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Brief Restart Planned for 8/26 afternoon [Completed]


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#51 Chris

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Posted 26 August 2011 - 11:15 AM

So I take it you like those stats.


I'd say so.
... it wasn't a sadistic joke, was it?

Edited by Chris, 26 August 2011 - 11:16 AM.

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#52 DarkDan

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Posted 26 August 2011 - 11:17 AM

So I take it you like those stats.


Yep. Its also really nice that I have like 10 of them lol. Should be able to get at least one to +7 lol.

Better not be a joke. :P

Edited by DarkDan, 26 August 2011 - 11:18 AM.

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#53 Yoozie

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Posted 26 August 2011 - 11:18 AM

Yep. Its also really nice that I have like 10 of them lol. Should be able to get at least one to +7 lol.


boxter = all 10 +7s? 0.o or mayb its not worth using boxter.. dunno
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#54 Jeminice

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Posted 26 August 2011 - 11:21 AM

Chivalry 1 = more raydrics
Castle 2 = more wanderers


Hooray! Thanks Heim! You made me smile :P
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#55 spritemoogle

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Posted 26 August 2011 - 11:21 AM

Glad to see the weight on the Mobster's Disguise is getting fixed, that was a real pain to me ><
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#56 Kmac

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Posted 26 August 2011 - 11:22 AM

If you're upping the spawn rates for TI monsters... can you also up the spawns of the Wootan Shooter/Fighters, too? The Yoyo turn ins are fine.. but the Wootans take too long to find/complete them that it'd be better to just grind somewhere else. =/

Show some love for the 90- but 70+ chars, too. :P
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#57 KamiKali

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Posted 26 August 2011 - 11:22 AM

So I take it you like those stats.

I would have liked those stats more of the hat wasn't so ugly. =P

Edited by KamiKali, 26 August 2011 - 11:27 AM.

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#58 DarkDan

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Posted 26 August 2011 - 11:23 AM

boxter = all 10 +7s? 0.o or mayb its not worth using boxter.. dunno


thanks for reminding me lol. so i don't waste them. forgot all about that. :P
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#59 Dandit

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Posted 26 August 2011 - 11:24 AM

Selling Feather Beret's... lol
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#60 wonka

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Posted 26 August 2011 - 11:26 AM

so how long is this "restart" gonna take?

Edited by wonka, 26 August 2011 - 11:26 AM.

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#61 DarkDan

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Posted 26 August 2011 - 11:27 AM

Selling Feather Beret's... lol


Its going to be so funny seeing everybody wearing abysmal knight helms in woe lol. i can't wait. this made my day lol.
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#62 Jeminice

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Posted 26 August 2011 - 11:29 AM

It's up people !!
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#63 Yoozie

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Posted 26 August 2011 - 11:29 AM

Its going to be so funny seeing everybody wearing abysmal knight helms in woe lol. i can't wait. this made my day lol.


imagine suras trolling with alpaca and ak helm../slur
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#64 KamiKali

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Posted 26 August 2011 - 11:30 AM

imagine suras trolling with alpaca and ak helm../slur

/swt
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#65 nosurrender

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Posted 26 August 2011 - 11:37 AM

so server up, did the abysmal knight helm officialy change to +10% boss/demihuman resist?
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#66 Heimdallr

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Posted 26 August 2011 - 11:43 AM

It did change, but the description is not updated yet to reflect that.
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#67 nosurrender

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Posted 26 August 2011 - 11:45 AM

Oh cool, thanks =D
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#68 DarkDan

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Posted 26 August 2011 - 11:46 AM

It did change, but the description is not updated yet to reflect that.


Can anybody confirm that the black frames glasses can be trade-able? At work.
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#69 Gosodamartarikun

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Posted 26 August 2011 - 11:47 AM

Uhmmmm the mobster disguise still appears too weight 10.... or is this just description typo?
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#70 Kmac

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Posted 26 August 2011 - 11:47 AM

Black frames are tradable. You can't mail them, but you can trade them. Didn't check if they're able to be put into cart... but they're at least tradable.
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#71 Trixdee

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Posted 26 August 2011 - 11:49 AM

Does the new AK hat effect stack with Alice?
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#72 conundrum

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Posted 26 August 2011 - 11:58 AM

5 mins cool down that sucks
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#73 Dandit

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Posted 26 August 2011 - 12:15 PM

5 mins cool down that sucks



What he said ^
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#74 Andini

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Posted 26 August 2011 - 12:19 PM

people will still be wearing the headgears they used previously if it added damage/etc. since when do mvps or boss type monsters even do enough damage or live long enough to matter in renewal

Edited by Andini, 26 August 2011 - 12:19 PM.

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#75 EvilLoynis

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Posted 26 August 2011 - 12:27 PM

I just checked my first 3 characters and none of there mobster masks are 0 weight yet.

Are you sure this was fixed? Anyone else have same problem?
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