I don't play a ranger, but I play a Wanderer [aka "the best bow class on this phase of renewal"] and well, so I can comment about things I can say.
Be glad Arrow Storm works this way, and deals a full damage in one hit, unlike the 10/12 of Rainstorm. When the balance come, you will be hitting fixed 1800% (and going to 2700 with base 150), and able to stack with Lex Aeterna/Deep Sleep Lullaby. Severe Rainstorm has cool effects, but believe me, it is HORRIBLE. You can't use Sleep/Frozen/Chaos status arrows/cards with it, it has no stackment with Lex Aeterna, and dealing one hit every 0.3 seconds... Well, you can use 6+ potions per second with intense clicking, so SR deals nothing while AS has a powerful burst damage. [Edit: After the balance. The 700% nowadays is... well... sad.]
Also. SR got severely nerfed, heavily separating support from attack builds. While attack builds can deal around 75% of they would deal now, support builds... Will find Arrow Shower being more reliable. So please, don't complain about Arrow Storm. I will be using Arrow Shower to level. /sigh
And 15k hp? What are your build, seriously? [don't take it as an offensive comment, this is a normal question] My wanderer reaches 37k [26k naked, but only my girlfriend knows this really], and everybody knows both classes have the same HP mod. With 15k, you die easily, because I will admit it, skills hit so damn hard. Clashing Spirals eat 60% of my life [that is around 20k], GoH leaving me with under 10%, and so on. D:
If there was not the 75% ranged skill reduction, stacked with the 40+% demi-human resistance, maybe the damage would not be that bad.
And for traps. I overheard kRO allowed Cluster Bomb to be placed beneath targets. It would be fair, considering the 1x1 activation area. Fire and Ice trap only needed "cast time" and delay [Because spamming traps on aspd delay was stupid, believe me, all chasers abused this]. But then they added this to the Hunter traps, that are already "hard to set". And the terrible split damage ):
Point is. If a class needed to be nerfed, Ranger should not be that one.
15k HP, most likely because the person's not 150 yet, and/or hasn't raised his VIT. To get 26k naked, you'd need to have 100 VIT or about that, because my wanderer has that much. But you have to realize that many Rangers, like I said before,
have to sacrifice VIT if they're going to be using the bow. I wish I could have 100 VIT, but that would mean having even lower damage than what I already do, which is comparable to shooting toothpicks at people and hope they'll stop potting. I have no idea how well Arrow Storm will do in woe, since skill balancing still isn't on Sakray yet, but I still think Arrow Storm has to be one of the most powerful offensive skills in the game, because we already don't have defense thanks to a nerfed warg bite (also why can't keen nose be an aoe warg bite?). At least let us be glass cannons. Perhaps builds will change and Rangers won't need 193 ASPD and actually skill spam, or can deal with a little more VIT thanks to the less burden that it takes to reach 193 ASPD with Beholder Master card. Buff everything else, but
leave warg bite alone :<I'm actually not a big fan of trapping and never have been. Arrow Storm's going to replace Fire Trap and that'll actually be better for woe, since offensive trapping like that is pretty much stupid. According to Clogon, Arrow Storm's also going to allow you to mob and pretty much one-shot monsters until 150. Really hoping to test that skill soon.
If you're not playing a Ranger, just don't get involved in this conversation because you have NO IDEA what you're talking about.
Yes, the ranged damage reduction is brutal and I still don't see why it's reduced. Mobility in WoE is fast paced with group buffs, speed potions, snap, back slide and Rangers getting a distance advantage is pretty much meaningless, so there should be no warrant for ranged damage nerfs. I'm starting to think that Ranger's attack distance is meaningless in WoE since you got Warlocks with full screen spells which make them the best ranged attackers in the game.
It's difficult to get 193 ASPD on a Ranger so they can't really hitstun you unless you're being attacked by 2 bow rangers which doesn't happen at all. Rangers might be good for precasting but if you get rushed by a whole guild, Ranger can only do so much with Suras snapping from Ankle Snares, RGs Earth Driving all your traps, and Sorcs triggering all the SP traps which is useless to them since they got infinite SP supply.
Yeah, a lot of non-Rangers tend to post in this topics for some reason. I do wish the ranged damage reduction was taken out, because it was put into place during a time when the hunter/sniper class was actually good, which was pre-renewal. Since renewal, we've become extremely weak. It is very difficult to get 193 ASPD and I was barely able to get it. Apparently, it's impossible to achieve without +20 AGI food or a party following you around (which is unlikely). Even when you have 193 ASPD, your damage is below-par even if you have the best equips. Rangers are the worst when they're rushed, especially with a large group. We don't have any area attacks, besides fire trap, but even that hurts your own guild and allies. Traps are a nuisance, too. What I dislike the most is setting up traps only to have someone from my own guild step all over them and get caught up in them.
Edited by Pres, 25 November 2011 - 11:17 PM.