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#26 Anchors

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Posted 01 February 2012 - 01:30 AM

Which class you'll have fun starting off with depends on your playing style. I favor casters and support, so I started with magic types, priests, performer classes. What kind of gameplay are you after? Once we've got a better idea of that, it'll be easier for us to give clearer advice than "X class is like this, or maybe this, or this," etc.

As you play, you'll find out more about other classes as well, see stuff that you'll want to try out. You get three+ slots to make characters per iRO account, up to three accounts per WarpPortal account, and as many WP accounts as you have email addresses, so you can try out a new class or build pretty much whenever you want.
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#27 MrHermit

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Posted 01 February 2012 - 02:07 AM

well i kinda want to be a melee dps. i kinda like to tank if i can. i like to be in a party with friends if possible... mabey not all the time though lol. i do like to solo some stuff so when friends are not online i can still do stuff. not realy up for a caster i play too many in alot of the other games i used to play. and thts about it lol i hope that kinda helps to let u know my play style.
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#28 MrHermit

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Posted 01 February 2012 - 02:20 AM

no disrespect to anyone from Ymir server but i cant go vip for a little while. so i kinda need help from people from val and ygg servers. if u r from one of them servers, as i said in the first post im willing to start a new toon. and from my last post, hopfully that will give anyone trying to help me an idea of wht i want to be.

so if u r willing to help me post here your Ign and server please and thank you.
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#29 Anchors

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Posted 01 February 2012 - 02:24 AM

It sounds like the Knight class would work for you. An agi-build type with a 2-handed sword can dish out pretty good melee DPS with Two Hand Quicken among other skills and the right gear. They've got the HP to do at least some tanking when they're not preventing damage using Parrying (needs a 2-handed sword) or even Counter Attack. Check out their skills on the iRO wiki, or someone who knows Knight classes can help you with the details.

I'm less familiar with Assassin classes, but that could be another option - using your high dodge rating to tank small groups of mobs, or using Perfect dodge to tank larger ones. They are THE melee DPS class, but you'll have to get the info on them from someone else, since it's one of the classes I still don't have.

Hoping some other folks who specialize in these classes can provide some more insight~
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#30 MrHermit

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Posted 01 February 2012 - 02:29 AM

thank you for your help Anchors. its very appreciated.
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#31 IronPlushy

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Posted 01 February 2012 - 09:15 AM

Ok there's some really awful advice in this thread. Most of the people are ignoring the fact that you are brand new. Someone suggested a 74 million zenny mace, which a new player who isn't VIP will take several months of farming to get the funds.

For a new player to actually get hooked into the game, instead of getting bored within the first few hours, these are my recommendations.

Archers are an excellent class to start as. They do really good damage just with their normal attack, and with double strafe they are even faster. They are a top tier PvE (in RO we say PvM) class, and they don't have to waste stat points on accuracy since DEX is the stat that increases their damage. Make a Ranger and you will have a lot of fun playing the game. For new players they level very fast considering they don't have to chase monsters around and do very good damage, and their attacks almost never miss, AND they don't get hit a lot.

Thieves are another great class to play as. They have Double Attack and Improve Dodge which are excellent passive skills for a new player. Thief classes also get great benefits from the Pantie+Undershirt Combo which cost a combined 200k zenny, which is attainable gear for a new player. After thief a new player will enjoy an assassin. They have very high damage skills, and it's very easy to make a critical attack assassin since katars double crit rate. With a crit sassy you wouldn't have to waste valuable stat points on your DEX.

Swordsman are another solid class to start with. Bash and Magnum Break are very useful skills that will save you many times. They also get a passive HP Regen which allows you to stand and bang on a map with aggressive monsters. When a swordsman job changes they get to ride a giant bird which is awesome. I would recommend a knight over a crusader but they're both good choices. If you go the quicken route on either class it actually prevents you from using most of their skills. A quicken Crusader uses 26 skill points (you get 50) for all their skills. And since you're trying to maximize attack speed you won't want a shield which makes many crusader skills useless. A quicken knight uses 26 skill points to maximize a quicken build as well. And if a knight goes quicken she can't use any spear skills, leaving only bowling bash, and counter attack sucks. Then again you don't have to go quicken and could make a tank crusader or a spear knight. It's your preference. It should be noted that Crusader has to learn Endure to pass the job test since the hallway of endurance is almost impossible without it.

