I know there's been threads about it I'm talking about actually trying the system out as it was before asking for it to be nerfed or nerfing it without asking that chance was not really given as we only had the professions update for a few days before this patch
and the amp. is not the only thing I have an issue with in fact it's more the "nerfing old items that people have put work into" that I have an issue with such as the vaga boots that had any enchanting/soulcrafting stripped from them, I don't own a pair of those boots but whats to stop them starting to do the same to other items and if they're going to do this why pay real money for IM to buy enchant scrolls and the like to upgrade gear if they are later going to take those stats away.
Ah, I see. Well, I think part of the issue there is that the longer they waited to change the system, the more players it would affect and the more it would upset them. Honestly, it's still not really a big deal as others have said, since the Soul Expansion (aka amplification) nerf simply scales back the bonuses (meaning no one loses their hard work, per se -- it's just that the end value has been adjusted according to a scale that treats everyone's gear the same way).
Also, as for trying the Professions system out, it's already been implemented and left the way it was in at least one other server (Japan), and from all reports I heard from players who had experienced it there, it basically broke the game. So IMO, the choice was either to make some adjustments or just watch the game die.
As for stripping the enchantment and soulcraft options from those items, I can completely understand why people are upset about that. It sucks, I can agree. But assuming that this is going to become a trend is a bit much just yet -- very few times (if ever) in the lifespan of this game have there been nerfs to existing items
on this scale. Still, let's hope we get more information about this case soon.