yes wind resist is not the best true....but str>dex...u take the str for the cad and i believe reso gives lil more cad then rh even without the str.
also comes with basic 6% or so crit which is like 12 enchant slots in ur jewels u can turn into cad and not to mention the dex itself gives u more cad and ull get alot more def and 1 more enchant slot in each part...so if the lil raw dmg ull lose on str which is not that much rly bothers u...it still dont mean that sins are forced to stay with rh.
Dex does not give CAD.
Let me throw some numbers here:
Max CAD calculating Str bonus at +30:
RH s2: 515
Resolute s2: 561 (46 more CAD)
Defense:
RH s2: 868
Resolute s2: 1351 (483 more Defense)
Then there is the critical %/lr damage that is given by 511 dex at +30 gives or the attack bonus from 498 strength, which is actually better for sins.
While a rogue using RH and Critical ball type I (fire/water/light) only needs to worry on enchanting his Curse resistance(35 slots for capped resistance), a Resolute wearing one have to enchant 2 resistances highly (Elec and Curse, total of 70 enchant slots) or wear a resistance accessory that reduces the critical rate/cad by alot when compared to ball(This is what I do atm).
Example:
Lets face it, Wind resistance is useless and giving it to half of lvl 72 sets is beyond stupid..So those are my stats using ball, means I can get 3~4 shotted by Defilers/Tempest around unless I switch to resistance accessory while losing 22% critical chance, 150 cad and the likes.
So if you don't care for resistance Resolute is the best, otherwise keep to RH. For sins, that get hit by practically everyone once they are out of stealth....Keep RH for best balance.
Edited by SethRoker, 30 September 2011 - 09:31 PM.