As for Skills you can check the R.O.S.E Online Compendium Site:
http://rose.kuro-tejina.com/
Skill Calculator as found on forums:
http://forums.warppo...d-sharing-them/
-You can download this program to follow my guide below and or make calculations yourself and make a better skill build!
Stat Calculator as found on forums:
http://forums.warppo...or-version-103/
-You can also download this program which helps you determine how much more STR/CON/DEX or any combination of stats you'll need to balance your character
*Note that this skill build is generally built for more PVP
*RED - Highly Recommend
*BLUE - Don't Recommend
*GREEN - Debatable
Now beginning with the first tab:
Common Tab
Repose,Physical Training, Refreshment, Staminal Training - Recommend getting only maxing Physical Training to save SP.
Weapon Mastery - Max
Double Attack - Max
Soul Wreck - Max
Battle Alertness - Leave at just level one. (PVP purposes against hawkers that stealth/cloak)
Taunt - I don't really use this skill. But for leveling in groups it would be necessary to use to tank a boss.
Power Overflow - Max. Your attack buff.
Defense Training - Max
Soundless Vacuum - Max. Mutes your target for 5 sec; They wont be able to use skills.
Staminal Assist - Max Gives +220HP +18% *Could be substituted for HP Buff Pot which gives 25% HP (Could save you 9 SP)
Total Spent: 63 Skill Points
One-Hand Tab
One-Handed Mastery - Max
Fatal Thrust - Max (Required for future knight skills)
Shield mastery - Max
Shield Stun - Max. can't go wrong with stun!
Durability Assist - A skill that mildly buffs defense of a target (you're party or friends)I don't use this skill either. Usually if you're in a party, you'll have a FS Muse with you (sometimes) and they'll take care of the other buffs.
Total Spent: 95 Skill Points
Knight Tab
Advanced Defense Training - Max
Safe Guard - Max. This skill especially YOU NEED to become the tank that you will be!

Protection - The same as Durability Assist; targets a player for the M-def buff. Not Necessary.
Advanced Shield Mastery - Max. That's right! more defense!
Shield Reflect - Now depending if you want to pvp this skill is a necessity. Reflects 30% at max for 60secs.
Advanced One Hand Mastery - Max
Actual Battle training - Max
Lightening Crasher - Max. This is a stun skill that's too my one of the priorities to survival in pvp and leveling.
Sword Force - Max. A range skill that inflicts a decent amount of damage.
AOES: Area Of Effect's
Impact Wave - Max. Once again highly necessary in pvp's and also mobs. It decreases AP and MSpeed AND a taunt skill. Sounds good to me =]
Swords of Divinity - Now this skill has no real special effects to it. Just one big AOE. But since knight's don't have much damage skills I'd definitely get it.
(However the cool down is extremely long)
Total Spend: 177 Skill Points
*The Remaining 34 Skill Points*
This is where the fun starts
Crossbow Mastery - Max (For an extra +14% Accuracy)
Two-Hand Sword Mastery - Max (For addition 20% accuracy)
Axe Mastery - Lvl 7 (Additional +16% Critical)
STAT BUILD
PVP/WAR
STR: Enough to hold Shield and weapon. 312 STR Minimal Required.
CON: Now this is where it really depends upon the gear you use. CON is really geared to Raiders/Scouts with 4-5k DR. You will need at least 3k Accuracy. Now this is serious because knight skills are just mostly Weapon/Physical skills. It's not like reliable magic skills such as for Mage's that still hit with low Accuracy. If you try with knight skills such as Lightening Crasher. Most-Likely it'll miss but still stun (I think). 250 CON(Lower or Higher depending where your median accuracy should be at)
DEX: Dex gives approx. 0.35 AP. Just added ap in comparison to STR.
SEN: Yes. Crit-Knight. Every remaining stat point should be dumped here.
PVM/FARMING
STR: Max
CON: 220
DEX: Everything else goes here
-I prefer rest into DEX for more AP purposes

-For purely tanking you can just try Max STR, no CON (LoL), and rest DEX. Though I never tried that. Would seem ideal?
HOPE THIS HELPS!!

Edited by shokwavez, 18 January 2012 - 07:20 PM.