
Defiler AOE Color
#1
Posted 31 August 2011 - 04:29 AM
#2
Posted 31 August 2011 - 08:50 AM
#3
Posted 31 August 2011 - 08:53 AM

#4
Posted 31 August 2011 - 08:59 AM
but i agree it needs a fix
#5
Posted 31 August 2011 - 12:01 PM
#6
Posted 31 August 2011 - 01:15 PM
#7
Posted 31 August 2011 - 05:21 PM
For devs is meant as a figure of speech + it has yellow/orange color in skill icon so = Job Done wash hands move on

#8
Posted 31 August 2011 - 05:36 PM
Deadly Fog look cool but come on...Blood Storm sucks...at least make it RED
Edited by Alexx1412, 31 August 2011 - 05:37 PM.
#9
Posted 02 September 2011 - 01:10 AM
Why not make shaman aoes blue with that?
#10
Posted 02 September 2011 - 01:40 AM
So silly, it should be red.
Why not make shaman aoes blue with that?
actually if you burn very pure gas under right conditions and get complete combustion it glows blue
In a laboratory under normal gravity conditions and with a closed oxygen valve, a Bunsen burner burns with yellow flame (also called a safety flame) at around 1,000°C. This is due to incandescence of very fine soot particles which are produced in the flame. With increasing oxygen supply less blackbody-radiating soot is produced due to a more complete combustion and the reaction creates enough energy to excite and ionize gas molecules in the flame, leading to a blue appearance. The spectrum of a premixed (complete combustion) butane flame on the right shows that the blue color arises specifically due to emission of excited molecular radicals in the flame which emit the vast majority of their light well below ~565 nanometers in the blue and green regions of the visible spectrum.
so i want blue aoes for my mystic not some pu55y orange safety flames

on left there is shortage of oxygen and the more to right it gets oxygen supply increases
Edited by Famous, 02 September 2011 - 01:48 AM.
#11
Posted 02 September 2011 - 11:38 AM

I think that should look more in the lines of this:

Keep the color as it is now, since it give more the idea of poison, but change how it looks.
#12
Posted 05 September 2011 - 05:16 AM
Well this is a new feature, we need to give them time to make things better (?)

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