(source http://forums.irowik...ead.php?t=86239 )Bloody Lust
Variable Cast Time: 2 seconds
Global Skill Delay: 2 seconds
AoE: 7x7
Duration: (10 * Skill Level) seconds
Inflicts Berserker status on all targets that walk on Bloody Lust. Berserker status is equivalent to Lord Knight Skill: [Frenzy].
This status effect will end immediately when targets walk out of Bloody Lust.
With such low cast time and delay, such a huge area and such a long duration it will destroy woe. It's basically an AOE silence/soul siphon that can be up quickly and easily for nearly no cost. Sure rangers and gx's may do well in it...but just about everyone else is screwed by this. The only counters are maelstorm and magnetic earth, both of which are easily removed by crazyweed (gambetien)type skills. So a crazy weed->bloody lust cast combo will pretty much make most characters worthless in woe.
For this reason I implore iRO gm's NOT to implement this skill this way. Either leave it the way it was or don't allow it to work in WoE or do something different.
(note: the highest level character i play is a shadow chaser so i alot to gain from this skill...but honestly i'd rather have a game to play then have some OP b.s. character to help end the games days)