Variable Cast Time: (1.8 + 0.2 * Skill
Level) seconds
Skill re-use Delay: (5.2 - 0.2 * Skill
Level) seconds
Global Skill Delay: None ATK [{(Skill Level x 80) + 1000} x
(Caster�??s Base Level/100)] %
AoE:
Level 1 ~ 5: 7x7
Level 6 ~ 9: 9x9
Level 10: 11x11
Main Ranger Tolerance/ATK: + (5 * Skill Level)
Aimed Bolt Fixed Cast Time: 0.5 second
Variable Cast Time: 4 seconds
Global Skill Delay: 1 second
Targets affected by Ankle Snare /
Electric Shocker / Warg Bite�??s
immobilization state will receive bonus damage from Aimed Bolt.
If used on <targets not affected by
immobilization state> will only be hit
once by the skill.
Number of hits (on immobilized
targets): Small: 2 ~ 3 hits (2 Hit: 50% / 3 Hit:
50% chance)
Medium: 3 ~ 4 hits (3 Hit: 60% / 4 Hit:
40% chance)
Large: 4 ~ 5 hits (4 Hit: 70% / 5 Hit:
30% chance) Aimed Bolt will remove Immobilization
state from all targets.
Each hit is increased by the Skill
modifier.
Damage: ATK [{ 500 + (Skill Level x
50)} x (Caster�??s Base Level/100)] %
Fear Breeze Fixed Cast Time: 2 seconds
Melee attacks will not activate Fear
Breeze
Unequipping or changing weapon will
cause Fear Breeze buff to disappear Level 1 2 3 4 5 Duration 60 second 90 second 120 second 150 second 180 second Consecutive attacks 2 2 2 ~ 3 2 ~ 4 2 ~ 5 SP Cost 55 60 65 70 75 Individual Activation Chance 12 % chance to attack 2 times. 12 % chance to attack 2 times. 9 % chance to attack 3 times. 12 % chance to attack 2 times 6 % chance to attack 4 times. 9 % chance to attack 3 times. 12 % chance to attack 2 times. 3 % chance to attack 5 times. 6 % chance to attack 4 times. 9 % chance to attack 3 times. 12 % chance to attack 2 times. Total Activation Chance 12 % 12 % 21 % 27 % 30 %
Electric Shocker SP Drain per second: (5 * Skill Level) %
Duration: (18 + 2 * Skill Level) -
[(Target�??s AGI + VIT)/10] * 0.7seconds
Target�??s VIT and AGI reduces the
duration of the trap by [{(VIT + AGI) /
10} x 0.7] seconds.
Bomb Cluster Skill Modifier + [ { (Skill Level x Caster�??s
DEX) + (INT x 5) } x (1.5 + (Caster�??s
Base Level / 100)) } ] x { (Trap
Research Skill Level x 20) / 50 }
AoE: 7x7
Cannot be placed under a target
Warg Rider Global Skill Delay: 0.5 second Level 1 2 3 Movement Speed 10% slower than Pecopeco Same as Pecopeco 10% faster than Pecopeco
Warg Dash Global Skill Delay: None
If Ranger has learned Warg Strike,
ATK 300% + (Caster�??s Current Weight
x 10 / 8) + Tooth of Warg (damage
bonus from tooth of warg depends on
skill level) *** Warg will deal 3x3 splash damage
when it is forcibly stopped by an
obstacle.
Warg Strike (Skill Level x 200% ATK) + (Tooth of
Warg bonus damage)
*** When attacking in close or long
range, Auto-Warg Strike activates at
1% per 3 points in LUK.
Warg Bite Global Skill Delay: 2 seconds
Duration: (Skill Level x 1 ) + (Tooth of
Warg x 0.5 ) second
Duration is no longer reduced by
target�??s Stats
Re-use Delay: (2 + 2 * Skill Level) seconds
Damage:
Level 1: 600%
Level 2: 800%
Level 3: 1000%
Level 4: 1200% Level 5: 1500%
Immobilization Success chance:
[{(Base Success chance) - (Target�??s
AGI / 4)} + (Tooth of Warg skill level x
2)] %
,where base success chance = (50 + 10 * Skill Level) %
* Success chance cannot go below
50%.
Tooth of Warg ATK bonus: 30 * Skill Level
Keen Nose Global Skill Delay: 3 seconds Level 1 2 3 4 5 ATK 150 % 200% 250% 300% 350% Warg Bite Activation Chance 8 % 16% 24% 32% 40% Detecting Range 7 x 7 9 x 9 11 x 11 13 x 13 15 x 15 Camouflage While in Camouflage, CRIT chance and
damage increases by 10% and +30
(Fixed) per second respectively.
However Ranger�??s DEF will decrease by
5% per second.
(CRIT is increased up to 100%, Damage is increased up to +300
(Fixed) )
Movement Speed:
Level 1 ~ 2: 0%
Level 3: 50%
Level 4: 75% Level 5: 100%
Trap Research Level Bonus ATK Bonus INT Bonus MSP Bonus Trap Range 1 + 40 +1 +220 + 1 cell 2 + 80 +2 +240 + 1 cell 3 + 120 +3 +260 + 2 cell 4 + 160 +4 +280 + 2 cell 5 + 200 +5 +300 + 3 cell
Fire Trap ATK 100% + [{(Fire Trap Skill Level x
Caster�??s DEX) + (INT x 5)} x (1.5 +
Caster�??s Base Level / 100)] x {(Trap
Research Skill Level x 20) / 100 }
Burning chance: (50 + 10 * Skill Level)
% Duration: 15 seconds
Fire Element
Ice Trap ATK 100% + [{(Ice Trap Skill Level x
Caster�??s DEX) + (INT x 5)} x (1.5 +
Caster�??s Base Level / 100)] x {(Trap
Research Skill Level x 20) / 100}
Freezing chance: (50 + 10 * Skill Level)
% Duration: 20 seconds
Water Element
OR
VISIT HERE: https://docs.google....MbFGEQKxLDjHgPE
Edited by coolnix, 13 December 2011 - 09:16 PM.