in comparison to 639. (calculation is too long to put here)
STR 333 = ~lvl 68
AGI 83 = ~lvl 29
VIT 416 = ~lvl 78
INT 0 = lvl 1
DEX 249 = ~lvl 58
LUK 166 = ~lvl 45
Final stats at lvl 99/50
STR 68 +8
AGI 29 +2
VIT 78 +10
INT 1 +0
DEX 58 +6
LUK 45 +4
Characters with the highest job bonus are listed below.
STR Knight/Monk (job bonus of 8) Stat point will be 68
AGI Assassin (job bonus of 10) Stat point will be 78
VIT Knight (job bonus of 10) Stat point will be 78
INT Wizard (job bonus of 12)Stat point will be 86
DEX BlackSmith (job bonus of 12) Stat point will be 86
LUK Dancer (job bonus of 8)Stat point will be 68
Finally... I know these stats are not ideal for certain builds, but this was a fun experiment and i want to try this out on my Sage.
Link to all 1-1, 2-1, 2-2 final job Bonus Build calculations click the link Click here for ALL stats enjoy!
Please comment =)
Edited by seraphbowler, 23 August 2011 - 07:19 AM.