
This skill gives extra hp recover +5%~+20% for 10~30 mins. Knowing that the hp recovery only works outside combat and that Templar classes are healers, is obvious that the buffed character wont need to rest to recover hp.
Now, i will try to suggest some posible changes:
1) Make it a continous hp recovery buff 5~20 over 1 min, but make it fixed heal, that way it wouldnt be op. Something like this could apply to the Rebria hp recovery buff.
2) Make it increase the heal amount of the heal skills +1%~+10% and last 1 min.
a. It could be a self buff.
b. It could stay as a normal buff.
c. Could be "a" or "b" but move it to the Radiant Tree, that way it would be some kind of heal mastery for them.

This is a good skill, but Tempests arnt a melee hybrid anymore. Tbh, have a melee buff in a class that dont need it, it kind of sucks: most classes that have buff for others, can use the buffs for benefit theirselves too.
Suggestions:
1) Make it long and short range physical dmg, and if is too op for a lvl 60 skill, change it to lvl 70.
2) Move it to the Templar skill tree: this way both, Radiants and Tempests, can benefit from this skill. Some Radiants use auto attacks when they grind alone, why dont give them something else.
3) Move it to the Radiant skill tree: if is too op to move it to the Templar skill tree, then move it to the Radiants skill tree and put Salvation back in the Templar skill tree.

Like Weapon of God, this skill isnt very useful for the new Tempests.
Suggestions:
1) Move it to the Templar skill tree.
2) Leave it -0.1~-0.5 but only in 5 lvls.
3) Leave it with 10 lvls but turn it in -0.1~-1.0 buff.

This skill isnt that great anymore.
Suggestions:
1) Make it Reflection of Short Range Attack Strength 10%~100% but reduce the Counterattack Chance to 2%~10%
2) Leave the Counterattack Chance in 10%~30% and rise the Short Range Attack Strength to 10%~30% or close to that.
We alredy said a lot about Instant Moving, that is why i dont add it for now.