Acolytes are ok. Their Blessing and Increase AGI buffs are highly sought after. Acolytes also can learn Heal, Teleport, and warp, which will save you so much time and zenny as a new player. Considering your preferences I would make a monk, they are a great combat class, they become one of the strongest classes in the game as a sura, and they retain the buffs, heal, warp, and teleport of the acolyte. Acolytes are difficult to level in the beginning, but they get increasingly better the rest of the game.

Mages are a very difficult class to level. They aren't bad, but you need to LEARN how to play them. It is highly advisable that you obtain a phen card before creating a mage, which are roughly 8-10 million zenny. They can be really good when you learn to use them, and IMO they are the most fun class I have played. They cannot take a hit, and I say again you must learn to use them properly. A Wizard is recommended for job change, they learn very powerful magic and have excellent sp. A sage is really oriented for PvP/Woe. It should be noted the sage's third job class is considered stronger than the Wizard's third job change.

Merchants. At some point you will HAVE to make a merchant. You will need a merchant to sell desirtable drops to other players. I highly DON'T recommend them as your very first class since they are very difficult to level before 38/35. Once they learn cart revolution (which you will have tremendous difficulty learning since it requires a quest with items you can't get early) merchants are fine. But merchants do not have any active or passive combat skills before job level 35. But once a merchant can job change you will have a lot of fun as a blacksmith. When blacksmith gets to third job they can pilot a mech suit which in this game is called a mado suit. DO NOT make an alchemist. Please don't. The job change quest is incredibly difficult, and their skills require a lot of zenny and supplies. And you will spend a ton of time not playing the game while your homunculus levels as you're afk.

Other general considerations. Don't pick up every drop you find, most are worthless. If you find stems, blue herbs, rough oridecon/elunium, dead branches, or strawberries you can sell them to vendors in town. You'll see a sign like a chat bubble saying something like "B> herbs, ores, DB" something like that.

Accuracy has been changed recently. If you're not making a crit build or archer, you will have to invest too many points into DEX to hit regularly. It's really silly.

Managing your HP will be difficult at first unless someone gave you start up funds. If you have high STR buy meat instead of potions to save money. Just sell those strawberries when you're at the spore map and you'll be fine.

Valk has many bots. If players ignore you in game it's because it's a bot.

Join a guild. It makes the game much easier.

Get Eden Gear.

Edited by IronPlushy, 01 February 2012 - 09:53 AM.

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#32 Sera

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Posted 01 February 2012 - 09:37 AM

Ok there's some really awful advice in this thread. Most of the people are ignoring the fact that you are brand new. Someone suggested a 74 million zenny mace, which a new player who isn't VIP will take several months of farming to get the funds.


You didn't even read what I was saying.
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#33 IronPlushy

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Posted 01 February 2012 - 09:48 AM

You didn't even read what I was saying.

If it's not a 13 second video from youtube I don't pay attention to it. And didn't you say a geneticist was a good choice?
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#34 Sera

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Posted 01 February 2012 - 10:07 AM

And didn't you say a geneticist was a good choice?



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#35 DrAzzy

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Posted 01 February 2012 - 10:12 AM

well i kinda want to be a melee dps. i kinda like to tank if i can. i like to be in a party with friends if possible... mabey not all the time though lol. i do like to solo some stuff so when friends are not online i can still do stuff. not realy up for a caster i play too many in alot of the other games i used to play. and thts about it lol i hope that kinda helps to let u know my play style.

Melee damage, that means either swordie -> Knight, or Theif -> Sin, or aco -> monk (-> champ -> sura, to orient yourself)

Knights are pretty good - I think you level them with an agi build as a knight, then on trans, go with a vit/dex/int build. If you can save up enough (or make friends with someone to borrow) a rideword hat, you can level LK by just 1-shotting stuff with Clashing Spiral and a cheap hunting spear. As third job, you'll be a Rune Knight, riding a dragon (sadly, not a flying one, so it's more like an iguana, but it breaths fire so...). Dragon breath is a good AoE damage skill at higher levels. They're decent AoE killers in parties with DB, and hundred spear is an excellent 1-shot skill, especially once you've gotten the mora set. I play RK in WoE, and it's fun - very durable, you don't need an unfrozen, because you can just pop Hagalas rune for immunity to stone+freeze, strings DB is the best way to tear down barricades, and decent AoE damage, and crush strike 1-shots decent people, while hundred spear 1-shots bad people. The eden group spear is actually decent for Hundred Spear (the 130 atk 1 hand eden spear), better than anything except a carded gungnir/longhorn, or KVM spear vs demihumans; LK weap for clashing is cheap; the downside of these super-cheap weapons, is that you very badly will want a rideword hat, and those are expensive, because they're the best pvm hat in the game and are limited edition. .

