Currently using Sl-ID but thinking of enforcing a mixture of DS Bracelets for MND and Earrings for Crit (level 65 Eximus based jewellery)
Also what is the best Jewellery at level 70.
thanks

Posted 20 August 2011 - 04:55 PM
Posted 20 August 2011 - 05:30 PM
Posted 21 August 2011 - 02:10 AM
Reinforced magic jewels all round are probably the best bet
Enchant skill crit and more skill crit.
Posted 21 August 2011 - 03:55 AM
Assuming you mean jewels for healing, not battle-rad or whatever..
Reinforced magic jewels all round are probably the best bet. You may be able to mix in some raid jewels but I don't think it would work out much better, if at all (cba to work it out).
Enchant skill crit and more skill crit.
Posted 21 August 2011 - 06:35 AM
Posted 22 August 2011 - 08:39 AM
some ppl say con/mnd rings from lw are good for rad, but i wouldn't use them. con on rings is nice, but they lack magic dmg too hard (counting that 1 magic dmg = 1 heal and 5(or 3, i don't remember) mnd = 1 heal).
Posted 22 August 2011 - 10:31 AM
I would love to have carus jewellery, but I think I would rather have armour first and the level before that XD.
I don't believe magic damage adds to heal. It wouldn't make sense to have Light Damage, used for heal, if normal magic damage adds to heal. What adds to heal is SCUD and INT DMG but magic damage adds to general magic damage.
I am inclined to go for full reinforced set but maybe include Determined Willingness sitting in my bags and used for bosses with High damage.
Posted 22 August 2011 - 04:36 PM
I would love to have carus jewellery, but I think I would rather have armour first and the level before that XD.
I don't believe magic damage adds to heal. It wouldn't make sense to have Light Damage, used for heal, if normal magic damage adds to heal. What adds to heal is SCUD and INT DMG but magic damage adds to general magic damage.
I am inclined to go for full reinforced set but maybe include Determined Willingness sitting in my bags and used for bosses with High damage.
Posted 22 August 2011 - 06:12 PM
If you go carus jewells wait for the lvl 77 reinforced halo ones, they are the only ones that give 3 stats each +1. Also keep in mind that working them its as expensive as working any carus armor or wep.I would love to have carus jewellery, but I think I would rather have armour first and the level before that XD.
I don't believe magic damage adds to heal. It wouldn't make sense to have Light Damage, used for heal, if normal magic damage adds to heal. What adds to heal is SCUD and INT DMG but magic damage adds to general magic damage.
I am inclined to go for full reinforced set but maybe include Determined Willingness sitting in my bags and used for bosses with High damage.
Posted 22 August 2011 - 06:18 PM
I would love to have carus jewellery, but I think I would rather have armour first and the level before that XD.
I don't believe magic damage adds to heal. It wouldn't make sense to have Light Damage, used for heal, if normal magic damage adds to heal. What adds to heal is SCUD and INT DMG but magic damage adds to general magic damage.
I am inclined to go for full reinforced set but maybe include Determined Willingness sitting in my bags and used for bosses with High damage.
If you go carus jewells wait for the lvl 77 reinforced halo ones, they are the only ones that give 3 stats each +1.
Edited by Loyalty1, 22 August 2011 - 06:19 PM.
Posted 22 August 2011 - 06:27 PM
All reinforced Halo ones i ment cos primitve give less, my mystake there.No, the Lvl 76 ones gives +3 too.
Posted 23 August 2011 - 03:08 PM
it does, i checked this lots of times. and light damage is same as with all other property damages too, it does make only 1 kinda damage stronger, in this case light dmg aka heal (or avenger traps). see svs dmg xeons.
Posted 23 August 2011 - 03:26 PM
Posted 24 August 2011 - 03:15 AM
Thanks everyone
It seems the majority is would you but I've tested it quickly today and in no way does it add the same amount of dmg to heal. It wasn't even close. However, the reinforced dreamers set is slightly better than SL-ID in healing, but not to the extent as it is in damage department.
I will try to test it more fully again when I am not so lazy ><
I wish Helium (Please) would join us and give us the plain facts. The documentation is somewhat lacking.
Posted 24 August 2011 - 03:07 PM
I did some testing for you! This is with and without Reinforced Dura earrings. The Dura adds 27 Magic damage each.It seems the majority is would you but I've tested it quickly today and in no way does it add the same amount of dmg to heal. It wasn't even close. However, the reinforced dreamers set is slightly better than SL-ID in healing, but not to the extent as it is in damage department.
I will try to test it more fully again when I am not so lazy ><
I wish Helium (Please) would join us and give us the plain facts. The documentation is somewhat lacking.
Posted 24 August 2011 - 05:58 PM
I don't know how the healing ticks are calculated though
Rejuv. Lv1: 6 + ??? = 29
Rejuv. Lv1: 6 + ??? + 27/??? + 27/??? = 40
http://www.youtube.com/watch?v=l_-AtM3X2B0
Posted 24 August 2011 - 11:14 PM
some ppl say con/mnd rings from lw are good for rad, but i wouldn't use them. con on rings is nice, but they lack magic dmg too hard (counting that 1 magic dmg = 1 heal and 5(or 3, i don't remember) mnd = 1 heal).
Posted 25 August 2011 - 02:10 AM
I personally use LW mnd/con rings which i have done for a long time, i think your gear depends on your game play, because i like battlefields i have made my build/gear for all round gameplay also so i dont need to change any gear ever. With LW rings x 2 you gain 690 hp, i prefer to lose a little on heal to gain that hp. Also alot of rads are still focused on having the "highest" heal, i lost heal just to gain other stats. My priority stat wise has always been skill crit 1st (100% check), MND, max resist to all (except wind), max defense (2.8SR/3.1LR), hp (9.8k atm but hp jewels not all +30 yet). Personally i think its silly to be fully focused on Mind unless ofc you do raids only and i dont think it makes u a bad rad if you dont. And no im not all +30.
Posted 25 August 2011 - 02:54 AM
I did some testing for you! This is with and without Reinforced Dura earrings. The Dura adds 27 Magic damage each.
Lesser Heal Lv10: 445 + 388MND/3.34 = 561
Lesser Heal Lv10: 445 + 388MND/3.34 + 27 + 27 = 615
I don't know how the healing ticks are calculated though
Rejuv. Lv1: 6 + ??? = 29
Rejuv. Lv1: 6 + ??? + 27/??? + 27/??? = 40
http://www.youtube.com/watch?v=l_-AtM3X2B0
I personally use LW mnd/con rings which i have done for a long time, i think your gear depends on your game play, because i like battlefields i have made my build/gear for all round gameplay also so i dont need to change any gear ever. With LW rings x 2 you gain 690 hp, i prefer to lose a little on heal to gain that hp. Also alot of rads are still focused on having the "highest" heal, i lost heal just to gain other stats. My priority stat wise has always been skill crit 1st (100% check), MND, max resist to all (except wind), max defense (2.8SR/3.1LR), hp (9.8k atm but hp jewels not all +30 yet). Personally i think its silly to be fully focused on Mind unless ofc you do raids only and i dont think it makes u a bad rad if you dont. And no im not all +30.
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