Posted 09 December 2011 - 02:30 PM
Well, the "warrior discussion" thread is pretty much 15 pages of people being butthurt about dragoons, so I'm not going to say anything that hasn't been said already. Despite this, I do agree to most of the stuff mentioned here. Let's just remember, every game has an "appeal" class, or more bluntly put, a class that the dev team gets the hots for. We already know by this point which one that is in this game, and I'm hereby showing my support to balance the hell out of it.
-Mega storm blade sounds definitely like what should be a passive update for the warrior skill, and it would be much more tolerable now if it were that way. Respect for the idea holder.
-Chain shield was not necessary, and as a matter of fact, no new skills were needed on the paladin tree. It's like putting too much icing on a cake. Also, the game has to quit it with the Ragnarok online references and especially trying to put their version of paladin into this game (Play a pally there, they're monsters but every other class is balanced enough to make it a challenge fighting, not an ordeal.)
-Barricade doesn't need that anti-debuff+heal factor. It has to be taken out or disabled in pvp on grounds of "What in the world were you thinking?"
-55% block rate is astronomically high, and that's without more buffs to absolute def from set pieces. Maybe if the idea of block rate only working when not stunned/frozen same as the evade were implemented, it would by far make this high percentage not so frowned upon. Either way, that's way too high block rate possible, and makes one want to call out that maybe shield mastery and parry shouldn't have more than 5 levels.
-Spin it bear can become quite cheap, and it's obviously a steal from what would be in a gladiator or myrmidon skill tree. I don't think it should be taken out, but rather say that it shouldn't have infinite catching distance in the air. It makes it plain senseless.