Sin -> GX relies on agility and dodge rate for defense, instead of the large HP pool and double potion regen of the swordie classes. This isn't the best path for partying, though. As sin, you'll level with a Katar, either wearing a Chick Hat on your head to get double attack with the katar, or with a crit build+gear critting stuff. As SinX, more of the same, only better. As GX, you can mob with rolling cutter, which you can spam AT YOUR ATTACK SPEED and which absolutely shreds monsters (mainly because you can spam it at your full attack speed - I was playing a GX with a terrible crap weapon, and it was still shredding stuff, because I could spam it so fast). With EDP and CRS, they perform pretty well in PVP/WoE (I fear an EDP'ed crit gx more than I fear a GFist/GoH sura - If i'm on my toes, a sura won't kill me, but if a good EDP'ed GX gets into melee range, all I can do is spam deathbound and hope he's not on his toes). Sin classes will end up needing a collection of Katars, but their other gear isn't terribly expensive; but you do end up needing a collection of weapons - I think the fact that these aren't totally dependent on Rideword hat makes this the overall easiest to equip of the good melee dps classes.

aco -> monk - level with agi as monk, using the combo skills. As champ, more of the same. Not sure what the current way to lvl sura is. These are great in MVP/WoE, possibly the strongest class in the game. Gates of Hell 1-shots most players, and Guillotine Fist will take out almost everyone one-shot. And they can immobilize groups of enemy players with cursed circle, and move around quickly with snap. On the other hand, they're squishier than the other two classes in normal situations. They're the best high-level tank in the game with Mental Strength (-90% damage from everything), but this is of little use in most cases, because you move really slow and can't use skills while in MS - still, that's what you use for some end-game PVM stuff). As Sera mentioned, they only need one weapon - however, they also do need a rideword hat once they get to sure.

It's really too bad you're not joining on Ymir, I could help you out if you started here, and Ymir's economy is a bit less daunting IMO.
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#36 zakame

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Posted 01 February 2012 - 11:33 AM

A melee DPS, with some tanking ability, hmm... This could be unconventional, but maybe a Taekwon Kid -> PVM Battle Soul Linker would fit you.

You could start off as a Taekwon Kid geared with Eden armor, with some starting kicks (say Roundhouse and Heel Drop,) using them until base level 40 when you can go the Beginner Skill Resetter near the Prontera tool shop to reassign skill points to Leap, Tumbling, and Mild Wind for easy elemental damage switching. Then at job 50, change to a Soul Linker and get a cheap Dagger of Counter (currently priced at 740kz average on Valk, though I've seen some selling at 300kz;) stats wise, if you got that dagger early, you could go for just a 1 DEX go for high AGI and STR (with some 40 INT for SP regen) and the rest in LUK to give a little CRIT boost.

Upon becoming a Soul Linker you'll get a self-healing buff that can help at tanking (Kaahi,) an instant resurrect skill without having to shell out Kafra Points for Token of Siegfried or depending on someone else to ressurect you (Kaizel,) a bit of extra SP especially for constant Kaahi/Mild Wind use (Kaina,) and lots of spare points to put Spirit Links in. With a Dagger of Counter you'll almost always deal critical damage, and combined with a well-chosen Mild Wind's elemental buff, you'll deal even more damage per second than without it. With some well-chosen spirit links you can be a very effective buffer at parties (e.g. blacksmith and bard/dancer spirits are good to have, since blacksmiths can provide more ASPD via Advanced Adrenaline Rush, and Bards/Dancers can combo their performer skills.)

It should be noted though that taekwons/linkers are quite an uncommon class, especially linkers since most are built mainly to provide spirit links for mains; also, they can't transcend, stuck at a level cap of 99/50 unlike the more conventional classes. On the other hand, gearing a battle linker is relatively cheap, since aside from the Dagger of Counter requirement, there's a lot of freedom to use gears with (e.g. the aforementioned Pantie+Undershirt combo, or the Njord/Odin Armor Set for AGI/VIT boost.)
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#37 MrHermit

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Posted 01 February 2012 - 04:38 PM

Thanks to all who posted their opinion ive got some good ideas as what to play now thank you very much
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