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[REL] AMUI - MirAI User Interface


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#1 Archadian

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Posted 20 September 2011 - 06:53 AM

AMUI v 0.2
Please report any bugs in this thread so I can fix them smile.png

I made this mostly for myself and to learn C#. Not sure how many people will be interested, but I decided to release it anyway. Enjoy.

What is this?

AMUI is a replacement for the default (outdated) MirAI user interface.

Screenshots

a43a1d68ed.png

219cb8b744.png


How to use

The UI is quite simple to use, functioning quite similarly to the default version.

Hovering over anything on the left will show a useful tool tip at the bottom of the window. I left tool tips out of the rest of the program as everything is self-explanatory.

Changelog
- 30/9/2011
Bug fix - Tooltips on hover now work.

v0.2 - 21/9/2011
Rewrote code. It is now less than half the size and much faster.
Added full compatibility for default MirAI Config.lua and MirAI Control Panel Config.lua files.
AMUI can create a default Config.lua if you are missing it. (Will probably bundle MirAI with AMUI in the future if I can get a hold of the MirAI author)

v0.1
Initial release

Known Bugs
No Blood Lust for Amistr. This is actually missing from the MirAI code.

To-do list



  • Make AMUI 100% compatible with default MirAI Config.lua and default MirAI Control Panel Config.lua files Done!
  • Add Separators to to the tactics table
  • Contact Mirandablade author and ask to add Blood Lust

Download

Requires
MirAI
.NET Framework 4


Edited by Archadian, 25 February 2016 - 09:51 PM.

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#2 DrAzzy

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Posted 21 September 2011 - 07:46 AM

Damn, that looks slick. It's like you're comfortable writing UI's (which didn't appear to be the case for the old MirAI GUI, and certainly isn't the case with the AzzyAI GUI)
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#3 Archadian

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Posted 22 September 2011 - 06:08 AM

Damn, that looks slick. It's like you're comfortable writing UI's (which didn't appear to be the case for the old MirAI GUI, and certainly isn't the case with the AzzyAI GUI)


Thanks, Azzy. I was looking at your AI when I first got back into Rag. It looks really great. Haven't had a chance to use it yet, but I will make sure to give you feedback when I do :Emo_18:
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#4 An1ma

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Posted 26 September 2011 - 06:47 PM

I dont see any changes between the 3 stances? What does each one do?
Also what does Advance Motion Check do?

When I switch between doddler's fastatk.mod and mir standard.mod, it doesn't register so nothing happens. Thanks.
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#5 Archadian

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Posted 29 September 2011 - 12:58 PM

I dont see any changes between the 3 stances? What does each one do?
Also what does Advance Motion Check do?

When I switch between doddler's fastatk.mod and mir standard.mod, it doesn't register so nothing happens. Thanks.


Tooltips on hover have been fixed so the answer to your questions can be found in them.

From MirAI description:

Aggressive: "the homunculus kills ALL his/her enemies before to help the owner"
Defensive: "when the homunculus is in battle, he/she can switch target to help the owner"
Sniper: "the homunculs doesn't go to monters and just casts long range attacks, until the monster come close"
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