For a DPS caster/supporter you stats you want
VIT 100
INT 120
DEX 100
LUCK 30
For skills lets start from the ground up, find yourself a mentor on your server that is willing to let you
tag along for things like ET so you can see what a sorc is really capable of.
I'm just going to highlight what to avoid. Sorc skill tree is pretty intense and not really friendly to a casual
player looking to jump into the class.
Skills to Avoid...Mage 50
Fireball/Firewall-super don't need
Scholar 70Not maxing complimentary endows. Right now in your skills you aren't matching up endows and skills they boost
properly. You have to pick a secondary AOE and then pick its corresponding endow to max.
Endow Tsunami with Diamond Dust
Endow Tornado for V. Spear
Endow Quake for Earth Grave.
These spells have their damage multiplied by the endow level.
Maxing Increase SP recovery-you can indulge and you aren't going full support.
Sorcerer 50Firewalk-cuz it's poopy
Electric Walk-also poopy
Call Tera-Useless summon is useless, but Earth insignia is spiffy. sometimes you gotta make hard choices.
Max Spirit Sympathy-does nothing to keep your summons alive longer
Analayze Elementlv2-NPC does it better, just get the pre-req out the way and that is all.
Elemental Action-Useless
There are some skills that are
debatable and you'll have to decide what you need.
For your consideration...Mage 50Stone curse/Frost Driver-both now with success rates influence by MDef making them now PvP and WoE viable.
It's possible to give up a few levels in safety wall to max both. At a minimum take stone curse.
Scholar 70Free Cast 10-This really depends on your personal preference. I party a lot and do a lot of casting on the run.
Coupled with the aspd (since my sorc is a fister), It's very practical for me to have Freecast maxed. If you intend to
PvP a lot, you need it maxed to keep them suras from closing the distance since your AOEs aren't as big as a Warlocks.
Foresight The more dex you have in your build, the less you need it.
Double Bolt I still find occasional to double bolt things I have fiberlocked and have opted to keep it.
you may decide to ditch all of your bolt spells in which case you won't need double bolt.
Dragonlogy 5 You get 3 int from it. And sorc spells use int as multiple it their equations.
Fiber Lock Fiber Lock makes you win in a lot of situations but some find the big skill point investment not worth it.
Soul Siphon This skill is a lot of fun, but it's for those serious into the pvp situation.
Mind Breaker Another skill that many find not worth the point investment.
Sorcerer 50 Extreme Vacuum If you WoE a lot get it, other wise don't bother.
Sriking Really need endows behind it to make the most of it.
Call Agni/Aqua Both are useful for casters for their elemental pwave alone.
Aurullo not 100% chance anymore, but still useful for the woE crowd.
Insignias Great for pvp/mvp but require a signifigant investment in skill points.
Killing cloud Useful for its element primarily against the WoE crowd, but I do know people
than MvP assist with it.
Decide what you want to be good at, and stick with it.
Edited by TheSquishy, 02 January 2012 - 03:35 PM.