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Proposal for the game


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#1 ARTEMlSA

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Posted 30 September 2011 - 03:49 AM

Hello to all the team of gravity, I propose a proposal:
When a character reaches max level, you get all set and weapon you need, you just wait for an event to strengthen his team, meanwhile made no dungeons, and level up.
I propose to make on each map a bosses spawn in random places, the same dungeons, but with less HP and less attack power, with the aim of a player the same level can kill the boss alone.
The spawn could produce between 180 and 300 minutes to keep the game inactive players today, with the added attraction that the player who killed the boss his name was announced across the server: ARTEMISA has killed DoomCheras in North Hammerin Wood.
Each defeat a boss in addition to being posted on the entire server, send the winning player, set pieces or weapons the boss level, but a period of 2 days, (bound to account) and would offer competition to find the boss, transport can be used 30 days to expedite the search, PK players use shield to keep the boss ...
It's an idea for the player who reaches maximum level and has no incentive to play for.
a greeting

Edited by ARTEMlSA, 30 September 2011 - 03:51 AM.

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#2 Nadesh

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Posted 30 September 2011 - 04:40 AM

Nice idea, without doubt the capped players need stuffs to do. Even if now they will rise the cap lvl and for some time we will be leveling, after that it will happen the same it happen in the past.

Capped players need things to do, could be what was suggested here, or even daily quests that give lant, xeons, enchants, etc (could be both, pve and pvp), or at least a 5 people dungeon to have fun with the friends without the need to make a big organization like is needed for raids.
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#3 Cleffy

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Posted 30 September 2011 - 12:33 PM

There was a really nice idea that some Gravity Developers had but scrapped thats pretty similar to your idea. Basically, everyone gets a weapon at the beginning of the game that levels with them. They can upgrade it with items they find in the field to give different stats and looks.
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#4 Kraizer666

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Posted 30 September 2011 - 01:09 PM

Hello to all the team of gravity, I propose a proposal:
When a character reaches max level, you get all set and weapon you need, you just wait for an event to strengthen his team, meanwhile made no dungeons, and level up.
I propose to make on each map a bosses spawn in random places, the same dungeons, but with less HP and less attack power, with the aim of a player the same level can kill the boss alone.
The spawn could produce between 180 and 300 minutes to keep the game inactive players today, with the added attraction that the player who killed the boss his name was announced across the server: ARTEMISA has killed DoomCheras in North Hammerin Wood.
Each defeat a boss in addition to being posted on the entire server, send the winning player, set pieces or weapons the boss level, but a period of 2 days, (bound to account) and would offer competition to find the boss, transport can be used 30 days to expedite the search, PK players use shield to keep the boss ...
It's an idea for the player who reaches maximum level and has no incentive to play for.
a greeting



This should definitely be added. Along with other updates as well. However, I think you need to work for whatever you get. At the beginning, free armor/weapons is good cause you need something to start with.
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