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Maintenance Notes 9/20


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#51 100002260498353

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Posted 20 September 2011 - 10:25 PM

Yeah you had, but new players didnt.

Just because you play the game longer and had exp events already doesnt mean everyone had them.
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#52 Asuki

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Posted 20 September 2011 - 10:30 PM

sweet double drops $_$
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#53 ItsMoonie

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Posted 20 September 2011 - 10:30 PM

good evening inubashiri, did they stop selling groovepacks now? or they just added the exchanger?


The Drops event was in the works prior to yesterday, it was intended to cap off the last week of the Groove Pack sales (they end the 27th).


Edited by ItsMoonie, 20 September 2011 - 10:31 PM.

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#54 CheddarJack

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Posted 20 September 2011 - 10:49 PM

Posted Image


Ha Mythbusters quote...nice /no1
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#55 Krispin

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Posted 20 September 2011 - 10:56 PM

Gargoyles... hoo boy.
A map filled to the seam with enemies that can attack from across the screen and are hard to flee.

I sure hope the priests understand the importance of pneuma.

Edited by Krispin, 20 September 2011 - 10:57 PM.

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#56 Zinja

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Posted 20 September 2011 - 11:07 PM

Gargoyles... hoo boy.
A map filled to the seam with enemies BOTS that can attack from across the screen and are hard to flee.

I sure hope the priests understand the importance of pneuma.

fixed
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#57 Beemaomao

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Posted 20 September 2011 - 11:13 PM

fixed


zinja, ET tmr 11, dont be late, be on Dolka

i meant today -_- est.

Edited by Beemaomao, 20 September 2011 - 11:25 PM.

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#58 DJIce

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Posted 20 September 2011 - 11:30 PM

Noo i wasted over 200 BB's D:!!! never knew that double drop rate was coming now im sad D:
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#59 Heimdallr

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Posted 20 September 2011 - 11:44 PM

Yes there is the warper for VIP users to all the event maps, also BBs may be disabled on the TI maps.
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#60 Zinja

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Posted 20 September 2011 - 11:51 PM

Yes there is the warper for VIP users to all the event maps, also BBs may be disabled on the TI maps.

Great news. its such a pain to see people spamming BB on good exp making parties just cos they didn't get invite.
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#61 ShinobiEX3

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Posted 20 September 2011 - 11:55 PM

lol some just use em for the hell -_-
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#62 Kadnya

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Posted 21 September 2011 - 12:04 AM

Yes there is the warper for VIP users to all the event maps, also BBs may be disabled on the TI maps.


Could you make the Advanced WoE boxes tradeable, like how light blue potion boxes are? Both boxes are very similar (5 points costs, give some blue potions when opened, with the difference of woe potions giving less blues but some white potions).

Also, could you consider the option of letting grandpa warp VIP charas even if they have finished their quest for the day, please?

Edited by Kadnya, 21 September 2011 - 12:06 AM.

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#63 HayrohsLegacy

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Posted 21 September 2011 - 12:10 AM

OCAs again??? /swt
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#64 valgissn

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Posted 21 September 2011 - 12:29 AM

Aw, double drop. Nothing else really interesting this update -_-
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#65 brothersfree

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Posted 21 September 2011 - 12:35 AM

OCAs again??? /swt


what do you mean OCA again? I really dont get what you post everytime -_-
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#66 Susan

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Posted 21 September 2011 - 02:41 AM

whose great idea was it to teleport us back to our safe point when we log out in scarab lv 2?
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#67 Rutana

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Posted 21 September 2011 - 02:45 AM

Same at Odins. I think this may be connected with the BB disableing...
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#68 Sessilvant

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Posted 21 September 2011 - 03:08 AM

From the patcher:

"- Also the event maps do not allow logging out or Bloody Branching."

I presume people will just step off the map to the nearest one and log out / in there.
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#69 MakoSatou

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Posted 21 September 2011 - 03:13 AM

No Merit badges from Scaraba turn ins.

And the not being able to log out on Odin's kinda sucks. Without dispel, the undead skill they do, you have to just sit it out and hope nothing spawns on you. Logging out use to get rid of it.
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#70 Charon

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Posted 21 September 2011 - 03:25 AM

no badges from odins either.
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#71 Akami

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Posted 21 September 2011 - 03:49 AM

Ahh, damn. The 5 level gap screwed just about all of my characters this week.
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#72 JAYRAD

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Posted 21 September 2011 - 03:53 AM

0/5 maintenance this week.
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#73 Susan

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Posted 21 September 2011 - 03:56 AM

Without dispel, the undead skill they do, you have to just sit it out and hope nothing spawns on you. Logging out use to get rid of it.




Posted Image

Edited by Susan, 21 September 2011 - 03:57 AM.

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#74 Alca

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Posted 21 September 2011 - 04:01 AM

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does that -_- actually work?, I know it doesn't cure bleeding when it's supposed to.
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#75 Tirasu

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Posted 21 September 2011 - 04:33 AM

  • New Turn Ins.
    90-110 -Glast Heim Culverts
    -Gargoyle
    -Arclouse
    115-130 -Odin Shrine
    -Skogul
    -Frus
    135-150 -Scaraba Hall
    -Antler Scaraba
    -Rake Scaraba

Gargoyles and arclouse? two mobs originally added to be an annoyance and get in the way of leveling... I like your troll choice! Do we get Rideword and Mimic turn in for 70-90 next week?

IF you're running out of ideas that you have to reuse leveling areas again (considering how unpopular skogul/frus was the first time too) I would say that's a sign you should either confess you want this permanently in the game, or accept the event has run dry and end it. You're really beating the horse now considering that it was started as an "event".

If you just want to add it permanent; do no warper, 100 kills of each mob, all previous event mobs, normal spawn rates, same timer. Let people pick-chose the quest they want to do (and potentially get MORE exp than they have been by doing them all, or less for a more reasonable time frame) People will still do them, and people who haven't been able to because outside a few turn ins, it takes more than "healthy" amount of hours playing straight to do them.

So... just out of curiosity... will the odins monsters be given some sort of JOB EXP for this event?.. lol

Lol pre-renewal joke. Someone forgot that all monsters had there given EXP change with renewal and all those silly "high base, low job" monsters got put normal scaled EXP.

Great news. its such a pain to see people spamming BB on good exp making parties just cos they didn't get invite.

I think that made it fun, though I can understand for low level areas. Should enable it for scarabs because at least then there might actually be a challange for what is supposed to be the hardest levels to get.

Edited by Tirasu, 21 September 2011 - 04:40 AM.

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