
Raids re-balance
#1
Posted 03 September 2010 - 05:31 AM
Plz, increase the drop amount to 4 weapons/shield/armor instead of 2. Only with this change, gravity could prevent lose players but also it give more items to reinforce and enchant, wich means more money.
#2
Posted 03 September 2010 - 06:07 AM
they never change drops
look at lw only ornaments (2x) and no weapon .....
#3
Posted 03 September 2010 - 11:20 PM
1. Increased EXP with Boss death
2. Increased Lant with Boss death
3. Increased Drops with Boss death (normal items like EX/Rare Reduce items) - Hell I remember killing Biskera and 15-25 items would drop.
#4
Posted 04 September 2010 - 12:24 AM

oh better a Party of Protecs 7x to Spam Party Heal

well every1 like a challenge but it must be worth the afford
so ya add some more Drops -pls-
#5
Posted 04 September 2010 - 06:19 AM
heal totems and party heal does not help much if ppl die in one 8k+ AoE, if Rh runs and a Rad has bad luck with Aoe it could be instant dead. not easy to get 8k+ hp as rad without a Warlotrd hp buff, and that class is rare. i have 3,7 with s2 items , ~5k with S1 stuff and ~7k with elem buff , could use S1 hp jewels but then the heal gets even lowerwe need a Party of Mystics to Spam Heal totems
oh better a Party of Protecs 7x to Spam Party Heal![]()
well every1 like a challenge but it must be worth the afford
so ya add some more Drops -pls-

Edited by MakoXD, 04 September 2010 - 06:20 AM.
#6
Posted 04 September 2010 - 06:42 AM
#7
Posted 04 September 2010 - 07:59 AM
ya sure , but when RH runs to give birth to a Ghoul and then BAMMM EarthShocks us...Well, the hp buffs are mostly needed by the melees in the party, at least in rh, if the mages and healers do what they should and stay at the right distance, they dont die. But as i said, the increase in risk should be balanced with an increase in reward or with a decrease in hp or defense/resistances to lower the raid time.

#8
Posted 04 September 2010 - 12:26 PM
and ofc. WL and Ele classes are more needed then ever.
but to think no 1 will die, is wrong i think
you cant prevent that.
there will always be a huge crit. on casters etc...
8K dmg don't sounds to much in my ears.
normal only the Mele classes have to endure that on the front line.
and they can reach 8K HP not so difficult.
thats rly not the topic here for me,
before that 1 healer 65+ and some Mystics are enough to tank RH
it was to easy, if its now to difficult, well i think we lern live with it.
but the Drops ya thats topic.
there have to be a change 2
#9
Posted 21 October 2010 - 01:21 PM
more ppl. will use SL-Con sets.
and ofc. WL and Ele classes are more needed then ever.
but to think no 1 will die, is wrong i think
you cant prevent that.
there will always be a huge crit. on casters etc...
8K dmg don't sounds to much in my ears.
normal only the Mele classes have to endure that on the front line.
and they can reach 8K HP not so difficult.
thats rly not the topic here for me,
before that 1 healer 65+ and some Mystics are enough to tank RH
it was to easy, if its now to difficult, well i think we lern live with it.
but the Drops ya thats topic.
there have to be a change 2
jsjsj
s2 player had no 8k hp
and its difficult to get 8k+ ,thats only the earth shock, other skills to so y need 10k hp
yes ele and warlord buffs helps or hp and stats from guild but y need damage to kill him.
and wtf we must exepted all

and a single hit from lw with 17k+ so- we live with it - hahahhahaha
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