Rangers are OP for sure right now, at least for PVM. They might not be able to solo MVPs effectively using fire trap now, but 80k AOE dmg or whatever... wow. It was interesting to see how many people said rangers were nerfed the week after the balance patch. Seems to me they are putting other "killer" classes out of work for turn ins. Warlocks are just for freezing dangerous mob, sorcs are just for giving SP, maestros just string, and wanderers can just look pretty with cute hats on (I'm giving up on my wanderer btw).
You pay attention to the damage they give but not the damage they take. You ever support one of those rangers? Yea NOT fun. At least Sorc/Warlock can do a decent 30-60k AoE while only taking 200-600 hits. Those rangers take anywhere from 600-1.2k in normal turn in parties. It's how it's always been with DD honestly. The more defense you give up the harder your supposed to hit, hence the difference between two handed and one handed weapons. Rangers have given up pretty much ALL defense on anything that can't be fleed (lolflee) Also, sorc/lock have no real issues with SP recovery, rangers even with decent int do. Tired of people comparing classes and then nerf calling on things that AREN'T OP or broken. Look at the drawbacks before you start whining about nerfs.
In any case if I'm ABing a party I prefer ONE (maybe two tops) rangers but prefer having multiple of each sorc/locks. I don't see them as putting anyone out of business, they just help parties kill faster and isn't that a good thing? <_>
Maybe you feel insecure because a ranger arrows storms before your casts go off but I see it as "Heck yes this is a fast ti party!"
Edited by Skotios, 22 January 2012 - 11:56 PM.