The warlock sets do not work this way. You are able to choose "Armors, Boots, Accessories, Staves" and the NPC gives you whatever it feels like giving you. This also costs ten coins. This makes it cost an exuberant amount of coins if you are after a particular set.
I for example wanted a Crimson set.
I got:
4 forest orbs, 3 goldenrod orbs, an aqua orb
2 aqua robes and a forest robe
2 aqua shoes, crimson shoes
3 forest staves, 2 aqua staves, 2 crimson staves, 2 goldenrod staves
Total coins spent: 80 + 30 + 30 + 90 = 230
Figuring I've made the aqua set, may as well use it, I decided to try enchanting the staff. For two coins, you enchant two simultaneous slots. If it fails, it breaks. I broke all the staves after getting a resupply of coins from a friend.
Next, what happens if you actually get a set? You gain bonus damage for a single element, gain resistance to the same element, but become weak to the other elements. Despite what it says on the equipment, none of the armors are slotted. I attempted to put Green Ferus card in every pair of shoes and a Zerom card in the accessory to no avail. So if you're wearing the set, you have no shield on because it's a two handed staff and you have no armor cards or HP boosts whatsoever, on an already tiny HP mod. I understand the intention of building a glass cannon here, but ... really? So the goal of this must be pvm or mvp, right? If it's absolutely non-conducive to a player's survival in any way while only adding damage for one or two spells ... why is it so difficult to acquire? Certainly harder than any other 3-1 class sets.
tl;dr, you spend a ridiculous amount of coins for a chance at acquiring a set that isn't even very good in the first place. What's the deal?
Edited by Brindizer, 07 January 2012 - 09:47 AM.